I think what people are asking for is consistency with regards to certain "mechanics"

Reformedfindlay·10/22/2018, 1:50:19 AM·9 votes·5,623 views

There are two sides of the aisle on the whole tristana ezreal ignoring CC shenanigans (and its more than just those two, it's really anyone with a dash that has an animation time).

On one side, it does feel like supreme shit when something like this happens:

https://youtu.be/ZujeUJL_x6U

For the blitzcrank player, getting a hook is pretty much 90% of your usefulness. To hit it and then be bitch slapped by game coding because tristana happened to queue her jump after the fact feels awful.

On the other side, some people argue that it was an intended mechanic and even riot came out to support the notion that the mechanic is in fact intended (which I question if they really DO think that or dont want to go through the coding hassle of fixing it).

My issue with this argument is that riot seems to play favorite with frustrating and seemingly unintentional mechanics.

Remember this?

https://youtu.be/fhRHR4AD_fs?t=10

Yeah, that and every other aoe like it (cho w, kassadin E, etc.) got fixed. So why would riot play favorites with dashes ignoring CC effects?

18 Comments

SwiftKitten8810/22/2018, 2:54:19 AM5 votes

as much as i dont want to believe riot thinks this is "ok", they clearly do

all they would need to do is change rocket jump or ez arcane shift to a "channel" and not a "cast" and that would fix it.

its done because of how "casts" are coded and un-interruptible by anything except death, where as "channels" can be interrupted.

i dont think it would be very hard at all to code is as a channel instead of a cast

in fact there probably is just one or two lines of code they would need to change to fix it.

the answer to your situation is... don't try to pull a Tristana or a Ezreal

with blitz vs trist the best thing u can do is try to run past her and then use your knockup on her once she is in the air.. ( after she leaves the ground she is no longer in cast and can be interrupted by anything that hits while she is airborne)

but u never pick Blitzcrank into a Tristana

Mordepool10/22/2018, 2:45:37 AM5 votes

Consistency is what people want.

ez mental boom10/22/2018, 6:02:40 PM2 votes

Ezreal does not ignore CC. He cancels displacements while other CC effects still apply.

Darius E did get fixed. That video is from season 5.

IT IS THE NATURE OF HOW CAST TIMES WORK. DO YOU WANT EZ E TO BE INSTANT?

Ahri Inari10/22/2018, 5:16:23 PM1 votes

It's not that some dash ignore cc. It's that cast time ignore cc which is a consistent mecanic on all champions. So in otherword, dash that HAVE a cast time can ignore cc.

DrCyanide10/22/2018, 5:40:59 PM1 votes

The order of operations is what's different between the two examples.

Ezreal/Trist press their blink/dash button -> CC hits ->The blink/dash goes off Flash button pressed -> Flash goes off -> CC hits

Honestly, I'm not convinced people wouldn't complain just as much if Trist/Ezreal had instant mobility. Yes, you wouldn't have moments like this where the ability connected and then you feel robbed, but you'd lose hitting them at all as often because they could reposition 1/4th of a second faster. 1/4th of a second is about how long Tristana was stationary waiting for her rocket jump to fire off in the first place, so there's a decent chance that Blitz would have missed her without even doing damage if it was instant.

Minimac200010/22/2018, 5:57:57 PM1 votes

It's not a consistent mechanic, but that's probably on purpose. Ornn , Galio , and Urgot all have dashes that are interupted by cc and they feel incredibly clunky bc of it. But notice that the squishy adcs get get out of jail free on their dashes (also the tanks dashes don't go over walls as far as I know), while the tanks do not so riot probably at least tries to factor that into each champs power budget

ez mental boom10/22/2018, 6:05:40 PM1 votes

{quoted}

For the blitzcrank player, getting a hook is pretty much 90% of your usefulness. To hit it and then be bitch slapped by game coding because tristana happened to queue her jump after the fact feels awful.

TRISTANA DOESN'T QUEUE THE JUMP "AFTER THE FACT"

SHE HAS TO QUEUE THE JUMP RIGHT BEFORE THE HOOK LANDS

YOU HAVE A FUCKING TINY WINDOW TO BUFFER JUMP

JUST BECAUSE YOU'RE INCAPABLE OF PULLING IT OFF DOESN'T MAKE IT BULLSHIT

zoliking10/22/2018, 10:46:54 PM1 votes

{quoted}

For the blitzcrank player, getting a hook is pretty much 90% of your usefulness.

Mmm... no. Getting good hooks to engage with a Blitz is a core part of his gameplay, but not "90% of his usefulness". Ignoring all the use any support can provide (like warding, pushing with Runic Shield, etc...) Blitz can:

  • Get good hooks to engage, for sure.
  • Zone by threatening hooks. For laning this is almost more important than actually landing hooks.
  • Peel like a boss. The knockup, the defensive hook, the aoe silence make it really hard for somebody to stay on a champion defended by Blitz.
  • Be somewhat tanky. The mana shield in tandem with a decent build can make Blitz a solid front liner. Not a full tank, but still, for a support, pretty decent.

The worst Blitz players I come across are the ones who just run around trying to land hooks, casting it on cooldown, overextending for them or jerking off in the brush waiting for opportunities to land them, etc...

Sire Hippington10/22/2018, 11:35:12 PM1 votes

This and the Cone-aoe thing are two different things entierly. Tristana and Ez simply have cast times, and cast times don't get cancled by CC, and this is consitent through ALL ABILLITIES WITH CASTTIME. As for them cancleing out the hook, that's also consistent, any current movement effect is cancled out by a new one, in this case Blitz hook is applied first, and duering it the actuall movement part of tris/ez kicks in and overwrites it, just how an allistar headbut would. Also, Urgots E works just the same, even J4s E+Q combo has a short window for that

This things are not inconsistency, they only exist BECAUSE of consistnecy.

That said, i wouldn't mind if all cast times could be cancled by CC, but refound ~90% of the CD and all manacost when it happens(which is already the case for then things with cast time are cancled beacuse their target gets out of sight/range/untargetable)

ZT Xperimentor10/27/2018, 10:22:34 AM1 votes

Yeah . . . this has been an issue for years, and it's only become worse since riot keeps adding ontop of the spaghetti code instead of fixing it. On the other hand, don't want another 'depth charge gets negated by wind wall' change either.

TehNACHO10/22/2018, 4:13:17 AM1 votes

Wait I'm confused, the fix is in fact consistent.

Example A: Someone is hooked during a dash and they complete their dash Example B: Someone is hooked during a flash and they get pulled anyway Riot fixes old Cone abilities so that someone hooked during a flash still completes their flash.

Ergo, Example A and Example B are now consistent.

ModAcademy Kayn10/22/2018, 8:58:24 AM1 votes

I mean, there's really no difference between what we have know, and what we'd have if instead, they made Tristana's/Ezreals Jumps consistent like other Dashes, As in, no/minimum cast time, instant jump. Instead of them jumping "Out" of a BlitzPull that only hit them because of the Cast time on the jump, they're just never getting hit in the first place because they're already gone, if there was no significant cast time.

They're not jumping out of the Pull. If there was no cast time, they wouldn't have been "hit" in the first place.