Why do I get punished in ranked when one of my teamates afk's or inentionally feed ?

Lickmyopness·12/31/2015, 11:59:59 PM·45 votes·4,335 views

I get a lot of AFK players and a lot of "ragequitters" in my elo (S1-G3) and I don't understand why in those games I lose 22LP, like it kinda ruins the experience for me when I go into a game (especially promo games) and I lose it because someone just doesn't feel like playing, be it they are "tilted" or just lack other motivation, I give a lot of effort when I queue for ranked, just wish I wasn't punished for things that are out of my control... has there ever been a post by riot addressing this? or anything stated that they will work to better this aspect of the game? Like i can still climb but its a lot harder when I get these types of players, i don't mind losing a game if It was a 5v5, but when we make it through champion select and then lose because its a 4v5 by the time the first tower goes down... that's more defeating then going negative in lane TBH

40 Comments

GenghisEmo1/1/2016, 2:42:07 AM12 votes

Ranked is broken. And Riot clearly doesn't care to fix issues with it XD.

New or reworked champs should not be allowed until at least 2 weeks after their live release, matches like these should not lose as much LP, and enemy wins more LP in a 4v5 XD. Seriously, who gets 25LP for winning a 4v5? I have won once like that, once, and i got 25 LP from a 4v5? And lost just as much more times XD. If you cannot close out the game well, even when aheadd by quite a lot, you should be rewarded less LP.

I lose so many games from tilters, ragers, then AFKs. Lose so many, i have only played one game where the enemy had an AFK, only once, bad luck just follows me and i get all the AFK'er ^_^.

Literally, had a Kalista AFK 5 min into game since they could not take any advice. Had a Garen AFK b/c they go killed once. Had a Warwick feed (died 3 times, had 0 kills) then AFK's.

Had a Jg and a Mid AFK when a late game carry died twice (both times from getting ganks and tp'd on so it was bound to happen in a 1v4 and 2v4), mid reconnected, only to bitch some more.

A Top Irelia DC'd after being shutdown (just got killed once, spree ended).

And a Ranked game where a Yi fed and then AFK'd.

And then like 4 or 6 other AFKs who never connected from min 0 (from the very start due to crashes or whatever).

Only time an enemy ever AFK'd, was they just never connected XD. Won the game in like 18minutes.

Dropped 2 whole divisions. And this is while i still get fed in mid and jg? Man the enemy sucked, games would drag out even in the new meta (when games should end in 25 mins), but i lost so much LP. And in the matches i chose a carry champ, enemy plays bad and gets rewarded for it, free win and loads of LP. So instead of newb getting 25LP from a win that should have been secured in 25min max (instead of taking 55 min) they or you should get less LP. Or LP bonuses or loses based on individual skill. So if you win 15LP - but get 5LP subtracted (for feeding or not last hitting well or cs ing poorly). While getting bonus LP, perhaps 5 extra LP, for cs-iing well, smiting well, getting fed, taking down towers (instead of blindly chasing kills). So that way if you get S or A, you get a bit LP, while C or D you lose a bit even when you win. Or if you lose, you lose less LP for doing good. If you supp well like time a Braum E well, or get fed as supp or ward a lot, you get LP bonus on top of what was won. But if game drags out the bonus could be cancelled. Or if you are losing, but you do well as supp by denying deaths or getting a few kills or assists you should get a bit more LP.

This way you get rewarded for learning to play smarter or being efficient.

Ranked just needs to change. AFK's within first X amount of minutes should not gut u of LP, instead you should lose less (instead of 25LP lost, like max 10 or if you were going to lose 10LP you instead lose 5LP minimum).

Additionally, if someone does not connect or ragequits fast, perhaps give the option for players do leave or vote for some sort of end if they so wish to do so (perhaps make it a unanimous decision to avoid abuse?). Furthermore, if you are 4v5 and doing great for being one down, and you still lose, you should actually not lose a lot of LP and/or get bonus LP once you win (cant saw how many times i have lost while doing good). This way it makes elo hell more bearable and can make it easier for good player to actually climb faster (since elo hell is real, i've seen the dark pits of it and got some friends in Plats and Diamonds can tell you how inconsistent Silver is and how hard it can be to get out if you get unlucky and i have seen a few unlucky players unable to climb with their 2nd or 3rd smurf but still friend me with their Diamond or Plat main accounts since they know im not as bad or as inconsistent as other players in Silver or Gold, respectively).

