Balance of a players entertainmant

ScaryCrow99·4/17/2017, 4:50:11 PM·0 votes·121 views

I recently played a few round of lol with friends as we do from timr to time. We played draft mode while tryndamere was free to play but we all forgott to ban him. Becausd of that the enemy toplaner picked tryndamere and i tried to get over the fact that it would be a tuff matchup no matter which champ i chose. The thing is that while I played against him I thought that I am actually doing quiet ok... But as the game progressed it got worse and worse because it is hailariously frustrating to play against a litteraly undying champion with several dashes, a annoying slow and most importantly, a just rediculus damage output. We as an entire team failed to shut him down because of his ult and while doing so even got destroyed because he basicly threeshotted our entire team although we coordinated perfectly, CCed him for the longest part of the fight and even planed our escape routs.

As that happened several times we lost the game and more importantly we where all extremly frustrated. And that is the point !! League is a game that schould reward well coordinated teamwork and not just create a champ that "doesnt give a shit" about that while spinning around like a bayblade and killing everyone with two or three klicks on his mouse. It was insane, frustrating, and almost heartbreaking to see the person who played him even noticing how easy it was to win every fight he got into.

I would really look forward for somekind of balance not in point of tryndameres (or champions on a similar level of "messing with the enemy team") kit but in the enjoyment of playing against such a champ. It is just no fun if you manage your mechanics perfectly while the enemy laughs about you because he has a mechanic that shuts down any kind of skill based gameplay.

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