Bring back old runes - Give them to everyone for free - Make reccomended pages for new players.

Shobek·7/28/2018, 6:38:21 AM·118 votes·18,417 views

If every champion had a recommend rune setup(old runes) and all players had free runes(old runes) the system would not be unfriendly to new players. New players could take a optimized recommended setup for every champ and tinkerers like myself would have the ability to have fun with the game again by unchecking a box to access custom runes.

The customization that runes brought to the game allowed the player base to adjust their champions to aggressive developer moves to be able to keep the meta more manageable.

The game is much less interesting now than it was before when they existed.

Anyone that thinks otherwise need to only consider this question.

If the Current system was a mastery system and the previous Runes still existed would that not bring more Diversity, fun, and customization to the game? Especially if everyone got the old runes for free? Double fold if all players had the option to ignore the system and just take a recommended setup for any champion?

Make this game noob friendly; but give us back the complexity we crave when we uncheck a box! Give training wheel recommended setups for new players; but let us have back the old runes!

Please Riot! <3 <3 <3 <3 <3

Lets give Riot credit that they experiment and change their game all the time. At least they're trying. We can only hope that Riot acts as quickly as they did with dyamic que and brings back runes in their former glory. This game doesn't keep me up at night dreaming up new strategies; because there isn't strategy anymore. Tier 1 god champ or lose. Darius Quinn Talon Zoe Garen

And i cant counter build these god champs because i don't have my ninjutzu rune pages.

GG WP

115 Comments

Warlord Rhinark7/28/2018, 7:43:58 AM50 votes

Bring back old masteries too.

You know, the one where you actually had to allocate your points.

GripaAviara7/28/2018, 8:39:45 AM14 votes

How about no, and address the real problems of this game

The new system is way more fun and interesting. And less frustrating, because there was no freaking way of knowing other players rune sets and prepare a strategy

remakoro7/28/2018, 1:33:14 PM14 votes

The only problem with old runes were that you had to grind for them like crazy. I could not get into many roles for a really long time exactly because i had no runes for them And playing without good runes meant - giving up too much of early game.

RxO Carmada7/28/2018, 10:56:39 PM9 votes

I liked when league was a game of creativity, like before every game I would make my runes towards what I want to play, and then during champ select I would make my masteries towards what would be the most suitable in lane. Now you just pick whatever is the most broken at the time, and hope that whatever runes are busted are runes that your champion find necessary, theres no allocation or creativity, you either run the specific tree or you're going to have a garbage rune page/champion.

Blakiepug7/28/2018, 2:27:21 PM9 votes

So much this! I think the problem players had with old runes was that they were so expensive, not that anyone thought old runes were op or unhealthy for the game. I never understood when Riot replaced them with runes reforged why they were claiming to attempt to fix all the problems of the old runes with runes reforged because I think really the only big problem players had with the old runes was the cost. Old runes were certainly much simpler and fun to customize than this awful new system.

I think Riot doesn't understand that most players play their game for the actual game itself, not because of the perks they get outside of it. Old runes were more straightforward and once purchased could be put together quite quickly. The new runes are a headache to remember and very frustrating to play with in-game because of how noticeable they are compared to the old runes. If you got say +9 armor from the old runes, that was invisible power that is hard to identify in-game. With the new runes however, they are so overtuned and visually loud that I often feel like I am playing against rune pages rather than the actual champion themselves.

swimcris1117/28/2018, 11:06:24 PM7 votes

Yes please, 1000x yes

ZephyrDrake7/29/2018, 1:04:49 AM6 votes

I love how old runes were so customizable all of a sudden... yeah I sure loved having to choose between flat armor yellows or scaling HP yellows and nothing more no matter what champion I used to play. I love how all of a sudden there was so much choice before... yeah and dominion had hundreds of thousands of people playing it when it got removed

deadlychuck7/28/2018, 4:10:18 PM6 votes

Also, they could make them editable in the champion selection screen. That was another reasonable change that had nothing to do with changing the actual runes.

But i can't really

Lets give Riot credit that they experiment and change their game all the time. At least they're trying.

this system was blatantly flawed conceptually, let alone issues that occurred as a result of it being put into practice. It should've never made it to release, because someone somewhere along the pipeline someone should've been able to point how exactly how the design was flawed and where it was faulty.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/5I5HU8R3-with-the-new-rune-system-revealed

Shobek7/28/2018, 9:52:07 PM6 votes

Old masteries were also great but I think if we at least had our original runes back we could make games manageable again.

REDNITE7/29/2018, 7:26:18 AM5 votes

old rune pages had over 100 different ways of build.. was nice.. so nice.. but we cant do anything game changes so..

ninjaroxas7/28/2018, 3:23:21 PM5 votes

While im mostly indifferent I'd rather not, old runes were boring all you did was look up "runes for X champiom".

DNFVixen7/28/2018, 10:43:13 PM4 votes

{quoted}

If every champion had a recommend rune setup(old runes) and all players had free runes(old runes) the system would not be unfriendly to new players. New players could take a optimized recommended setup for every champ and tinkerers like myself would have the ability to have fun with the game again by unchecking a box to access custom runes.

The customization that runes brought to the game allowed the player base to adjust their champions to aggressive developer moves to be able to keep the meta more manageable.

The game is much less interesting now than it was before when they existed.

Anyone that thinks otherwise need to only consider this question.

If the Current system was a mastery system and the previous Runes still existed would that not bring more Diversity, fun, and customization to the game? Especially if everyone got the old runes for free? Double fold if all players had the option to ignore the system and just take a recommended setup for any champion?

Make this game noob friendly; but give us back the complexity we crave when we uncheck a box! Give training wheel recommended setups for new players; but let us have back the old runes!

