The Unpopular Standpoint of the AP Item changes
So I wanted to give my views on some of the AP Item changes that will be coming to us. If anyone is unaware of what these changes are, feel free to read from our good friend Xypherous here: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass?comment=0014000000010000
Please, educate yourself and read all of the information. Don't just look at the flat stats and the changes without reading the reasoning. Also, realize WHY they are making these changes to the items. It is not a regular patch that has regular nerfs/buffs to things, these changes (along with the mage updates), are meant to diversify the mage role into different parts. I've seen too many posts just posted with people being complete jerks and giving poor feedback that, in the end, won't help fix anything. So please, read up and chill the hell out.
- What they've done to Zhonyas is bring it away from the heavy AP item it used to be. Zhonyas used to be WAY too efficient. When I first started the game, it gave 120AP. Its gold value was insane with that stasis feature. Over the years it has seen a 30AP nerf. Now it's another 20AP. But Xypherous even stated that they wanted it to be a utility item "we're shifting Zhonya's to a more utility centric item which is more in line with the spirit of the item." I think that this change is actually, really cool. Does it suck to have the stasis CD increased? Yes. BUT, at least you still have Zhonyas. Think about that, ADCs don't get something like that. AD assassins don't. Yes, ADs do have QSS/Scimitar. But that's an item that can only be used to have the effect last on the instant, instead of 2 seconds of not taking, well, anything. The new Zhonyas promotes smart play around its cooldown.
- The new Athenes is certain to raise a few eyebrows. But the way it will now work will be to help advance Support or Control Mages. Giving them another way to further uphold that role in the team. It's to promote DIVERSITY. The same term they wanted to uphold come the marksmen update. This creates a diversity from the AP Burst mages and the AP Support/Control mages. Which tbh was pretty needed. The new Athenes really boosts up your team play. It also is now a really strong passive line item.
- Morello is now a super aggressive buy. The point of regen v flat mana is a pretty interesting topic. It can now synchronize with more Burst oriented mages and those with higher mana costs. Where if it had regen there are limits to downtime due to the mana regen. The flat mana is better for more upfront and aggressive play because you have more of the resource needed right then and there. These changes will also help the comboing of items such as going Tear into Morello, or if you can't stack a tear but need larger amounts of mana you can go Morello and say, ROA.
- Yes, the mana and AP were nerfed. But now costs less. This will still be a more defensive buy and now also is better to try and move towards the early game. You get less offensive stats but can still utilize its decent defensive stats. This, like the Zhonyas, just had a lot to offer in terms of covering too much terrain. It held very good base stats, scalings into the game, defense, and offense. It is now a scaling defensive buy, with the offensive just being a slight perk as oppose to it just being the next warmogs item.
The Hextech line
- First, the Rocket Belt: I am really looking forward to having this item. It gives immobile mages an item to help them survive against the assassins and skill shot oriented champions. Having this and Zhonyas will offer a large amount of safety.
Gunblade: The change on the active is pretty cool, and really helps out sustain burst styles (like akali).
Hextech GLP-07A: A really interesting item. How this will be used is quite a mystery to me. Offers some waveclear or a simple amount of light CC to set up a chained fight.
Finally, what are your thoughts on all of this? Please keep it civil, I don't need any raging or cursing in this post.