Long list of reasons why Riot's team does a bad job (personal opinion)

Ayanami3rd·5/19/2018, 4:28:54 PM·110 votes·21,184 views

Seriously, this game feels so dumb right now. When I started with LoL at the beginning of S7, I experienced a beautiful game. Diverse champions, strategic teamplay plus individual skill brought you a really exciting experience (wow, that sounds like a marketing line, but yeah, it's how I felt back then).

Unfortunately, since the end of S7, Riot is just taking one dump after another on their flagship game. Just a few examples, far from complete:

  1. Ardent censer meta ignored for ages
  2. New runes making the game far too snowbally
  3. Getting rid of old runes and instead giving every champion fixed base stats, which are seriously debatable
  4. Stopwatch fiesta
  5. Support item double rework, so now you don't even get to establish proper vision when you are behind
  6. Zoe being one of the worst champion designs (not even OP anymore, just trash design, look up all the old threads for reference)
  7. Midlane rework bringing possibly exploitable items like Shurelya's
  8. Jungle rework, putting awkward strategic emphasis on scuttler and zoning out half of the jungling champion pool from being meta
  9. Not only pushing the snowballing damage creep even further with every rework, but also introducing something I'd call true damage creep (Conqeror anyone?)
  10. You can get a kill on bot lane, if you have to go base afterwards you might lose tower in the meantime, because towers are fragile like toilet paper

For me, it's just impossible to play a proper game of League anymore. It's all about who kills whom first. Hard feeding happens fast, and if one of your lanes does, you can ff @ 10-15.

It's hard to not be toxic vs Riot anymore, seriously. But since about a year I have the feeling that the only competent part of Riot's team is the one that creates the lore and the creative / visual design stuff. On all other fields, Riot has no idea what they are doing. And I have no clue what to do about it. Probably just moving on to other games? Really, I don't know. :(

119 Comments

LVL99 Helper TK5/19/2018, 6:33:10 PM37 votes

League has been getting progressively worse, since like, 2015

PhearBunny5/19/2018, 5:48:47 PM36 votes

snowballing games are even worse now that your jungler cant just afk farm to stay relevant in terms of gold/exp. Now if your mid lane is losing, your jungler is forced into being 4 levels below the enemy jungler. Yay...

Keevalroy5/19/2018, 5:37:36 PM28 votes

You only started in s7 and think it's rough? Think about those of us who started in s1, 2 and 3. This game has been a growing fucking dumpster fire since the Juggernaut patch at the end of season 5, where they're only NOW realizing they made mistakes back then and are slowly reverting them.

TheCodeisCupCake5/19/2018, 7:45:52 PM23 votes

{quoted}

  1. You can get a kill on bot lane, if you have to go base afterwards you might lose tower in the meantime, because towers are fragile like toilet paper

No, no. Friend. You miss-understand. Toilet paper is useful.

Crow Nebula5/19/2018, 8:43:23 PM15 votes

Not even the lore team are competent. I mean, look what they did to Varus' backstory, and Karma's. The only thing Riot currently does well is visual design and animation, everything else is shockingly subpar.

Critmaster Garen5/19/2018, 9:12:16 PM11 votes

since the end of season 7?

boy, did you just call the entire marksmen meta since season 6 and the ardent censer meta not a bad decision?

edit.: reading through your points, i think you confused the timeline maybe a bit.

the ardent meta started shortly after mid season 7.

but the start of season 7 with the introduction of turret first blood, that snowballed games to end in a matter of 15 to 20 minutes wasnt great either.

as someone who played since season 1, the best state the game had been in was right at the end of season 5.

Teridax685/20/2018, 12:39:47 AM11 votes

Personally, while I agree that these issues are all bad on their own, my problem with the manner in which Riot has been designing and balancing League in recent times is that it feels like they're mostly running around in circles, while avoiding the real, much deeper problems with the game. Almost nine years and 100+ million players later, and the game is still largely running on legacy code, as well as legacy design that had already aged poorly a long time ago. Features that used to be selling points, such as the game's stat model, runes, masteries, summoner spells, etc. have all aged fairly poorly to varying degrees, and have warped the game's balance along some pretty rigidly-defined lines. Moreover, Riot's new designs always have to compete against much older content, and be compatible with much older systems, which itself limits the amount of stuff one can do with the game. When Riot tries to ignore this, we get absolutely terrible designs like Yasuo or Zoe, which altogether push the game in a worse direction.

