Mobile vs Immobile champions balance discussion

Cpt Pants·12/30/2014, 8:25:34 PM·7 votes·1,078 views

Hello dear community.

During the last couple of years I have seen multiple threads both on boards and the old forums about mobile champions vs their immobile brothers.

I have heard almost all complaints about mobile champions, and their counterparts - be it that mobile champions are more fun to play, or mobile champions are better for "#LCSBigPlays" or other opinions. It seems that in today's game, unless you are a crowd control heavy champion, or you bring something extremely unique to the team gameplay wise, you are considered irrelevant if you are immobile.

This brought an idea to my head: Why not think of ways to fix the immobile champions? I will now go through all immobile champions, and try to bring their unique attributes to the level of those pesky mobile champions.

Alistar Pretty straight up mega tank crowd control machine. Balanced and has a small from of mobility via Headbutt.

Amumu Balanced crying yordle like creature, tankiness and high crowd control. Small amount of mobility via Bandage Toss.

Anivia Ideally, played as a low mobility team fight oriented mage with the ability to create terrain and potentially perma-slow. To fix her I believe she needs a reduction on AoE size of her ultimate, but a very hard mana cost adjustments. Lowering overall mana costs, while making Anivia more reliant on using Flash Frost to clear waves with conjunction with her ultimate. tl;dr - more abilities, less mana, easier counterplay to ultiamte.

Annie Super burst AoE stun mage. Balanced. Have you seen her bear Tibbers?

Ashe Overall kit is balanced except for her passive. Would suggest a new passive that adds some sort of engagement and play. New passive needs to be a straight up buff. Any suggestions?

Brand The living flame, high burst, %hp damage mage. I would suggest adding a slow on his Conflagration. Should help him kite, also would help him hit his stun. Slow starts at 10% rank 1, up to 30% rank 5. If the target is ablazed (his passive) the slow is doubled (in addition to making it AoE).

Cassiopeia Undergoing significant changes, also has built in movement speed. Belongs in a different discussion for now.

Chogath My personal favorite beast. AoE knock up, AoE cone silence, true damage nuke and some lane sustain. All wonderful but not enough. I would suggest making his crowd control even more powerful. Adding another 0.25 seconds to his knock up could do wonders (silence should not be touched in my opinion). Also, maybe increasing his base damage on his Vorpal Spikes could help him as a creature you want to keep far away, but if he gets to you, been nice to know you.

Darius Needs to go a rework on the level of Nidalee. Specifially, making his bleed passive more interesting. Extremely oppressive as is.

DrMundo Goes where he pleases! I would suggest not touching him. Fills a good role as a high natural sustain tank. Tank / Penetration items need a major fix. The champion in him self is at a good spot otherwise.

Draven Perfectly ok. Movement speed boost, highest damage marksman in the game. If found weak compared to mobile conterparts, consider adding another 5% more bonus damage to his spinning axe (making it 90% additional damage at rank 5).

Evelynn Stalthy, movement speed boost. Needs buffs to damage in general.

Fiddlesticks Needs buffs to his base movement speed in my opinion. Too fragile if cought. Should help him with that. Also, YOU CAN'T RUN FROM THE CAW! Imagine that bot lane menace...

Galio Needs a kit rework Nidalee level. New passive and magic resist scaling on abilities. Also, tank itemization fixes.

Gangplank Needs a rework.

Heimerdinger Mobility will work against his evil scheme of luring you into his turrets (evil laugh in the background). Balanced as is.

Janna One of the best supports in the game. Needs a few quality of life improvements. Other than that she is perfectly balanced at the moment.

Jinx GET EXCITED!

Karthus Increadibly powerful late game. Pitiful early game. Almost balanced. I would only reduce his mana cost on Defile by 5 per second on each rank (currently 30/42/54/66/78, will become 25/37/49/61/73). This will help his early game a bit, bringing his overall power curve higher, and making his late game beast mode more easily obtained.

Kayle Immunity and movement speed endusing heal. No real problem. May need slight damage buffs. Then again, maybe not.

Kennen Lightning stun hamster! Teamfight changed = balanced.

KogMaw Shreds defenses, shreds %hp, and has high range. Immobility is what makes him balanced.

Leona Initiation tank with high crowd control on low cooldown. Also, dash to opponent via skillshot. In a great spot.