Spacesuit Spiff1/1/2016, 6:46:18 AM5 votes

Because you also get rewarded when the enemy team does it. Its usually not as obvious, since you feel you deserved the win, but if you saw the enemy chat it might tell a different story.

The system right now has issues, but the solutions ive seen in all these years would just make things worse. Right now ranked is like a stoplight, sometimes it fucks you sometimes it gives you a free pass but we accept it. You soften that and people start looking for alternatives to winning, which is currently the only reasonable goal.

AstroFerrari 1/1/2016, 1:17:18 AM4 votes

I feel your pain man. Tbh this kind of issue should have been addressed a long time ago.

Tatrii1/1/2016, 10:06:55 PM2 votes

Welcome to League of Legends bud all of your hard work can be thrown away by one guy getting pissed because you accidently stole gromp because he can't smite :)

WolfBV1/1/2016, 5:23:05 AM2 votes

Just keep swimming

Mcprowlington1/1/2016, 5:46:28 AM2 votes

I sometimes wonder if riot knows what it's like to scratch and claw for a meager +16 LP win and then lose -23 LP because somebody decided not to play. Then lose another -23 LP because your Amumu couldn't emotionally handle that the adc accidentally took his blue buff 25 minutes into the game.

It's not even the players that put me on tilt, it's this whole fucking system. Try out-damaging your mid and top as a tank support only to be hit with -20 LP at the end screen, which feels like the system personally telling me "you don't deserve to be where you are".

Mr Versatility1/1/2016, 12:11:13 PM1 votes

You just have to carry harder, play harder, be better. I recently was upset that a friend of mine got dc'd before the game even started(worse I was playing adc, which Is my least favorite role) but We grouped up early after I was 6-1 in lane and ended up winning the 4v5 from just pushing our(my) lead and snowballing (early baron, early inhibs) even lost a late teamfight and still was able to win the game(minions op). So don't get down you can carry any game(this was gold 4 mmr)

Hot Cousin1/1/2016, 12:42:30 PM1 votes

Pretty sad that the most popular game in the world lacks basic features.

DocShephard1/1/2016, 4:14:41 PM1 votes

Pretty sure that the response in the near future will be "just queue up with friends".

RIP Soloqueue and RIP Soloqueue problems.

Don't even think about how groups of 2,3,4 afking will become more common now

ExFable1/1/2016, 4:41:38 PM1 votes

I will take a turn at stating the obvious on this post. Any change to the system that allows for LP to be gained for any reason other than winning only pollutes the over all ranking system. If you win 50% of the games that are legit 5 vs. 5, win every game that is 5 vs. 4 because of an AFK / Disconnect / or feeder(troll, whatever you want to call it), even if you lose every game that is 4 vs. 5 against you, you would eventually reach the top of the ladder, because math. Of course this is only true if you are never the AFK / Disconnect / or feeder(troll, etc.). The only thing that AFK, etc. add to the ranking system and getting to your skill based rank is time. More games are necessary to determine if you are actually winning more "even" games than you are losing.

Troiann1/1/2016, 4:57:42 PM1 votes

It's honestly a good system (except maybe promos). But the problem is, why? It's because people aren't perfect. The vast, vast majority of the time you aren't going to meet an intentional feeder. They're just tilted as fuck because they died and it somehow just triggered something for them to keep screwing up. Remember, they're in the same elo as you. Not any worse (except boosted, but seriously, who the fuck pays to get boosted to silver).

What do you think is going to happen? Riot has to rewatch literally every single game that goes on (this kind of fickle thing cannot be solved with any kind of program)? That's impossible.

The afk one I could agree on, if one person DCs for 10 minutes at any time of the game it immediately stops and neither side wins or gains LP, except the afk person, who should lose 70 LP.

But the feeding one, no. Unless it's really obvious (six zeals, 50 deaths), but then again people have flaunted these accounts where they trolled for hundreds of games but it goes unpunished. But most of the time your definition of "intent feeding" is actually just the guy salty and continually fucking up, which Riot can't do anything about.

Lû Bû1/1/2016, 6:05:52 PM1 votes

Dont play Rank, Here is my solution to not losing brain cells;
Read the Paper \ Vote for DOnald Trump \ GG Internet forever.

