Soraka's Mini-Rework

Krinu·3/11/2016, 12:35:09 AM·9 votes·1,142 views

Soraka main here. I've spent some of the afternoon playing the new Soraka, in both support and solo lane roles, and I have a couple thoughts that I'd like to share.

Let me begin by saying that I agree a change was necessary. Being able to hang back and avoid interacting with the enemy laner(s) while still providing large amounts of health to her carry wasn't particularly fun for her team, and was frustrating as all hell for her enemies. Shaking that paradigm up was definitely a good move.

However, I see a few problems with her current mini-rework that I'd like to discuss.

First off, there's her passive sustain in lane. Soraka has a very low base HP/5 value for a reason. The balance of her original rework (the one that brought the health-sacrificing W) required that her health be a relatively limited resource in order to keep her healing in check. And by and large, this worked - with two key exceptions: Warmog's and Ancient Coin / Nomad's Medallion.

Warmog's I don't actually consider to be a major problem. By the time she can afford it and enough AP for her heals to be relevant, the game is typically over or she has such a dominating gold advantage that it will soon be. It's imbalanced, yes, but in the same kind of way that a Veigar that's farmed for 45 minutes versus an all-AP team is: Horrifying in theory, less of an issue in practice because of how rarely it comes up in a typical match

Coin, however, is a different story. While Soraka's health regeneration is relatively low during laning, Ancient Coin provides a huge boon, to the point where a wary ADC can safely farm with Soraka well out of harm's way. Between Windspeaker's and Runic Armor, each nearby minion death grants her almost 12 health.

This means that any mechanism designed to force her into engagement with the enemy needs to provide more of a benefit than just sitting back and letting the lane minion deaths heal her. Shifting some of her healing from Astral Infusion to Rejuvenation helps that to a degree, but frankly the balance is still heavily tilted in favor of "hang back, only land Q when it's perfectly safe."

In short, while Rejuvenation has provided some incentive to land more Qs, it's still not really appealing for Soraka. She doesn't want to try to land Qs; her preferred method is still hanging back and regenerating.

Second, she's far more vulnerable this patch than she was last patch. Since her self-heal is now A. a heal over time effect, B. no longer scales with missing health, and C. no longer scales with enemies hit, the potential consequences for going in are much higher than the potential benefits in most cases, especially when compared to playing it safe and holding back.

I understand that the goal was to get Soraka to have windows of vulnerability, but right now, I'm not seeing that. Yes, we have more reason to go in than we did last patch, but we also have more reason to hang back. We can't rely on a fast Q heal to save us from an enemy engage, we can't punish teams that are tightly grouped (say, in bush ambushes) by restoring most of our health, and the benefit from Rejuvenation is pretty marginal.

As a side note, I'm seeing the movespeed buff regardless of whether I'm running away from or toward enemies. Is that working as intended, or is it a bug?

Third, she has some issues in the solo lane. Many of those boil down to "it's hard to land starcall on enemies that have more dashes than you can shake a stick at," but it's also very difficult to CS on her with how long her autoattack animation takes to complete and how slow the projectile travels. Speeding up her animation and projectile - or simply allowing her Equinox to damage minions - would help her ability to play as her mage secondary without skewing her power balance elsewhere.

TL;DR for those that don't like reading long posts:

  • Passive healing from Coin combined with survival nerfs make using Starcall unappealing compared to waiting for passive regeneration
  • CSing is hard with a slow AA and slow projectile

While I personally have opinions on how to fix her "hold back vs. push forward to starcall," problem, they're nowhere near as cut-and-dried as making her CSing slightly easier, so I'll leave them off of this post for the time being.

17 Comments

Hawke Solaris3/11/2016, 9:22:50 PM3 votes

The mini-rework has crippled Soraka as far as I'm concerned. It feels horrible to play with and almost like they're forcing Soraka to be something she's not- an aggressive poke-mage ( Sona )

I agree in concept that Soraka's old playstyle of avoiding interactions with the enemy at all costs would be annoying for the enemy laners but she's not Janna the only support that can be accused of this "crime". Also, her stalemating lanes and negating aggression again isn't something she's alone Janna guilty of doing. And in teamfights making her ADC virtually unkillable whilst remaining safe herself with a few tricks isn't Janna exclusive Lulu to her.