Please Riot! &lt;3 &lt;3 &lt;3 &lt;3 &lt;3

Lets give Riot credit that they experiment and change their game all the time. At least they&#039;re trying. We can only hope that Riot acts as quickly as they did with dyamic que and brings back runes in their former glory. This game doesn&#039;t keep me up at night dreaming up new strategies; because there isn&#039;t strategy anymore. Tier 1 god champ or lose. Darius Quinn Talon Zoe Garen

And i cant counter build these god champs because i don&#039;t have my ninjutzu rune pages.

GG WP

I been suggesting this since preseason. They aren't going to listen as much as we want it.

I want the old runes and masteries.

Beacon Academy7/28/2018, 2:29:49 PM4 votes

I sure do miss my pure armor/magic resist/penetration rune pages...

Mt Targon 7/29/2018, 1:36:03 AM4 votes

Too confusing for kids. Disney company

DiabolicalDude7/29/2018, 4:08:56 PM4 votes

Isn't it weird how a game that became huge because it was a hardcore pvp game that required thought and tactful decision making, ended up being dumbed down because it supposedly felt bad for being a hardcore pvp game that required thought and tactful decision making?

MikeJ122O7/29/2018, 6:22:42 PM4 votes

I had fun picking Mana and armor penetration runes with old Urgot. I could skip out on Mana items and build pure armor pen because it was a good mix with my built in armor pen on my acid ability. The old runes gave more flexibility instead of haveing to pick what the riot team made you.

cosmic baby8/27/2018, 9:39:58 PM3 votes

i was okay with runes reforged in pre-season, but they've nerfed them all to hell since, making the game really stale and giving no powerful damage options as well as limiting variety. riots fucking up the game more and more :‹ plz bring back the old rune system riot.

Bijeesny7/28/2018, 6:35:17 PM3 votes

Instead of making recommended rune pages for every champion, just make 2 rune pages- Standard AD and AP rune page and let the players to figure out what suits them the best. But I agree with everything else.

Agent Corgi7/28/2018, 4:37:45 PM2 votes

I would like my 1% crit rune back. [zombie-nunu-bummed]

VoraciousX7/28/2018, 10:57:44 PM2 votes

I'm sorry but people complaining that the runes are the problem with the game are wrong. They didn't add damage to the game, and if they did it was extremely minor. They didn't ruin diversity, in fact they brought more. There are runes that I feel could use some touchups, but overall the new runes add more to other playstyles. A lot of people use Grasp on Yorick, but guess what? When I play Yorick I use Dark Harvest and have much more fun chunking people for over half health with one Q. I've done the same with Gangplank, I've done the same with Katarina(although with Katarina it isn't AS good since they removed the OP combination of sheen items with sterak's which I'm grateful for, but still it's not bad). The problem with the runes isn't that there are no options, it's that people always try to find a meta, and will always stick to certain runes. The problem with the game is that defensive options for damage dealers keep getting damage thrown off on them with less defenses. Look at Abyssal Scepter, it's no longer a mage item. Look at Banshee's Veil, now it's no longer a tank item and sucks ass. Look at GA. It now has less armor, no magic resist, and AD thrown on it. The reason League of One Shots exists and other options are thrown away is because we've lost all our defensive options in favor or more damage constantly throughout the game. Yes, some champions are SUPPOSED to one shot, but there needs to be itemization.

The new runes offer much more exploration(though I think Lethal Tempo doesn't need such a long lockout). The runes are great for different playstyles, the only problem is they need to work more on actually balancing them against each other. Also the runes are setup with just about every old rune possibility in mind, except for maybe full armor/MR pages and energy regeneration/gold generation. You can get 27% attack speed(even more with Lethal Tempo) through the new runes, just like you could before(actually 29% if I remember correctly), you can get magic pen, armor pen, AD, AP, all through the runes just like you could before. Yes you have to set them up kind of specifically, but before you got them all without any extra add ons.

Nitcholi7/28/2018, 3:03:43 PM2 votes

I have played with the old rune system and new I started playing at the end of season 6 and had to grind to get runes to play ranked in s7 bit only enough for one champ the only way to get more was to play more or pay rp. I did not have the time or money for either. So season 7 I kind of drifted around in normals when runes where reforged I was excited while there are challenges the new runes means that in a normal game you can experiment on any champ creating an environment that changes with every game. This is less vissible in ranked as people don't experiment as often in a competitive scene. The expectation of seeing something new in a game is what has brought me back to lol this year. The old rune system did not let you see what on opponent choose and the amount of runes was so staggering that one wrong guess ruined your game and in high elos this meant waiting for long periods that lead to feeding

GankLord9/24/2019, 7:47:51 AM2 votes

Why is it whenever I make a damn thread saying the same damn thing I get downvoted man the people on these boards I swear -.- . I make a thread about the reduction of vision and how Riot has lessened it's importance and I get downvoted. Someone else makes the thread and it's upvoted to heaven. Make a thread about old zyra asking for a revert and get downvoted. Someone else makes a thread putting down the rework and upvoted. It's a conspiracy. Venting aside yes I agree. I've been playing since S2 and when I saw runes reforged I really did not want it all I wanted was runes, quints and masteries free.

HungryAngry2SPP7/28/2018, 2:28:46 PM1 votes

Yeah, preset old rune pages would be great. It kinda sucked going +15 Att Speed+scaling health on ADC becouse i didnt truly understand how runes worked [zombie-nunu-bummed]

i cant move wtf8/20/2018, 10:55:37 PM1 votes

The popularity of this thread proves how backwards this community is. The rune rework is at its core an upgrade from the old system. There just needs to be better individual rune choices. Hopefully they'll do an overhaul of the runes at some point and filter out the runes that don't really add anything while adding more interesting choices.