Kr1sys1/1/2016, 6:37:12 PM1 votes

Because Riot seems to think over the long run you'll have just as many games as your opponents do that have an afk or feeder, but it doesn't make it any less frustrating.

NekunoShonen1/1/2016, 7:19:51 PM1 votes

My main complaint is riots mmr system it's incredibly frustrating that I have to win two games to equal one of my losses the fact I lose more lp than I gain for winning is awful I've lost upwards of 30 lp for a single game then I go and won maybe 11 for example a couple weeks ago I played 3 games of ranked won 2 and lost 1 and I still ended up a lower rank than when I started

Llanite1/1/2016, 7:27:50 PM1 votes

Solo queue is meant to be convenient but chaotic, everyone can play with no restriction and/or commitment, you cannot have one without the other. No amount of intervention will fully fix it without tons of exploits.

Either live with it, or make your own team who you handpicks yourself.

Kuroi861/1/2016, 9:32:26 PM1 votes

Riot has been trying to come up with a way to fix that without it being abused.

GhastlyGhoulMan1/2/2016, 4:25:59 PM1 votes

They should not only reduce the amount of LP that others lose, they should double the LP losses that AFK'ers get to highly discourage it, basically a "If you AFK you will NEVER climb" from Riot.

Should make it so AFK people eventually sink down to bronze if they keep it up.

DeathBurst6/6/2017, 2:08:23 PM1 votes

You lose the same amount of LP when you lose because of an AFK/Troll/whatever as when you lose "fairly".

And yes, you're kinda "punished" when you have an AFK, but you're also "rewarded" when the enemy team has an AFK. And the later should happen slightly more often, so it should more than compensate the "punishment".

Still, Riot doesn't like people who intentionally throw games or people who regularly AFK, and they do try to find and eliminate them, but they don't protect you from the consequences of a loss even when it's an "unfair" loss. And IMHO, they shouldn't, but that's another issue entirely.

Also, keep in mind that it's hard to distinguish between a real Troll and someone just having a bad game. And you can't punish people before they misbehave at least once, and you don't want to punish people for 1 AFK in a blue moon, so even if their detection system was perfect, you would still have a bad game from time to time.

the mc daddy2/13/2018, 10:14:13 PM1 votes

I feel your pain, for the best part I'll win my lane but you can bet you'll always get a afker, feeder or troll in every ranked game. Keeping the peace don't work, silver 5 feels easy in lane but Impossible to climb out of because of a bad team. Ranked honestly feels broken right now. Players are not rewarded for there efforts in game. The report system is a shambles as no action is ever taken as there are still a metric tonne of them out there had a chogath other day that didn't know how feast worked 30 mins in and 0 stacks tried to help him but I got reported so he said for flaming lol. It's beyond the joke how sensitive people are in the lol community. even if I can get a win streak together you'll earn about 45 lp lose one due to a troll and 20 of it gone instantly, also no protection from smurfs in ranked and mmr system feel like it is broken beyond belief. So many issues riot need to address this is all just the tip of the huge trolley afk feeding iceberg. guides will say I should dodge if my teammates are wound up or tilted, my argument to this is I shouldn't have to do a psychology examination on each player to climb lol... Rant over

BruhTeamSucks1/1/2016, 4:01:16 AM1 votes

They don't want you to have LP

Cosnirak1/1/2016, 4:32:04 AM1 votes

Same reason you get punished when one of your team mates derps really hard in the deciding team fight, or one of your team mates is just really bad at the role they got because it was all that was left. It's a team game! And while there might be some exceptions that can be carved out for the most part it's really abusable to let people get off with no LP loss just because one of their teammates dced or afked.

The Ellimiist1/1/2016, 7:55:06 AM1 votes

Haven't played ranked in awhile but I remember I use to keep track of people who straight up afk or fed and see if they ever got banned. I stopped after about 15-16 names that never got banned or anything.

I thought there was suppose to be a new system or something lol

TNHA Baritone1/1/2016, 8:15:59 AM1 votes

If you wait for dynamic queue it wont

Dengeden1/1/2016, 9:02:51 AM1 votes

Those AFKs/Trolls want you to get punished and they'll always find ways to accomplish that.

Regarding what Riot can do, if they don't reduce LP for a loss no matter the situation, climbing will get more difficult. After all, the winning team will, relatively speaking, get less LP since the losing team won't lose any.