Fiddlesticks rework theory
So many on the boards feel Fiddle simply has no place left on the rift due to how outdated his kit is. Well, I figured I'd give him a crack and see if I could come up with a few ideas for how to make adjustments to our old scarecrow.
Note: I make no claim to being an expert on balance, this is simply me theory crafting in an attempt to show some love for one of the first champs I ever bought when I started this game back mid season 3
With that out of the way, on with the show!
Whole new passive Passive: Mounting Fear Every 3 seconds Fiddlesticks steals 5 MR from all enemy champions within 800 units of him. This ability cannot reduce a champions MR below 0. This effect only lasts for 8 seconds unless refreshed by further stacks of Mounting Fear.
>I wanted his passive to feel more impactful, I figured go with what he's got, but make it better for extended fights.
New ability Q: Scarecrow Range 575 Cooldown 15 / 14 / 13 / 12 / 11 Fiddlesticks places an untargetable Scarecrow totem on the ground, these Scarecrows last for 1 minute. This totem pulses with fear once each second, enemy minions and monsters within range of the pulse are marked with fear, reaching 5 marks will cause the unit to freeze in terror and take additional from Fiddlesticks. If a champion is within range of the Scarecrow when it is placed, they will flee from the Scarecrow for a short duration. Scarecrows can extend the range of Fiddlesticks next Scarecrow placement equal to their own range. Flee duration 1.25 / 1.5 / 1.75 / 2 / 2.25
>I feel if anything this will get me hung. But his current Q is simply not satisfying in it's current form. So I wanted to give him something he can really play around with.
Small/big change W: Drain Range 575 / 650 Cooldown 10 / 9 / 8 / 7 / 6 Fiddlesticks tethers himself to the target enemy for up to 5 seconds. Fiddlesticks deals magic damage each second, and healing himself for a percentage of the damage done. Heal ratio 20/30/40/50/60 % of damage dealt
>Not a huge change, mostly just making it so he can move around while using his W so he's not as much of a sitting duck.
Big change E: Dark Wind Fiddlesticks sends a crow towards target location, upon striking an enemy the crow scatters into many crows, dealing AoE damage, silencing all enemies struck and marking any champions with a crows feather. The crows feather lasts 10 seconds.
Champions marked with a crows feather can be targeted for use of Crowstorm no matter their range.
>This was mostly done for two reasons. One is to give Fiddle some form of ranged poke so he can actually do something other than look scary. Two is to make his Crowstorm a bit more of a threat when ganking. If you get hit by the crow, you had better pray you're close enough to tower and high enough in health to survive what is coming.
Small change R: Crowstorm After channeling for 1.5 seconds, Fiddlesticks blinks to the target location or marked champion with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second.
>Not really anything I can do to improve this aside from noting the passive for E.