Lower Death timers for performers?
Could death timers scale based on performance in a game and time? It's very jarring to be playing a very good game finally die for the first time @ 20 minutes or even 30 minutes in and get hit with fairly long timer that brusquely take you out of the game.
I think it would be interesting to give good performance a reward by lowering their death timers using an algorithm that looks at the game stats up till that point. It doesn't have to be a linear relationship but something that still ramps back up fairly quickly to usual lengths. There is no penalty if you're dying more, just a reward for few to no deaths.