[Suggestion] League of Legends Ranked System rework
I have heard from a lot of people and some of my friends have been saying that the Ranked system of League of Legends is completely broken and does not work at all. I have a solution that just might work.
The Champion mastery system is a good tool to show progression with a champion, and every match it grades you from an F rating to and S rating. Why not use this system to reflect how a player does within a ranked game?
For example: In every game you will always gain or lose a base amount of 10 LP. Depending whether or not you win the game changes how much LP you gain from that match. As well, depending on your Grade from that match, your Base LP will be modified.
#Victory LP Rating-------------------------------------------Defeat LP Rating
S .... = +27 LP .............. C+ ... = +10 LP ......................... S .... = +7 LP ................. C+ = -10 LP A+ .. = +25 LP .............. C ..... = +7 LP ........................... A+ .. = +5 LP ................. C . = -12 LP A .... = +22 LP .............. C- .... = +5 LP ........................... A .... = +2 LP ................. C- . = -15 LP A- ... = +20 LP .............. D+ ... = +2 LP .......................... A- ... = ±0 LP ................. D+ = -17 LP B+ .. = +17 LP .............. D ..... = ±0 LP .......................... B+ .. = -2 LP .................. D . = -20 LP B .... = +15 LP .............. D- .... = -2 LP ............................ B .... = -5 LP .................. D- . = -22 LP B- ... = +12 LP ............... F ..... = -5 LP ............................ B- ... = -7 LP .................. F ... = -25 LP
This system allows a player to still gain LP if they play extremely well even if they lose, and still Lose LP if they play Poorly even if they win.
As well this chart is also affected by overall team performance and win/lose streaks. Here's some examples:
#Team LP
- All players perform well = +25% extra team LP gain
- 4/5 Players perform well = +10% overall extra team LP gain
- 3/5 Player perform well = +5% overall extra team LP gain
- 2/5 Players perform well = -5% overall extra team LP loss
- 1/5 Players perform Well = -10% overall extra team LP loss
- All players perform poorly = -25% overall extra team LP loss
#Individual LP
- Break a Losing streak of 3+ games = +50% extra LP gain
- Bronze Tier: +15% LP Gain // -0% LP Loss
- Silver Tier: +10% LP Gain // -5% LP Loss
- Gold Tier: +5% LP Gain // -10% LP Loss
- Platinum Tier: +0% LP Gain // -20% LP Loss
- Diamond Tier: +0% LP Gain // -40% LP Loss
- Challenger Tier: +0% LP Gain // -80% LP Loss
We'll use
,
,
,
and
to represent this example, assuming they win their game (without MMR modifiers)...
performs with a B+ = +17 LP (+25% overall team rating) = +21 LP
performs with a B = +15 LP (+25% overall team rating) = +18 LP
performs with a B+ = +17 LP (+25% overall team rating) = +21 LP
performs with an A- = +20 LP (+25% overall team rating) = +25 LP
performs with a B+ = +17 LP (+25% overall team rating) = +21 LP
Here's a different example with the same team, this time with a loss (without MMR modifiers)...
performs with an A+ = +5 LP (+5% overall team rating) = +5 LP
performs with a B+ = -2 LP (+5% overall team rating) = -2 LP
performs with a B = -5 LP (+5% overall team rating) = -5 LP
performs with a D+ = -17 LP (+5% overall team rating) = -16 LP
performs with a C+ = -10 LP (+5% overall team rating) = -10 LP
This system, I believe would allow those who are deserving of a promotion to get there faster and allow players with a certain skill level to stay within their bracket until such a time that they're skill improves allowing them to rightfully promote themselves.
The Promotion system would remain unchanged - Upon reaching 100 LP at Tier I of your bracket, winning 3 of 5 of your following ranked games will allow you to increase to the next bracket.
The LP Decay system would still be in place for the Higher ranks, but this allows for a solid, understandable, and fair system for every player within Ranked.