Nerf Yasuo

Zedja·2/28/2016, 4:09:26 AM·1 votes·621 views
League of Legends Match History

So we all know that Yasuo is a rather strong champion. I just played a game where he got first blood, then went down to 2.9 (or something), at the end of the game he was 14.11, and ultimately carried the game. Laning against him is always hard, until you figure out what you can do against him. I played as Ahri, which according to championselect.net is his smallest counter. Our team had excellent team comp, collectively we were pushing towers, getting kills, all that great stuff. As soon as Yasuo gets a kill, it's practically game over because the spike just comes right in.

Laning phase for Yasuo, I suggest that his Flow (shield), that he gains by movement be removed. In lane it is too much; I think that it's a fair compromise to remove this and therefore his gameplay can include a little more risk. At level 18 he blocks a total of 510 damage, that is absolutely ridiculous for such a mobile champion. His wind wall should be his only source of protection; having two shields with no mana consumption is unfair.

This incredibly offensive champion works insanely well in teamfights, with any source of knockups/dispositions, or a perfectly aimed whirlwind. His ultimate gives him maximum stacks of Flow and ignores 50% of the affected enemy's armour; that is the complete turn of the tide, regardless of the timing of his ultimate, whether it be to initiate a fight/gank or in the middle of an intense teamfight.

Is this your goal with this champion, Riot? I think that his set should be harshly reconsidered. At minimum his flow being removed would balance him better in any game.

7 Comments

Mecha MaIphite2/28/2016, 4:16:59 AM1 votes

he is a bag of gold for anyone with a jungler

Nyhver2/28/2016, 4:40:24 AM1 votes

Honestly I think he's fine, some matchups he does well in just like most champions, but as a melee ADC he has the shield + windwall and last breath synergy because most melee ADCs require more handouts to remain relevant or viable, his are just in those forms. His ultimate isn't an auto win card either, like many other things it depends on other factors and how things go.

Zedja2/28/2016, 4:51:03 AM1 votes

This was just as an example of a game, in ranked or whatever else his potential is always significant; regardless of how you play against him. The suggestion of removing Flow will just break down his general over-poweredness a tad. He has two passives, that is a bit much. His passive gives great offence and defense, arguing to remove his crit chance passive is ridiculous it'll never happen and that is too strong of a nerf. Removing Flow will bring him down to a good balance in game, which would require that players act perhaps more strategic with or without nearby allies.

1 800 MID LANE2/28/2016, 5:14:13 AM1 votes

If anything, this shows that Ahri needs to be nerfed. Firstly, we can't tell anything about this game other than the ending KDA. Secondly, he fed quite a bit of gold with his 11 deaths. His potential is there, but every champion has high potential. Just because a someone succeeds against a counter doesn't mean "nerf incoming." I've beaten Zed, Ziggs, Syndra, Talon, etc. which are all counters to Azir. Nerf Azir. Sounds silly, doesn't it?

Slamurai Jack2/28/2016, 1:41:59 PM1 votes

Your team has no reliable hard CC and no tank and you're amazed Yasuo can get things done. Great team comp my ass. Quit wasting our time OP.