Control wards in late game
Hi all,
I feel that it’s somewhat backwards that when you are full build late game, yours and your team’s ability to effectively ward is rather hindered without being able to buy control wards, which is surely just as important late game, if not more.
Unless you have trackers knife, or are a support, you either have sweeping lens, or warding totem with 1 charge every 90 secs at lvl18.
So, if your team has a chilling/challenging smite jungler (which make up the vast majority of course), you’re bound to have at least 2 or so players with sweeping lens including the supp and the rest with warding totems, so you really gotta rely on your support to do the lion's share of warding.
This has no doubt been mentioned before, but why on earth would Riot not simply add an extra slot/some kind of ‘unsealed spellbook-esque’ switching ability on your trinket to allow you to deploy control wards when full build?
I’ve been playing a lot of Kayn lately, often finding myself in Shadow Assassin due to players’ apparent aversion to playing tanks in silver/gold MMR SoloQ, but I find myself feeling suffocated by only having my 2 warding totems late game which get quickly wiped out by the other team (for example it’s harder to pick someone who decides to grab red buff at 45 min). 5 more control wards on each team would be so much more interesting IMO.
Can anyone think of a good reason this hasn’t been implemented??
Also, please no elitist Yasuo/Darius player-type B.S. like 'play ranked, get better', that sh*t is so ignorant.