Nexus Seige Feedback Thead
Feel free to give your thoughts in whatever format you like. I'm putting mine into 3 lists.
Pros:
- Tons of action! Explosions! Lots of great moments of excitement usually with healthy spaces between.
- Incredible ability to make comebacks throughout the game, but you still get significant rewards for coming out ahead in a play. This might seriously be the best aspect of this mode.
- Deep strategy. Every special item purchase and use feels like an interesting strategic decision to me. Where you port to and when can matter a lot. And yet there's always enough of a constant pressure to get into the action that you don't have time to get bogged down thinking too hard.
- Starting with 900 gold is perfect!
Cons:
- There's a LOT to get used to. The special items (including trinkets) take time to understand and the videos showing how they work are nowhere near enough. I've played it a lot and I'm STILL not entirely sure on how the minion buffing item works and I don't know the max range of the sieging turret. The Obliterator is really not obvious. I think at the very least a good video demonstrating the overall way the mode works would be great.
- The wait at the start of each round is a bit too long. Is that just to give players more time to read stuff because it's new?
- It's hard to be certain this early on but I think a couple of the defense items are a little overpowered. Mostly the 3-shot turret laser, that thing + any cc tends to just annihilate anyone without a dash/blink. When the Bulwark is good it's REALLY good. I think it just needs a longer cd before being usable again on the same turret. Late game shouldn't just be dumping them on the nexus turrets as often as possible because 'lol invulnerable.'
- All of the defense's special items are way better against immobile champs than mobile ones, little if anything else about the mode makes up for this.
- The offense items are boring compared to the defense ones.
- Champions that are only 'balanced' because they have a very weak laning phase somehow still exist in League... -_-
Specific Issues/Suggestions:
- We need countdown sounds (like the Crystal Scar has when a nexus is nearly down) for when the barrier drops at the start of each round. We also need them for when it's nearly 20 minutes in the first round and for when it's close to the time limit in the second round.
- Bard chimes. Holy crap they suck in this mode, please fix! They spawn deep in the jungle a LOT, which tends to make them just not worth ever getting. They can even spawn deep inside enemy minion spawner pad things, making them unreachable.
- I would love to see a version of this on the Twisted Treeline but 5v5 (or maybe 6v6). I think 2 lanes of 2-4 players would mean a lot more cool team work plays with the special items. Would probably require some balance tweaks on defense item cost.
- Azir might need a mode specific nerf in Nexus Siege. Seriously.
- Jhin and Illaoi do not like things with ward style health bars. I love Jhin and Illaoi. Grrrrr! (channel to hit them so that AS doesn't matter instead maybe?)
to be on the defensive side while the flash zone
be on the offensive side.