Aatrox Rework Concept: Return of a Legend

arcDapineapple·8/11/2016, 2:46:55 AM·1 votes·373 views

Aatrox is that champion with an amazing lore but does not live up to it. He is suppose to be that champion that inspires allies and turn the tide of a battle in a bloody massacre. I have some changes that would make him fight that lore by giving him more cc and a new ultimate that aids his allies base off his lore.

1)2 New passive:

  • Blood well: Each time Aatrox kills an enemy unit he heals from 7%/10/13 of their health while gaining 2/3/4 bonus health point
  • Blood Fury: When Aatrox blood meter reach 100% he gain a 20%/25/30% increase in attack speed and increase attack range for 7 sec. AAtrox can go over the 2.5as cap with his Blood Fury.

TL;DR Basically he has 2 new passive the first one a revamp version of his blood well that help him with sustain in early game while helping him build into a bruiser or tank late game. The Second one is a nerf version of his old ultimate so he has power spike during fight so he stays a treat.

[Q] Dark Flight

This does not need to change because it is very iconic to Aatrox and fit his theme has an all in champion.

[W] Blood Thirst / Blood Price

TOGGLE OFF – BLOOD THIRST: Aatrox heals himself on-hit 10/15/20/25/30. While Aatrox is below 25% maximum health, heal is Double.

TOGGLE ON – BLOOD PRICE: Aatrox consumes a portion of his health on each hit to deal true Damage of 15/20/25/30/35( +30%ap)

New Addition: On every 6 attack Aatrox blade become enpowered unleashing a energy waves in the direction his facing, dealing magic damage to all units hit and slowing them by 40% while applying the blade passive effect.

TL;DR

It got nerf but you can do true damage now also added his old E for coward control.

[E] Charge of Carnage

Aatrox enter an attack stance then charge forward, any enemy that get pierce by aatrax get damage for 60 / 95 / 130 / 165 / 200 (+ 70% bonus AD) while carrying them. If he collide with a wall while an enemy is on his blade he will stun them for 1/1.2/1.3/1.4/1.5 sec but if there no enemy on his blade when he collide with a wall he will be stun instead. When aatrox pulls out his blade he heals himself for 15% of the enemy health, any extra health gain will be converted into a blood shield.

TL;DR

_You point and aim your e then dash to a targeted location if you hit an enemy you do damage and gain health and a blood shield. If you impale them into a wall you stun them if you miss you get stuck into a wall. _ [R] Immortal Legend

Passive Invigoration: Allies within 500 range of aatrrox gain a 4%/8%/12% increase in Lifesteal/heals/health regen/mana. Each time he kills an enemy champion this passive will go up by 2% for a duration stack 5x.

Active: Aatrox can activate this after he hit 0 health where he comes back to life for a duration of time. His blood bar will be max during the ultimate duration and he gains a 20%/30%/40% increase in attack damage and movement speed. For each enemy killed extend the duration of his immortal stat if, he is able to kill the target that killed him he can implant his blade into there dead body and drink their blood to come back to life. ** TL;DR**

Champion around will have healing effect increase and when you die you can activate your ultimate to get revenge so you can come back to life.

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