Instead of addressing these issues comprehensively, namely by trying to get a good grasp of what is actually fun in League, and making deep, systemic changes to get there directly, it feels like Riot has mostly been pretending to innovate each time instead, coming up with extremely disruptive changes that have little to no positive long-term impact, just in time for the next major content update that begins the cycle anew. It's this weird situation where it feels like Riot's trying to reinvent the wheel each time, all while League ends up just going round in circles. Whereas previously I felt like there was a clear progression in Riot's design philosophy, it now feels like much of what has been learned has been lost, as for example with Riot trying to reintroduce Season 2-style items to the game, and reimplementing a ton of snowballing.

To be fair, I personally don't think Riot's design teams do a bad job all the time, necessarily, and I think it's often too easy to look at just the negatives when we've gotten some positives along the way (the big VGUs we've received, namely Sion, Poppy, Warwick, Irelia, etc. have usually been pretty awesome imo). Moreover, I do genuinely believe the design teams do try, and do have the large problem of contending with a game that was absolutely not originally designed to last this long, or be played by so many people. Every improvement they want to work on has to be pushed through this wall of old tech and dysfunctional design, as well as a whole bunch of players from different eras in the game's development, each of whom has at least some difference in what they want out of League. Working on League is not an easy job.

With that said, it also feels like whichever spark was present at Riot has now been lost: we're being told that Riot designers are humble, and that they blend the organization of a major corporation with the personalized, can-do attitude of the company's original startup days, but in practice it feels like the exact opposite has happened. Riot's attitude overall has become very corporate, what with communication becoming impersonal, and frequently stymied in favor of hype generation, yet when Rioters do interact, we've frequently had to deal with a pretty arrogant and unprofessional attitude, with several members of the company going here to pick fights and whine about how we're all negative, or don't matter in the face of their own, poorly-interpreted statistics. This has become a major problem in recent seasons, as it has driven the devs to implement changes absolutely no-one wanted, and maintain them in the game long after the playerbase's collective backlash should have told them not to. It's the reason why Dynamic Queue and the Ardent Censer meta remained for so long, and it's the reason why we have universally loathed reworks such as Mordekaiser's or Malzahar's still in the game. I suspect this change in attitude has cost League a very large amount of players, and the very fact that Riot has abruptly stopped publicly releasing their player count, revenue, etc. for the past three years heavily suggests this as well.

I still hope/wish for both Riot and League to improve, which is why I still post here, but I'm becoming increasingly less hopeful. It doesn't feel like we players are really being listened to, or like Riot cares that much even when they do read our feedback. There are a ton of major changes to League I'd like to see happen, as I think they've become necessary in an increasingly broken game, but I don't know if Riot has the resources, courage or even awareness to do so anymore. I haven't been liking the direction League has been taken for some time, and to some extent I don't even feel like there even is a clear direction anymore. All of this just leads to this state where I feel sad that this game I love has changed in a way I don't like, but also powerless at how little my opinion now seems to matter in the eyes of what has become a pretty corporate game developer. I've been waiting for the moment where I could get back onto League, and experience the same joy I felt throughout Seasons 3, 4, and 5, but at this point I'm not sure if that will ever happen.

Madsin255/19/2018, 11:58:25 PM9 votes

I started halfway through season 5 and have put thousands of hours into the game and can conclude with 100% certainty that only one thing really fucked the game up.

Runes reforged. It put so much damage into the game it is unrepairable. Tanks can't tank for more than 3 seconds, squishys explode in one rotation from basically any champion.

Revert the game to before runes reforged and we would be in a much healthier place.

Why they keep trying to balance the game around their massive fuck up is beyond me. Revert it already.

Morbys5/20/2018, 12:08:03 AM8 votes

How do people tthink its becoming a healthy game? Heavy snowball games are NOT fun and does not show skill, getting one kill to stay ahead the entire game is not FUN, losing or winning a game in less than 5-10min is NOT FUN.

abca985/19/2018, 7:30:49 PM8 votes

Talking about gameplay, I don't get why every single time they could say "we have stablished a path, let's follow it" they just turn the steering wheel like a roulette and make the bases of the design explode. If we talk about visual and sound design when it comes to champs, I have to say I have no complaints. If we talk about lore, most of it (old or new) is at least decent or even pretty good. Except for Varus . This guy is now "how not to rewrite a lore: the champion".

