Tahm Kench Changes (Mostly Nerfs, But Could Be Seen as Changes)
Tahm Kench
Base Stats
- Base Mana Regen. reduced to 7 from 8
- Mana Regen. per Level reduced to 0.85 from 1
Q- Tongue Lash
- Damage reduced to 40/65/90/115/140 (+40% AP) from 80/125/170/215/260 (+70% AP)
- Damage is now increased by 33% for every stack of Acquired Taste on the target upon hitting them
- Stun Duration reduced to 1.1/1.2/1.3/1.4/1.5 seconds from 1.5 seconds at all ranks
W- Devour
- Spit Out Damage to Primary Target removed
- Targets now take 2.5% (+0.25% per 100 AP) of their maximum health for every 0.25 seconds that they are inside Tahm's stomach
- Maximum Damage changed to 20/22.5/25/27.5/30% (+2/2.25/2.5/2.75/3% per 100 AP) from 20/23/26/29/32% (+2% per 100 AP)
- Projectile Damage reduced to 100/140/180/220/260 (+60% AP) from 100/150/200/250/300 (+60% AP)
R- Abyssal Voyage
- Passive Effect Changed to: Tahm Kench's basic attacks and abilities deal 6/7/8 (+2/2.5/3% bonus health) bonus magic damage for every stack of An Acquired Taste on the target upon hitting them. (NOTE: This bonus damage no longer applies to damage from Devour due to enemies that are devoured having all of their Acquired Taste stacks removed from them. This also means a target with no stacks on them takes no extra damage.)
I didn't want to just flat out nerf him (although it is in most situations), instead making his gameplay revolve a lot more on getting stacks from his passive. Also adds more thinking for "Should I Devour this enemy or wait a bit and try and get more damage off of my ultimate passive?" Also makes it so Tahm Kench can't just eat a target and then spit them out for an instant nuke. IT ALSO means that a target eaten by Tahm might not be marked for death, for if Tahm is killed quickly enough then the target won't take the full Devour damage. Thoughts from Tahm mains and Tahm victims?
Tahm Kench