@Riot: 5.5 & 5.6 Sion Changes
@Meddler, @Scarizard, @PWYFF, @Riot Balance Team
The 5.5 and 5.6 changes to Sion are troubling to me and many others. What made you think his presence was too strong and why did you solve that by increasing mana costs and reducing his damage? I believe there was not enough time for the community to react to his presence and develop strategies to counter his strength and play on his weakness. **Unless you can give me more information and proof that Sion was uniquely too powerful, I must view these changes as hasty and impulsive (especially when taking your piece on Nidalee into consideration). In addition, these changes tell me you are unfamiliar with his counter-play. **
Furthermore, I find issue with the community's perception of what is strong and what is weak. Squishy, high burst champions that possess high-risk, high-reward gameplay have been popular for some time. This has lead to Marksmen and Mages finding frustration in game because they cannot rely on random teammates to protect them with durable, high utility champions. Sion, Sejuani and Cinderhulk in Patch 5.5 helped, but you are reverting that impact. Weakening champions like Sion and Sejuani instead of strengthening them will only hinder a shift to team-focused play instead of encourage it. **If you want the LoL community to embrace team-oriented play, champions like Sion must remain strong until this shift can happen and I implore you to re-evaluate the changes you are making to this game. I guarantee that if you create a more diverse set of durable, highly disruptive champions, the LoL community will naturally come to embrace a team-oriented mindset. **
Concerning Sion: It is no secret that he scales into his durability over time through farm and items. Did you know that Sion is one of the most fragile champions in the game at level 1? Shaco, and many others, are in fact more durable until Sion can acquire the farm and items he needs, but guess whose primary role is tank. I'll give you a hint, it doesn't rhyme with taco. Sion needs his damage and CC to survive the early game. Damage that requires hybrid penetration to remain relevant throughout the match and CC that relies on Sion's skill to land or the enemy's skill to avoid. This penetration can only be found easily through runes and masteries and in order to attain it, he must sacrifice durability when he is most fragile.
The changes you have implemented put Sion in a position dependent on his team early on. Is that what you intended for Sion? If so, why do you feel that this is fun and fair? I would love to show you how simple the strategies are to counter Sion. If you saw how effective they can be in shutting him down, I know for certain that you would re-evaluate the changes because I know that you balance champions around counter-play, Veigar is an example of this.
The following are examples of the counter-play Sion possesses:
- If Sion builds full defense early, his damage is marginal early and falls off once the enemy builds resistances and health.
- Sion's mana cannot sustain his ability use required to keep enemies at bay.
- If Sion is unable to land his skill-shots (all four of his abilities), Sion is non-threatening.
- Champions with stronger all-in potential, poke or sustain (all popular meta picks possess these characteristics) are able to zone Sion out of farm through proper positioning with little threat from Sion.
- If Sion does not have proper access to a minion or monster, the damage from his E Pass-through is non-threatening to enemy champions.
- If the enemy chooses to engage Sion in direct combat at early levels, Sion cannot compete because he is fragile and his skill-shots are telegraphed.
- If Sion becomes too strong for the opponent, it is without a doubt because they were not prepared to face him or they are not at an appropriate skill level relative to Sion.
- If Sion engages the enemy team early on, he is not durable enough to survive focus and easily killed since he is big, slow and lacking mobility.
**I challenge you to watch the community push Sion out of competitive play as they learn to counter him. He has been stripped of the powers that made him viable in a competitive setting where opponents are of equal skill and knowledge. Not only that, the transition to team focused play will be hindered and the community will suffer as a result. **
EDIT: I have edited my original post to help clearly outline my intentions.