What patch 5.2 has done in reality
I'm posting this in hopes of further explanation from Riot.
I've been with league since season 2 and the game has almost entirely changed over the years but I've never been upset or unexcited about changes ever until now. With the release of ZZ'rots portal I was blown away that riot would add and item that allows for strong wave pushing and large pressure especially with champs like shen who can sit with it then return to his team without a care. Its also absolutely broken when Hiemerdinger (all raise your dongers) and then surrounds it with 3 turrets at your inhibitor turrets its not possible to get near it and kill it for the whole enemy team collapses on you if you try, and the pushing power is impossible to counter and then make it only kill-able by Auto attacks? what were you thinking? Secondly I'vs been here through league of tanks league of Farm Junglers and league of assassins and never had I seen you guys just outright demolish the problem champs and there item in one go. what made you chose this? what made you think it was the way to go with league of legends? I personally can see the champ changes as good (excluding two of them). Now why did you take away Ahris damage buff on her E? it would have kept her as an assassin and yet the removal of DFG would stop Crazy burst maybe you could have just nerfed it? The second is Fizz. He can now no longer do the job everyone counted on him for which was being a hyper carry. He can now only killl someone with his ult from what I can see and how is that fun to play? Before he was agreed over powdered but the Q Nerf was too hard will the W change really make up for it? IMO the E may have been nerfed a slight bit instead of just the Q how are we to poke in lane anymore if we have to blow Q and E to deal damage?
If you guys at riot could reply to this I would love to hear back
thanks guys, we love you but we are just a little confused - TMan2DMax