Olaf needs "update"
Olaf is in quite a weird spot right now. I noticed that Riot wants to give him more options late game but instead of doing something useful they tried with some weird buffs that affect early instead of late game. So I thought about something like this: Passive: Untouched Q: Damage changed to 20-50-80-110-140 + 100% ad. Means that Q will actually scale into late game the way it should. It is very strong early to mid game but as game goes on it becomes a mosquito bite. This way it will still deal some kind of damage even when game gets late. W: Remove nonsense attack speed. Add 10/15/20/25/30+ 1% total HP damage when you activate W. Lifesteal and healing remains. 12s cooldown, 40 mana cost Kinda like old W but without spellvamp. Will make sense with ult change I thought of. E: Damage changed to 60-100-140-180-220+65% total AD true damage Not sure what to do with this kind of ability. Too much damage and it will be insane. Kinda lower base damage and better scaling so it makes more sense and helps Olaf get into late game. R: Removed damage, dumb "movement speed bonus". Now passive armor and mr is 15-25-35. When you ult your passive stats double and you get 30% of total armor and mr as bonus. You also get 30% movement speed at all levels for entire duration. CC immunity remains! Something like this. resistances + something, maybe movement speed, but can be lethality for example like Olaf used to have back in the day,