Do Not Ruin Vel'koz

ElectroLegend·1/22/2016, 3:20:05 PM·4 votes·646 views

As most of the community is saying, velkoz is in a good spot right now and has NO REASON TO BE REWORKED. He is fair to play, fair to play against, and though riot would say he has nothing unique, that is false. His passive gives good true damage for using it right and his ultimate and combos can drastically change a team fight.

If you are going to do anything to him the only thing I could suggest is making his passive have more to do with knowledge and learning about his enemies. Maybe something like: If you hit a target with all 3 procs you do more damage to them for the next couple seconds to signify that you "learned them".

The whole thing really does come back to riot listening to us in big things they have planned and them being willing to change for the players. If all goes well, hopefully this will turn out as a much better update than the previous "Juggernaut" group rework.

6 Comments

Omega T33mo1/22/2016, 3:30:54 PM1 votes

Learns their weaknesses

Meep Man1/22/2016, 3:36:43 PM1 votes

If they keep his Q, E, and R overall the same, I think most Vel'Koz mains will be happy. Doing some work with his Passive and W is really all that's needed since he doesn't really gain any knowledge in-game from interacting with his enemies. He would be thematic if he wanted gold, but... knowledge isn't something he is currently gaining.

The Deckowner1/22/2016, 3:49:40 PM1 votes

i think velkoz is very unique and is fun to play/against, he's one of the few mages who deals true dmg(the other i can think of is chogath), it's very unique and they should keep it.

WhiperSnapers1/23/2016, 10:36:38 PM1 votes

http://boards.na.leagueoflegends.com/en/c/developer-corner/jQmE1EjE-mid-year-mage-update?comment=001500010000000c

It seems your guys' expectations on how much we'll warp some of these champions just because they're in "the 6" is quite large and drastic. Guess it's understandable given some of our track record. It's important to consider that our changes have ranged from as small as Darius and Miss Fortune to as large as Mordekaiser and Graves.

Our current plans for Vel'Koz might literally be the smallest scope changes we've ever done in a class update. In fact, I could understand how some people may not even really perceive it as a significant update and more of a "patch note."

Either way, your downvotes are loud and clear. You don't really want Vel'Koz to change much. We don't really plan on moving Vel'Koz's core at all - just want to amplify what's already there.