Hextech problems and suggestions, COMMENTS VERY WELCOME

BurningLynx·1/22/2016, 10:30:16 PM·1 votes·1,048 views
2016 Season Update

There are many problems with this system.

  1. getting champs and skins we would never want. (Solution) let us pick a predefined number of champs and skins we definitely don't want that can be thrown out of the random pool and add an item to the store purchasable with ip that we can use to reset and change our "DO NOT WANT" pool. .
  2. the chests are only available once a week and per champ once a year, people who play casually won't be able to fully enjoy this system especially if they only have a champ pool of 20 or less. (Solution) remove the once a year limit and let people trade their shards for ip or rp specifically champ shards for IP and skin shards for rp. .
  3. essence costs are too high based on the survey i got and if that's what you have planned they should be based on the skins rank like legendary skins are 900 ess and normal are 200 ess. We should be able to earn essence once a week in certain games like the daily IP bonus, or earn essence based on champ rank in game with a max weekly pool of 100 and we earn a percentage of that with s+ giving a hundred percent and say a b- only giving 50% and if we get a better rank later in the week like an A+ which lets you earn 75% you get that 25% you didn't earn on your previous b- match. .
  4. we may never get items for champs that we use often and instead get skins for champs we never use. there needs to be a underlying system to the random rewards for the box that bases the chances for getting skins for champs you have that takes into account how often you use them and how many skins you already have for them. E.G. say I have Mordekaiser , Nidalee and Teemo I use Mordekaiser Nidalee all the time but i have half of the skins for Mordekaiser already but none for Nidalee and i never use Teemo. my Skin shards should have a much better chance of dropping for Nidalee than Morde but Morde should have a better chance of dropping than Teemo.

the current way you have the system you have set in line seems really lackluster and has no real feeling of accomplishment for the player it feels like just another gimmick we need a feature that makes us feel like we are actually contributing towards our rewards instead of just getting this one item, that may not even relate to our champ, that we got on the one champ we always go 20/0/10 on.

what do you guys think? add more suggestions.

1 Comments

Quepha1/22/2016, 10:42:17 PM1 votes

Any problem with not getting stuff you want is pretty much intentional and I am totally fine with. The point of the system is to give players stuff they wouldn't necessarily try out if they didn't find it in a chest. If you want to target something you want you can unlock it the traditional way through IP or RP.

I agree that the 1 chest per champ per season seems pretty restrictive. It also would be pretty disheartening to start the season with a champ you really like and get a chest right away, then realize that now at the start of every week for the rest of the year you need to avoid picking that champ for possibly several games a week to try to maximize your chances of getting your chest. I don't really see the point of chests at all since all they really seem to do is try to make players play champs they don't necessarily want to when it seems like the key system would already be a sufficient gate to getting lots of free unlocks.

I don't know much about the essence costs, how they scale, and what amounts we can expect to see from chests and disenchanting. I'd really like to know more about them because I enjoy doing math to try and find their IP/RP equivalents.