Lulu Zippy! Nuf' said.

Lux With her recent buff to her passive to now have a ratio (0.2 ap), I find her to be in an increadibly good and balanced state.

Malzahar Suppress, %hp, ranged silence. Only needs better voidling AI and he's golden... err purple...

Maokai In this current day and age, best fighter - tank in the game due to his ultimate and low cooldowns. Also, untargetability with a targeted dash to an enemy. In a great spot. Would actually advice to nerf his ultimate by a small amount. Maybe 16% midigation. I could be wrong.

MissFortune That passive and That ultimate. Also quite a strong dualist. Would buff her ultimate damage by a small - medium ammount.

Mordekaiser Needs a rework, but that ultiamte concept has to stay.

Morgana Epic teamfighter. Base damage nerf to her ultimate is justified. Too much damage in bot lane. Add that damage back (and even more) in her ultiamte's ratios.

Nami Two forms of hard crowd control, both AoE, heal, slow, passive that grants minor movement speed. Balanced.

Nasus Farm all day. A fix to the tank itemization will do him wonders.

Nautilus Great overall. PBE buffs are more than welcome. Tank itemization is what's anchoring him down.

Nocturne Needs a lower cooldown on his ultiamte. Good otherwise.

Nunu Needs a rework in my opinion. His ultimate and Consume need to stay.

Olaf Needs followup work on kit, also tank itemization.

Orianna Balanced.

Pantheon Needs a smoother power curve. Any suggestions how? (does not suffer from mobile champs too much early game).

Poppy Undergowing rework.

Rammus Ok. Tank itemaization.

Rumble Making his Electrical Harpoon able to last hit under turret again would make him increadibly powerful. Would recommend slight ultiamte nerf if his E does get buffed, but not by much.

Ryze Balanced. Tank intemization rework will benefit him really well.

Sion Crowd conrtol moster, and that ultiamte. Also tank itemization.

Skarner Getting buffed on PBE. Would recommend damage on Crystal Slash if found still too weak.

Sona Buff the pretty lady's power cord and aura ranges. Also the visibility of her aura effects.

Soraka Balanced.

Swain Nidalee lever rework needed.

Syndra Balanced at the moment. Would recommend innate penetration after tank itemization fixes.

Taric Needs a rework so much it's Outrageous.

Teemo Needs a rework.

Thresh Balanced.

Trundle Balanced.

TwistedFate Balanced.

Twitch Balanced.

Udyr Balanced. Tank itemization will buff his late game. Looking forward to it.

Urgot Rework needed.

Varus Fills a very unique role as a sniper marksman. Suggesting a slight movement speed buff.

Vayne Balanced.

Veigar Garen level gameplay rework needed.

Velkoz Balanced.

Viktor Less damage reduction on second hit from laser to champions will do the trick.

Vladimir Balanced. Hp drain mage. Does the job well.

Volibear Needs a rework to find what's unique about him, and pushing it hard.

Warwick Undergoing rework.

MonkeyKing Revert his ultimate nerf. Lower his dueling damage by same amount buffed. Then balanced.

Xerath Balanced.

XinZhao Would suggest a Garen level rework.

Yorick Needs a rework.

Zac Lower his cooldowns. Make his passive blobs from using abilities guided but in 180 degrees (either they fall infront somewhere or behind somewhere).

Zyra Increase base movemenst speed by 5. Increase plant ratios by small amount.

And so, there are my ideas for changes. I would like to hear what you guys think, and to hear your opinions and suggestions on our immobile roster. What is their unique role and how to make it straight up stronger to be on par with mobility?

tl;dr: Buff immobile champs. How?

3 Comments

ExecutorDill12/31/2014, 1:36:22 AM1 votes
  1. Eh, you seem pretty right on target with everything.... GJ. The reason mobility champs are fun and OP is because with 1 boots on a mobility champ (345+ ms) it is easy to dodge most skill shots. Just takes a little timing. Champ like Vayne and Lucian does this wonderfully with their mobility abilities and champs like Fizz do this effortlessly. Dodging is the most effective way to reduce damage taken. And with great mobility and a little damage, most immobile champs will have a hard time retreating behind turret without burning their summoner 4
Cpt Pants12/31/2014, 9:16:03 AM1 votes

Please comment, even if it's just a fix to one champion. We need this upvoted and Riot to see this!