Miss Fortune... time to get real!
Time to get serious about
... since I just saw that she's getting a visual update sooner or later on Riot's update website list
thingy.
I've only played League of Legends for about a year and a half now. Yes, I know that I'm a Team Builder player, which means I rarely play ranked, but I still have a right to say something too, right?
I used to main her back in the day when one would say, "noob" or even "beginner". I used to play her through levels 14-27. Then I got really excited with
, which means; bye bye
!
I would love to main her again, I obviously can, but there are some serious things that she should possibly have in order to make her... "meta", as someone said to me when I played her in normals, (also got flamed a TON for playing her)!
**BEFORE you start reading this, I want you to know that I don't expect ALL these changes. That could make her overpowered... but I really wish there could be changes to her passive and maybe even her E. **
Passive - I really want to know the reason why ANY damage cancels her movement speed boost. I'm fine when enemy champions hit me and cancel it, that's reasonable. But why make it where enemy minions, or even neutral monsters, cancel it?
I can't even count how much times I have lost a kill or even died from minions hitting me, making my passive go BOOM! For a champion with no dash or escape, as someone would call it, I would expect this wouldn't be part of her kit. This is like giving
's W,
's passive , or even
'es passive going bye bye from any MINION or neutral monster damage.
I remember reading her "nerf history" , how before having a shield on her wouldn't cancel the movement speed if someone, or SOMETHING, attacked her. They nerfed her where having a shield would actually cancel it, but this was long ago when League of Legends actually started from what I see. **If you can't at least bring the "minion's won't cancel the speed", then pleaseeee consider having her passive non-cancelable if she has a shield on her. **
If she had the
passive change it would be perfect!
*I did find something really cool-looking a short while ago which someone suggested on doing something where every time she puts a level on her ultimate she could get benefits on how many HITS it takes to cancel the passive over a certain amount of ??? time ;
Level 1 - 1 hit Level 6 - 2 hits Level 11 - 3 hits Level 16 - 4 hits
(enemy champions cancel and 11+ neutral monsters will cancel as well)
**Q - ** This skill is fine to me. The damage is actually really good if you get the 2nd bounce, especially in lane. The mana cost is great too.
This spell is very unique to me, and I still don't know why. :)
W - The grievous wounds are PERFECT... if they have a sustain comp or the enemy needs a lot of healing. This skill is actually O.K. if you use your ultimate, since it will increase the stacks of magic damage done to the enemy, or even auto the hell out of the enemy.
Instead of 2 seconds for the grievous wounds, 2.5 or even 3 would be cool to see. Another thing that could happen is actually let it scale with the amount of levels you put into it for the duration ;
Example ; 2/2.25/2.50/2.75/3 seconds
**E - ** They did buff the slow % long ago, it's just the minor damage that bothers me.
Logically speaking - Why not make her have some AD ratio, since_ they're_ bullets anyway.
I find this ability COMPLETELY useless. The damage can't even put a beat down on minions unless you go AP. The slow is a little dissatisfying, and sometimes I feel the cast range of pressing this button is bull!@#$. An AD ratio would help with the damage problem a little, and if you can't do that then having it do something with the grievous wounds W would be great.
Now the big problem is on how she casts it. I sometimes feel like it's not even worth it to press 'E' and then have this horrible animation taking place.
If this ability was ever completely removed from her kit, I don't think I would even land a
.
**R - ** The only thing that **really **hurt
was removing the AD ratio off of this.
"She's a early game champion, we removed this because she isn't a late game champion and blah blah blah". The thing is, ADC's are late game carries that are monsters. This ultimate is really unique since it can change the tide of battle, which some ADCs can't do.
**This is all!!! **
**Obviously I know I can't get everything I want but I would love some buffs to be taken in place. **
if you keep them alive, they will destroy an enemy team very easily and if not, it's not much of a challenge for them to burst down the enemy carries along with dying themselves. They have great teamfighting and great dueling, but very low mobility. The only thing is that Kog'Maw usually reaches this point around late game (or mid in some cases). whereas Miss Fortune is at this point early - mid, and sort of late game depending on who she's up against and her build.
and i can tell that miss fortune is the worse out of al of tem