S8: Burst>Poke and base/early-damage > additional damage ; about MP

Pandeonor·11/11/2017, 4:38:04 PM·1 votes·1,535 views

Well. My thoughts - feel free to tell me if I am wrong.

Until now it was more or less this way:

  • up to 20MP within runes
  • 15 MP shoes
  • 15 MP Haunting Guise
  • +35% MP void [35% of 50 MP max -> about 17MP]

sum (max) = about 67MP vs Champs: 30 MR + rune-based (9) + itemisation

This leads to about "true damage" half the way early and mid-/ lategame. Base damage (without scaling and itemisation of AP) came through MR. "Poke" and balanced throughout game (early/mid/late)

New Runes_

  • 0 MP early
  • 18 MP shoes
  • 15MP Haunting Guise
  • +40 MP Void [40% of 33MP max -> about 14 MP]

sum (max) = about 47MP

Damage is compensatet with AP through new runes ("additional damage"). "Burst" with low damage at beginning and strongly going up later on.

For me this seems to be a strong focus on mid/lategame. Winners are AP-Champs with good AP-scalings. Loosers are poke-champs (especially early) like Zyra wich depend additionally on MP.

It is another distribution of damage throughout a match.

In short for Riot as I think they did not realise this problem: No, riot - MP via items are not a valid compensation for MP thoughout runes from the beginning and/or if you do so, you will have to rebalance the AP-scalings of "all" AP-champs.

Edit - and in addition this: Champs with high AP-scaling reach let´s say "impressive burst" later on. Others not.

That´s imbalanced and difficult for balancing at all.

10 Comments

ZT Xperimentor11/11/2017, 4:43:11 PM1 votes

Meanwhile lethality is again being used by marksmen. Burst has sadly been ruling the game for the last few seasons though.

JavelinJoe11/11/2017, 4:49:58 PM1 votes

You forget that MR was removed from almost every champion's runes. And was not compensated for unless they go for the resolve path which are shit in comparison. Most ADCs have ~33 MR so item 3151 item 3020 = 33 MP. You also forgot about item 3001 which increases magic damage enemies take by 10%.

Champion Skin11/11/2017, 7:07:53 PM1 votes

If you go by your numbers

50 flat magic pen +35% penetration gives true damage against targets with up to 77 MR

** Math** X MR reduced by 35% and then reduced by 50 where the result is 0 X * 0.65 -50 = 0 X = 50/0.65 = 76.9231

33 flat magic pen +40% penetration gives true damage against targets with up to 55 MR

X = 33/0.6 = 55

Of course higher % magic pen does make it more useful against high MR targets.... but the target needs about 300 MR for the 5% to make up for the lost flat magic pen going by the numbers that the OP is using (and usually the enemy doesn't have anywhere near that amount of MR)