Lower Death timers for performers?

logique·5/2/2015, 12:27:39 PM·1 votes·695 views

Could death timers scale based on performance in a game and time? It's very jarring to be playing a very good game finally die for the first time @ 20 minutes or even 30 minutes in and get hit with fairly long timer that brusquely take you out of the game.

I think it would be interesting to give good performance a reward by lowering their death timers using an algorithm that looks at the game stats up till that point. It doesn't have to be a linear relationship but something that still ramps back up fairly quickly to usual lengths. There is no penalty if you're dying more, just a reward for few to no deaths.

5 Comments

Knight SoIaire 5/2/2015, 12:29:20 PM2 votes

nope, you die and you face the consequences the death timers are meant to stop ppl from being constantly up and they are the reward that enemies get for killing your teammates

SEKAI5/2/2015, 12:31:39 PM2 votes

The higher you climb the harder you fall.

So if you can go on in a match without even dying, your first death should actually let you feel you're punished. That's the idea of it.

Gym Leader Yaki5/2/2015, 12:48:55 PM1 votes

I just couldn't imagine someone destroying the enemy team and being back up again ... non stop.

Nameless Voice5/2/2015, 2:02:58 PM1 votes

If you want shorter death times, take the runes that reduce time spent dead.

... or don't, because there are much more useful runes.

logique5/2/2015, 3:26:50 PM1 votes

Perhaps I'm being misunderstood.

If you die 5 minutes into the game your death timer is maybe 9 seconds.

What I'm proposing is if somehow you managed not to die until 30 minutes into the game, perhaps scaling the death timer to be say 15 seconds rather than jumping straight up to half a minute. As I said, it looks at the game stats to scale that up rapidly so it normalizes to current death timers at the moment. I'm only talking about first maybe second death in that scenario. It also comparing it to the deaths of other people in the game. So if no one else has died to that point, its irrelevant. I thought that a positive way and somewhat minor in the scheme of things of rewarding gameplay that avoids death.

Is that really such an out there way of looking at it?