Miss Fortune... time to get real!

Ratchet Fortune·6/13/2015, 4:06:37 PM·14 votes·2,394 views

Time to get serious about MissFortune ... since I just saw that she's getting a visual update sooner or later on Riot's update website list thingy.

I've only played League of Legends for about a year and a half now. Yes, I know that I'm a Team Builder player, which means I rarely play ranked, but I still have a right to say something too, right?

I used to main her back in the day when one would say, "noob" or even "beginner". I used to play her through levels 14-27. Then I got really excited with Jinx, which means; bye bye MissFortune!

I would love to main her again, I obviously can, but there are some serious things that she should possibly have in order to make her... "meta", as someone said to me when I played her in normals, (also got flamed a TON for playing her)!


**BEFORE you start reading this, I want you to know that I don't expect ALL these changes. That could make her overpowered... but I really wish there could be changes to her passive and maybe even her E. **


Passive - I really want to know the reason why ANY damage cancels her movement speed boost. I'm fine when enemy champions hit me and cancel it, that's reasonable. But why make it where enemy minions, or even neutral monsters, cancel it?

I can't even count how much times I have lost a kill or even died from minions hitting me, making my passive go BOOM! For a champion with no dash or escape, as someone would call it, I would expect this wouldn't be part of her kit. This is like giving Teemo's W, Sivir's passive , or even Jinx'es passive going bye bye from any MINION or neutral monster damage.

I remember reading her "nerf history" , how before having a shield on her wouldn't cancel the movement speed if someone, or SOMETHING, attacked her. They nerfed her where having a shield would actually cancel it, but this was long ago when League of Legends actually started from what I see. **If you can't at least bring the "minion's won't cancel the speed", then pleaseeee consider having her passive non-cancelable if she has a shield on her. **

If she had the Garen passive change it would be perfect!

*I did find something really cool-looking a short while ago which someone suggested on doing something where every time she puts a level on her ultimate she could get benefits on how many HITS it takes to cancel the passive over a certain amount of ??? time ;

Level 1 - 1 hit Level 6 - 2 hits Level 11 - 3 hits Level 16 - 4 hits

(enemy champions cancel and 11+ neutral monsters will cancel as well)

**Q - ** This skill is fine to me. The damage is actually really good if you get the 2nd bounce, especially in lane. The mana cost is great too.

This spell is very unique to me, and I still don't know why. :)

W - The grievous wounds are PERFECT... if they have a sustain comp or the enemy needs a lot of healing. This skill is actually O.K. if you use your ultimate, since it will increase the stacks of magic damage done to the enemy, or even auto the hell out of the enemy.

Instead of 2 seconds for the grievous wounds, 2.5 or even 3 would be cool to see. Another thing that could happen is actually let it scale with the amount of levels you put into it for the duration ;

Example ; 2/2.25/2.50/2.75/3 seconds

**E - ** They did buff the slow % long ago, it's just the minor damage that bothers me.

Logically speaking - Why not make her have some AD ratio, since_ they're_ bullets anyway.

I find this ability COMPLETELY useless. The damage can't even put a beat down on minions unless you go AP. The slow is a little dissatisfying, and sometimes I feel the cast range of pressing this button is bull!@#$. An AD ratio would help with the damage problem a little, and if you can't do that then having it do something with the grievous wounds W would be great.

Now the big problem is on how she casts it. I sometimes feel like it's not even worth it to press 'E' and then have this horrible animation taking place.

If this ability was ever completely removed from her kit, I don't think I would even land a item 3070.

**R - ** The only thing that **really **hurt MissFortune was removing the AD ratio off of this.

"She's a early game champion, we removed this because she isn't a late game champion and blah blah blah". The thing is, ADC's are late game carries that are monsters. This ultimate is really unique since it can change the tide of battle, which some ADCs can't do.

**This is all!!! **

**Obviously I know I can't get everything I want but I would love some buffs to be taken in place. **

41 Comments

Ixoziel6/13/2015, 4:23:13 PM14 votes

Yeah, taking the AD ratio off her ult ruined her. That was such a dumb change. Yes, it procs impure shots, but they do MAGiC damage. Building AD gives her magic damage, and building AP gives her physical damage. That's so backwards. Build black cleaver, get 40 AD and arpen, but your ult does more magic damage. Build last whisper, get arpn, increase the magic damage once again. Build void staff, deal more physical damage, get more magic pen. it makes absolutely no sense.

Truly Prideful6/13/2015, 4:39:20 PM6 votes

I think you underestimate how strong that AS boost really is and how well it scales as you get items. Yeah, Graves dashes and gains 70% AS at max rank. MF passively does stacking magic damage that scales with AD and gets grievous wounds / 60% AS at max rank while active. I'd say she's not getting screwed at all, her W is quite good as it is.

Her passive just needs the Garen change. Level 11 only large monsters and champions can cancel her passive. It would probably be perfectly fine then. Having it only drop on HP damage taken would be a good QoL change for her.

Hate her E and wouldn't be sad it if goes. At the very least have it play into her W's stacking or something.

I'd just like to see her ultimate have AD scaling again.. Having it apply the stacks from her W was nice though.

