The new Nunu needs to have scaling in different places

Ok sure but why·8/16/2018, 8:02:55 AM·1 votes·807 views

You know, to make anything other than AP and tanky viable. Let me explain.

Passive: Call of the Freljord It's trash. The buff scales with NOTHING (not even level), rendering it already horrible. Let that scale off of AP, to help Nunu be a better support. In fact, let the buff given to the ally scale with AP, and the buff given to himself scale with Attack Speed. You know, so Nunu can actually give a shit about whom he wants to take care of. The Cleave part scales off of only AD. But why would ANYONE build AD on him when none of his other abilities have anything to do with AD? Let his cleave duration refresh when attacking the same target. Let the effect itself increase with each new target! If not, then who actually cares about this effect at all?

Q: Consume If you plan to use this on monsters just like pre-rework, then that's fine. But what on earth is this good for against champions? This is literally just a slower Warwick Q, now. Give it some AD scaling and let it proc on-hit-effects, just like Warwick gets. And let the animation speed up with bonus attack speed, too. Just to make it act smoothly.

W: BIGGEST SNOWBALL EVER I would add a health scaling to the duration he's allowed to roll the ball for. Because big, beefy guys and roll bigger balls! And then I'd add a Bonus Movement Speed scaling to the distance with which the ball can roll in a straight line after being let go. Because the laws of inertia demand it! It only makes sense!

E: Snowball Barrage Can't complain, here. It's a mage ability.

R: Absolute Zero Just give him the smallest AP scaling for his shield. If he's going squishy just to channel for a few seconds, he deserves it.

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