Riot please read this
I saw the 2nd attempt on making new lathality items and here are my arguments against it:
-they give 5 effects if you go full lethality: greavious on drakthal, blackout on umbral, youmuus ms and active, edge with banshees passive and sanguine with attack speed, which leads to: 1 less wave punishment on roams (bc of low umbral cost and sanguine for more pushing power) 2 no need for mortal reminder (+10 armor pen cause of drakthal new passive) 3 more dmg (they will have a chance early to mid against tanks but squishy mids and supps are doomed) 4 less counterplay (more burst+5 effects, those lead to aprox70-85 lethality with that 10 more armor pen if you skip boots cause of youmuus)
-nerf to squishies and less counterplay because of drakthal -gives diversity but no comeback once an assasin is ahead -nerf for adcs, mid mages, enchanters/healers -with drakes such as ocean,fire or earth, less vision means more ways for you to be oneshot by an assasin in your jungle if you play those 3 kinds of champs -tanks early nerf, we already want tank meta back but then you nerf their role, by: aatrox rework, conq release, ranged toplaners meta, kennen that isnt a prob anymore, klepto range funnel, shield break, the only reason ornn is relevant is cause he deals actual dmg to survive being a playable champ so i guess runes give more dmg in general and its a prob, tenacity stack (ever seen trick2g udyr top with unflinching+smite, legend tenacity and mercury?), and now season 10 with that fire drake and elder, assasin items changes
These bring back assasin meta AGAIN, consider this as a complaint like all of the other ones, not only was it unfun playing squishies since the runes/s9 but lets add 80 lethality to champs, wow your doing a great job!