Mawootad6/13/2015, 9:28:45 PM4 votes

MF needs to deal all physical damage on her ult and her passive needs to not be lost on minion damage. She was actually really good before her mini rework which made her worse by undoing the fix to make her ult do physical damage.

Javabean4real6/13/2015, 9:15:17 PM4 votes

You know this is actually true...

I used to play her but I don't anymore.

Yes she has a really good early game but she falls off sooooo hard late game dude.

Her passive needs to have minions being noncancelable and her ultimate needs those AD ratios back. Your reasoning with the E having some AD ratios also makes some sense.

A Miss Fortune6/14/2015, 3:29:39 AM4 votes

Hi I'm a long time MissFortune main and I want to give my own opinion on the state of Miss Fortune right now.

Currently she's considered unviable due to the lack of mobility and her awkward playstyle. Don't get me wrong, she does plenty of damage but she's very immobile and has counterplay. But take it from this perspective, if Miss Fortune's Q, E, and Ult could be casted while moving + you couldn't break her passive, then imagine how annoying, overpowered, and strong she would be with arguably the strongest laning phase in the game.

**Early Game: **Her early game is iconic for being hard to go up against, she has so much poke and is really good at everything in terms of laning including following up ganks, farming, zoning, and even hard countering Soraka and Sona.

**Mid Game: **Honestly, her mid game is underrated. Mid game is where you teamfight, Miss Fortune's ultimate can be game changing. She actually scales really well with items since her auto attacks can do +48% of her bonus AD on each attack yes this includes against Baron/Dragon too. She has great objective control due to her reliable ability to push, her ultimate can easily steal any Dragon or Baron, her dueling ability is amazing due to her AA>Q>AA combo with her W and E on top of it. There's not a whole lot to say. She does VERY well at this point

**Late Game: ** This is also very underrated. While she has a small fall off, her ultimate can still do a ton of damage and still can carry games due to all ADCs being strong no matter what late game. Late game is usually pushing/sieging with a few teamfights at full build/almost full build. Miss Fortune's W passive allows her to scale pretty decently into late game in comparison if she didn't have it. She falls off, true, but she still is useful in many ways.

To sum up

Miss Fortune is a really high damage output, due to the fact she does high MAGICAL and PHYSICAL damage on BOTH of her spells and auto attacks, it makes it very difficult to fully counterbuild her in comparison to someone like Draven, Ashe, or Caitlyn. She doesn't have a lot of fall offs aside from her being extremely immobile due to her cast times and passive being easy to break. Really, she just needs a SMALL buff, nothing big like +100% AD scaling on her E. This isn't what she needs.

You can compare her to KogMaw if you keep them alive, they will destroy an enemy team very easily and if not, it's not much of a challenge for them to burst down the enemy carries along with dying themselves. They have great teamfighting and great dueling, but very low mobility. The only thing is that Kog'Maw usually reaches this point around late game (or mid in some cases). whereas Miss Fortune is at this point early - mid, and sort of late game depending on who she's up against and her build.

Swampmajikk6/14/2015, 6:59:35 PM3 votes

Miss Fortune was the ADC i chose as the one I wanted to play... so now i play everything but ADC >.>

Ghetto Jayna6/13/2015, 4:57:39 PM3 votes

I really do mother fucking agree. I never really play Miss Fortune but I got one friend who does and that is it that I see. Only that one friend... Almost nobody plays MissFortune anymore. I think the nerf was abit too much. Bring the fun back.

Chewbacca Merkin6/14/2015, 1:15:41 AM3 votes

Give her autos a chance to randomly proc her q. Or make it proc when she crits or something that would be fun imo.

CatSith6/15/2015, 12:23:11 AM2 votes

Miss fortune is very underrated, she is very strong! Only fault in her kit is her E make it rain's damage, its unreliable and only used for its slow. Its all about team comp for MF, so solo queue doesnt do her well with all the selfish picks

AriesArises6/13/2015, 9:23:29 PM2 votes

lol im not a good player obviously because off my level but ive actually started to play normalls with

Ashe MissFortune and Caitlyn and i can tell that miss fortune is the worse out of al of tem

Ahurath6/14/2015, 2:04:39 AM2 votes

She doesn't need buff she's very strong as is. She just needs to have a few tweaks and she will be fine. You can play her in normal games / soloq since people can't punish odball picks anyways.

Noboty6/14/2015, 2:41:21 AM2 votes

The NUMBER ONE reason why I hardly play MF nowadays is because of her passive. There is NO reason why any damage should cancel it. Champion damage, sure, go ahead, but minion damage too?

Make ir Rain freezing you in place is also terrible and goes against it being an escape tool.

jDVL20eCYs6/14/2015, 11:57:41 AM2 votes

Mage fortune buff plox

rtbf2211463936/14/2015, 12:40:05 AM1 votes

Miss fortune is overpowered. Imp played her few months ago against VG and carried his team 1v5. He hasn't played her since, he's saving this OP champion for worlds.

chipndip16/14/2015, 12:21:00 AM

If ANY damage removes the speed from mobi boots, any damage should remove the speed from MF's passive. It's basically built in mobi boots.