The problem right now is her opponents she's going up against. Soraka is very weak and cannot sustain herself (and her Q sustain WON'T pay off if the enemies attack her when she moves to try and use her new Starcall). She DOESN'T want to fight NO MATTER WHAT YOU TRY AND FORCE INTO HER KIT.

Why? Because if she tries to fight, her opponents will KILL HER.

Alistar Bard Blitzcrank Brand Braum Karma Leona Morgana Nautilus Taric Thresh Zilean Zyra

You try Starcalling any of the above supports... and that's the MAJORITY of them... and you risk death to just get your sustain. Soraka NEVER wants to be in range to trade with them when their standard combos can pretty much force her flash or kill her, especially:

Alistar Blitzcrank Leona Nautilus Thresh

And the above are VERY popular supports to run into (although Naut has recently taken residence in top or on the ban bench).

Soraka is in the same boat as Sona now- never worth using because she doesn't bring enough to justify picking her over any other support who do similar or more damage, or bring more utility, or bring more tankiness, or a combination of all of the above, alongside more synergy with the lane bully ADCs that are popular today.

And like Sona, you can TRY to force her into becoming a more interactive poke mage, except poke-style lanes will lose hard to an all-in support that's backed up by your standard ADC that wants to play aggressively. That's why you never see Sona, because she just loses trades even when she wants to poke, and just trying to poke will always set herself up for a potentially fatal all-in from your tanky-aggressive supports mentioned above.

I begged Riot Repertoire to not go through with this. My initial playing of her may be false, but she feels gutted. If you max Q for greater regen, her heals are weak without hitting a starcall which as above is a bad idea against almost every single support matchup. If you max W, your heals are noticeably weaker than before (cut by 1/3 at level 1).

I get it, Soraka isn't fun to play against. But I can think of at least 10 equally, if not more so, frustrating champions for various reasons and Riot openly turns a blind eye. Soraka stood out as a pure healer and excelled at that one thing, and had the unique playstyle of having to play like a medic by staying passive and keeping yourself alive as best you can because smart players WILL be gunning for you with everything. That playstyle's been removed now and replaced with a Sona-style poke sustain mage... which is NOT good against the rest of the support roster...

If they wanted to give Soraka more windows of vulnerability, they should have lowered her W's range and force her to be closer to her target to heal. They increased it when they first did this rework to help her out. They should have reverted it and forced her closer to her healing targets to present more of an opportunity to her enemies when she's trying to help out. Instead, they did this...

I already miss Soraka item 3070

Linna Excel3/11/2016, 1:22:36 AM2 votes

Riot doesn't want soraka to be a solo laner ever again because people had fun doing it once.

As for the other stuff... frankly she's never going to be really fixed while she has her current W. It was an idea from a completely different game where your infuse healer had a back-up healer and both front lines and mid lines to protect him. Basically this screw up is why I'm glad morello isn't even near the champ team anymore because killing Soraka was his pet project to do before he left.

Sally KIA Eddy3/12/2016, 5:43:37 AM1 votes

Uhhh I don't quite understand this. From what I am getting you are saying: I am a soraka main. Nerf her more?

" How to fix her?"

You won't be a soraka main very long if you want riot to nerf her into the ground, you know that right?

Baby Ghoul3/13/2016, 7:52:15 AM1 votes

I actually like the new changes, but I think they could be tuned a bit better.

I don't like to build health on Soraka like I used to. It already took forever to get Warmog's heart before, now you're doing so much damage to yourself for such a tiny heal. The more health you have, the more damage you do to yourself. It doesn't work out.

