Ranked is broken. And Riot clearly doesn't care to fix issues with it XD.
New or reworked champs should not be allowed until at least 2 weeks after their live release, matches like these should not lose as much LP, and enemy wins more LP in a 4v5 XD. Seriously, who gets 25LP for winning a 4v5? I have won once like that, once, and i got 25 LP from a 4v5? And lost just as much more times XD. If you cannot close out the game well, even when aheadd by quite a lot, you should be rewarded less LP.
I lose so many games from tilters, ragers, then AFKs. Lose so many, i have only played one game where the enemy had an AFK, only once, bad luck just follows me and i get all the AFK'er ^_^.
Literally, had a Kalista AFK 5 min into game since they could not take any advice.
Had a Garen AFK b/c they go killed once.
Had a Warwick feed (died 3 times, had 0 kills) then AFK's.
Had a Jg and a Mid AFK when a late game carry died twice (both times from getting ganks and tp'd on so it was bound to happen in a 1v4 and 2v4), mid reconnected, only to bitch some more.
A Top Irelia DC'd after being shutdown (just got killed once, spree ended).
And a Ranked game where a Yi fed and then AFK'd.
And then like 4 or 6 other AFKs who never connected from min 0 (from the very start due to crashes or whatever).
Only time an enemy ever AFK'd, was they just never connected XD. Won the game in like 18minutes.
Dropped 2 whole divisions. And this is while i still get fed in mid and jg? Man the enemy sucked, games would drag out even in the new meta (when games should end in 25 mins), but i lost so much LP. And in the matches i chose a carry champ, enemy plays bad and gets rewarded for it, free win and loads of LP. So instead of newb getting 25LP from a win that should have been secured in 25min max (instead of taking 55 min) they or you should get less LP. Or LP bonuses or loses based on individual skill. So if you win 15LP - but get 5LP subtracted (for feeding or not last hitting well or cs ing poorly). While getting bonus LP, perhaps 5 extra LP, for cs-iing well, smiting well, getting fed, taking down towers (instead of blindly chasing kills). So that way if you get S or A, you get a bit LP, while C or D you lose a bit even when you win. Or if you lose, you lose less LP for doing good. If you supp well like time a Braum E well, or get fed as supp or ward a lot, you get LP bonus on top of what was won. But if game drags out the bonus could be cancelled. Or if you are losing, but you do well as supp by denying deaths or getting a few kills or assists you should get a bit more LP.
This way you get rewarded for learning to play smarter or being efficient.
Ranked just needs to change. AFK's within first X amount of minutes should not gut u of LP, instead you should lose less (instead of 25LP lost, like max 10 or if you were going to lose 10LP you instead lose 5LP minimum).
Additionally, if someone does not connect or ragequits fast, perhaps give the option for players do leave or vote for some sort of end if they so wish to do so (perhaps make it a unanimous decision to avoid abuse?). Furthermore, if you are 4v5 and doing great for being one down, and you still lose, you should actually not lose a lot of LP and/or get bonus LP once you win (cant saw how many times i have lost while doing good). This way it makes elo hell more bearable and can make it easier for good player to actually climb faster (since elo hell is real, i've seen the dark pits of it and got some friends in Plats and Diamonds can tell you how inconsistent Silver is and how hard it can be to get out if you get unlucky and i have seen a few unlucky players unable to climb with their 2nd or 3rd smurf but still friend me with their Diamond or Plat main accounts since they know im not as bad or as inconsistent as other players in Silver or Gold, respectively).