Sona "Chords" Rework

Carnicore·10/23/2018, 1:29:43 AM·1 votes·1,506 views

Innate: Melodic Mastery

All spells require two actions, together called "Chords".

First cast is choosing the effect: Q is damage, W is healing, E is CC.

The second cast selects the targeting type and casts the Chord; Q enhances your next basic attack, W is a linear skillshot (like Crescendo), and E is a circular area.

R cannot be used as a second cast.

Spells have shared cooldowns, for example Q itself goes on cooldown when Q(_) is used. That means you can't use QQ, QW, QE, or even RQ until that cooldown is finished. But you can still use WQ or EQ.


Q: Hymn of Valor

QQ - Enhances Sona's next basic attack has 100 additional range and deals respectable magic damage.

QW - Sona fires a linear projectile skillshot that deals high magic damage to all targets it passes through. 800 range.

QE - Sona enhances allies in her 500-range circle to have increased movement speed and attack speed for a couple of seconds.

Maxing Q increases the damage of these spells, and lowers the cooldown.


W: Aria of Perseverance

WQ - Sona's next basic attack has 100 additional range, deals bonus damage, and heals Sona slightly.

WW - Sona fires a single-target projectile skillshot that makes an enemy shrink and deal less damage for a few seconds. 800 range.

WE - Sona heals up to 2 allies near her. 500 range. Cannot heal her allies beyond 80% max health.

Maxing W increases the damage dealt by WQ and WW, increases the healing of these spells, and lowers the cooldown.


E: Crescendo

EQ - Sona's next basic attack has an additional 100 range and briefly stuns the target.

EW - Sona fires a single-target projectile skillshot that puts one enemy to sleep. 800 range.

EE - Sona knocks back all enemies 500 units away from her and gains a short burst of movement speed.

Maxing E increases the damage dealt by these abilities, increases the EQ stun duration, and lowers the cooldown.


R: Power Chord

RQ - Sona deals high damage in a wide cone in front of her. 800 range.

RW - Sona heals all nearby allies (including herself) by 40/50/60% of their missing health. 800 range.

RE - Sona forces all enemies in a narrow cone in front of her to dance (stun). 800 range.

Maxing R increases the damage of RQ and RE, increases the healing of RW, and lowers the cooldown.


Summary:

Sona can knock enemies away, put enemies to sleep, or stun them. Sona can deal targeted damage, and AoE damage. Sona can heal herself (if she plays aggressively) and allies. Sona also gets movement speed from casting some spells. Lastly, Sona has an exhaust.

I hope Riot has fun balancing a champion with 12 spells. Obviously there's a high probability that this is 'overloaded' but I tried to preserve weaknesses like keeping her squishy and low in mobility. I kept her range somewhat short as well, 800 really isn't that much. For reference, her ult right now has 900 range and Hymn of Valor has 850. Having shared cooldowns should also greatly limit her power, not like Jayce or Nidalee and other champions with more than 4 spells that they can freely combo together.

1 Comments

chipndip110/26/2018, 10:15:26 PM1 votes

This is way overly complicated for a champion like Sona.