Demon King Maou5/19/2018, 11:31:15 PM8 votes

The golden year of league was season 5 and ever since its gone downhill Games actually lasted 40 minutes AVG [slayer-pantheon-rainbows] but now they last maybe - MAYBE 20 minutes - 30. Playing support was actually rewarding in S5 but now if you fall behind its like riot gives you the middle finger "NO WARDS FOR YOU SCUM" Season 7 removed the most important item ingame. Pink Wards and transfered the slot right to its inbred cousin Control Wards Because playing an invis champion is too hard to play /w counterplay right? Season 8 basically pissed on all support mains "Removal of Eye of equinox & other ward items" now you need to complete the gold quest to get your wards :/ People say riot is finally working "For the player" But these people that say this clearly didn't play Pre s7

Gamer Life5/19/2018, 4:45:22 PM7 votes

totally agree.

dont forget the baron and item 3060 on a cannon were it was taken turret in a few hits. When it comes to normal players we just get ignored by Riot

abdollah562735/20/2018, 1:43:58 AM7 votes

Add to the fact that Riot is selective with which champion gets attention. While Ahri gets a bunch of skins every year, and Riot reworks Ryze a bunch of times, other champions are just left to rot with no skins or reworks.

Resolution5/19/2018, 8:40:52 PM6 votes

It's so depressing watching a game that has so much potential go so downhill from a terrible development team :(.

I don't want to see any more of my friends quit the game :/.

Spoofghoul5/20/2018, 3:06:06 PM5 votes

Yea ever since season 5 ended riot has been releasing a constant stream of diarrhea that no one asked for

No wonder people are leaving in droves Maybe they should listen to their customers for a change

But in a classic Riot move of addressing the issue they stuck their head up their arsehole to stem the constant flow of diarrhea However this leads to them not hearing us because their heads are too far up their arse and their ears filled with poop and instead they got high by wafting on their on farts making even worse decisions then ever

Whoever is in charge of these design choices should be fired immediately since hes actively sabotaging the company

It's like going to MC Donalds and ordering a burger and fries but instead they give you a vegan salad with diarrhea dressing and then they demand you keep coming back for more like a loyal bitch, like seriously. . .

Well hate bring it to them but that is not how a business works

mack91125/19/2018, 8:29:42 PM3 votes

with recent patches in mind i think league is coming back into line. The mid lane mana changes , baron buff and now the jungle changes have all reduced heavy snowball and with tbe adc changes i feel league is falling into a healthy state once again.

Ungrateful Thug5/21/2018, 6:28:06 AM3 votes

The game just doesn't feel satisfying to play anymore. Even when losing, I used to be okay with it. But now all this game does is frustrate me and cause headaches. Bot lane holds too much influence and it's been like this for over a year now. They're just now starting to actually curb jungle power (a role that has been consistently power creeped for years now). It is beyond frustrating as a top laner to lose games because all that matters is how bot lane performed and which jungler sat bot side the longest. Even winning doesn't feel as good as it used to.

Hugh Muńgus5/20/2018, 5:02:31 PM3 votes

{quoted}

You can get a kill on bot lane, if you have to go base afterwards you might lose tower in the meantime, because towers are fragile like toilet paper

This. I feel like champions have gotten progressively stronger while towers have grown weaker in comparison (such as allowing AP to damage towers, the demolish rune, increased prevalance of auto attack resets in kits, the frostfang line that deals bonus damage to towers, Ziggs passive and W).

Also, tanks are so ridiculous against towers because if you are versing a tank like Maokai they can dive you extremely early and your tower is literally useless. This is what supports the unfun and 0 counterplay meta of 4 man dives on typically botside to snowball games. Maybe it's time for a %hp damage ramp up as well per tower shot?

Modl Ryden l5/20/2018, 12:02:52 AM3 votes

This list is so personal that the opinions of the post is almost shared entirely with the Gameplay Boards community.

It's almost as if you went through every board post since November 2017 and wrote every popular thread title with 100+ upvotes onto the list.