I do still max W first. I don't agree with the people saying you should max Q now. I think it's finally a viable to max it second, but it's still way too slow and the mana cost is still way too high early on. I'm not going to put out enough Q's to be considered a poke support because Soraka is so vulnerable. Instead I max it second or third. I used to always max it third. Now I can max Q second and that really is a nice change.

My regular build now looks like this, same mastery page as before, but now I run

  • 3 HP Regen Quints
  • 9 Armor reds
  • 9 HP Regen yellows
  • 9 MR blues

Then from there I start with item 3301 item 1006 or item 3301 item 2031

My final build looks something like this item 2302 item 3050 item 3512 item 3190 item 3222 .

For boots I go either item 3158 item 3117 item 3009 or item 3111 .

Other items I think would be great after the nerfs are item 3069 like always and item 3504 . I also like item 3041 more now, but only when I know I'm going to stay ahead. I rarely die as Soraka.

I don't believe it's worth it to build Soraka tanky so she can be the team ambulance and building her with so much AP is still not worth it either. She's still not what I would call a poke support yet, which is kind of a good thing. I don't ever want her to be that personally.

I think things work out best for me when I build HP regen and utility with a little bit of AP on the side. Most Sorakas used to build towards getting Warmog's heart because it was worth it, now it's not so much, especially since so many supports are dealing with scaling issues in season 6. That's why I believe it makes her healthier. We're not just sitting in the back as much as we were waiting til we can get Warmog's.

Mr Mochí3/21/2016, 1:26:32 AM1 votes

Personally, I feel as though Soraka needs to become more of a mage instead of a support. I would love for her to be pushed more into the mid lane. Having a healer class type of champion is very hard to balance and also creates an atmosphere of immense frustration since their whole purpose is to prevent and negate damage. In her lore she was literally a god who healed and blessed those at her shrine, however, she fell from grace because she used her powers to destroy saving the man named Warwick. Warwick then tried to take her heart, but she was able to ward him off. Soraka in her current state does not possess the ability to singularly ward off and defeat Warwick breaking down her overall character described in the lore. Similar to the Volibear and Zilean rivalry, the Soraka and Warwick interaction is literally nonexistent. This is because the odds are severely balanced in Warwick's favor. I feel like Riot missed their chance to make something exceptionally awesome and fell short because of the restraint Soraka has as a support. Now they are just ruining her potential by scrambling to "hot-fix" a character design with lackluster abilities. Was her recent change on the PBE because I didn't see it?

me honor hi3/12/2016, 2:46:06 AM1 votes

These changes have made Soraka absurdly vulnerable the later the game goes. She's fine in lane, but now that there's 0 benefit from landing a Q on multiple targets, her self-sustain in later fights is not enough. What are your options in a lategame teamfight? Q doesn't heal fast enough to save you from a committed dive. The speed boost is meaningless. My suggestion would be to allow Rejuv to stack, even if it means taking power away from somewhere else.

Duke Anax3/11/2016, 9:56:15 PM1 votes

I seem to be the only Soraka main that feels better after the Patch, but then I have always been weird, I play her offensive with Frost Queen and max E first and Q last. Before patch I even took W last, but Q is now a one hit wonder for support Soraka.

I get most of my healing through the AP ratios, so I don't care about the base values. The Q is so cheep now you can spam it freely which makes it a lot less risky to use, as you don't need to spend time to aim much. And when you hit it you raise your AP ratio on heal from 0.6 to 1.0, meaning you sacrifice less HP. You also have 8 seconds of Windspeaker which means they take less damage afterwards.

I never understood why most Soraka players are so reluctant to be offensive, she got insane early game damage poke with sustain attached. And even after nerf the range is still substantial with a bit of skill she can easily outrade a lot of other suports.

As for Solo lane Soraka: she definitely got stronger, the overall base on self heal is higher on single target and you can level damage and heal at the same time. I just played four games top. I beat up two Teemos and two Vlads.

As for the CS issue: I try to keep them even with auto and CS with Starcall. i also take AS quints and rush Recurve Bow.