Possible Kindred Fix?

L0LHentaiDotNet·11/17/2017, 5:14:16 AM·1 votes·606 views

Kindred is my favorite champion, and HOLY it has been rough for her recently, so I thought Id create a discussion on how to fix her. So, what are her biggest problems? Obviously her passive is a big one, but not many people talk about her W or Ult. Now, don't get me wrong, Kindred's ult is a great ult, but the problem is, it doesn't help a champion made to hunt people down and escape. Another big thing is it takes away from a possible ability to help Kindred with their marks. The problems with the passive are obvious, it forces you to throw yourself at enemy's and monsters on the enemy's side that they can see. The champion hunting is fine, but the monster marks are such a big risk against a map aware enemy team, and they don't offer as good a reward anymore. Lastly, while Kindred's W is a decent ability, its mostly used for farming, and feels a bit lack luster against enemy champions. So, here is my list of ideas to (potentially) fix Kindred. PASSIVE -Make the marks (on monsters)on the enemy side not visible on the minimap. Its already a risk counter jungling, and anyone who can see that mark on the map can easily stomp you out. Enemys should still be able to see the mark if they are looking at the monster. -Make the passive more rewarding. The current marks help, but not enough for the trouble they cause. Maybe make the marks give lamb percent CURRENT health damage (I have a bias for the old marks), but also give wolf extra damage based on missing health. (fits with lore, Im a sucker for that stuff) Q (Dance of Arrows) To be perfectly honest, I have no problem the way this is right now, but I do wish the dash was a bit larger W (Wolf's Frenzy) -Instead of the circle in place, make wolfs auto range follow lamb as she moves, to keep him relevant in a fight E (Mounting Dread) I love this ability, but I would make the damage on low health enemys ONLY work with missing health, instead of crit and ad (mainly get rid of crit) R (Lamb's Respite) This is my biggest problem, especially with the way kindred's lore is. A champion that is made to hunt people down and be the literal form of death should not have an ult that stops people from dying. Kindred isn't life and death, just death, peaceful or gruesome. So here is my idea. -A channeled/toggled ability that makes kindred untargetable(with an eerie effect like eve's new passive), both by allies and enemys, that her movement towards marked enemys. In this state, she cannot attack or target anything that is not marked. Both channels to get in and out of this state would be lengthy, as to keep Kindred from hopping in and out whenever they please. This would force Kindred to decide whether to risk marks early, both from ganks and counter jungling, are a good decision to go for. It would also give an extremely risky way to get them, as while it may seem like a broken ability, only being able to attack 2 things on the map could be devistating to a Kindred wanting to get ahead. It would introduce a new thought into players heads: Should I go do my own thing to scale harder, or should I take my chances and try to help my team? This would also fit into kindreds lore, as Kindred is mainly interested in hunting down those they marked, and are impartial to who is about to die. Thanks for reading, please leave feedback (I like designing things, and even if I never get a chance to design something for league, it still is fun to think about these sort of things)

4 Comments

WintersHarrowing11/17/2017, 7:23:58 AM1 votes

I like kindred ult. Like a lot, leave it be.

The only thing about her passive I'd change is one of 3 things. 1. Kindred can see the marked camp X amount of seconds before the other team. Or 2, kindred deal X% more damage to marked camps. OR 3, Kindred gains a burst of X% movement speed for X seconds after killing a marked camped. The speed bonus would help kindred get out after getting the camp. Personally I'd love a mix between 2 and 3

Also if a marked camp that kindred was attacking gets last hit by an ally you should still get the mark. It's complete bs that u dont

AzureKindred11/22/2017, 10:24:10 PM1 votes

In my personal opinion, I like their current R. I don't think Kindred is thematically a ranged Rengar. They do more than just hunt. They decide when someone dies, and that includes the ability to decide when they don't die.

Random idea. Having the marks effect the ult somehow could be fun. Like, while ult is active, enemies moving toward it are slowed, and allies moving toward it have a speed boost, the amount of speed reduced or increased changes with marks. The range on this slow/boost would have to be pretty small so it wouldn't be used primarily for that effect. Maybe the range increases with marks :O

Nasuuna11/22/2017, 11:32:58 PM1 votes

funny thing, kindred is insanely top tier atm