can we take a lesson from dawngate?

Paroe·10/4/2016, 8:23:16 PM·1 votes·221 views

some of you might remember, but dawngate had a role system where, depending on your role, you got bonuses.

Can we bring that to league in the form of "class systems"?

Marksmen: the current crit system (IE the more you dont crit, the higher your actual crit chance is assuming you have at least 1%) Fighter: +20ms when attacking champions Bruiser: +10ms when attacking champions and +10% base HP Assassin: 10% increased damage Mage: 10% increased AP Tank: +1% damage reduction per 10bonus armor and magic resist (10:10 =1%, 20:10 = 1%. 30:0 = 0%) Support: +2 passive gold, +1% to level per 5 when around higher level allies

Not these exactly of course, but the theme of them; extra role bonuses that can be tweaked as needed if an entire class of champion is under or over performing. After you lock in, you would have to choose between "primary" and "secondary" class bonuses for whoever you locked in as. this would also dis-incentivise 'dark horse' supports such as annie, brand, and swain.

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