Every class got a Rune Set, except Fighters

Omnem Occido·11/8/2017, 2:13:04 PM·4 votes·952 views

Domination for Assassins, Precision for Marksmen, Sorcery for Mages, Resolve for Tanks, and Inspiration for Supports.

Now, I know, fighters can make use of runes from other groups, but none of them are custom tailored for them specifically.

24 Comments

Naqel11/8/2017, 2:44:50 PM7 votes

None of this is true.

The paths are arranged by playstyle, and it is perfectly viable for Fighters to pick up something like Grasp of the Undying to boost their HP, Press the Attack to increase the damage output, Glacial Augment to keep the enemy in range of their attacks, Predator to chase enemies down or Phase Rush to get out.

That's at least one viable Keystone in every path, which should be adequate choice regardless of what you want to play like.

MorgManBasher11/8/2017, 2:21:08 PM7 votes

Mages got a easy to dodge comet keystone, oh boy.

ModKnightsKemplar11/8/2017, 6:48:18 PM4 votes

In addition to other nice critiques here, Inspiration is not for supports. Those runes are pretty good on a lot of people, and there's even a few that you wouldn't want on a support, like minion dematerializer.

Sukishoo11/8/2017, 7:15:16 PM3 votes

Sorcery for Mages and Inspiration for Supports.

What?!

Sorcery has some that are also great for Supports. Plus you know not all Supports are enchanters (which can make fairly good of some things in Inspiration). There's also Resolve, which is good for Tanks but you know that includes Tank Supports. So don't just go lumping them all in thing.

Sona Ping11/8/2017, 2:47:44 PM2 votes

To be honest, this sounds like a problem of your own creation. Like, you looked at the trees, saw that there are runes that work for a class, and then decided that means it is "_for _" that class. I could easily look at the Domination tree, see the runes for trading, the farming and scaling runes, and the Dead Man's passive rune, conclude it's the the group for fighters and say the same "I know assassins can make use of the group but it is not custom tailored for them specifically." as well.

Kaptain Kuddles11/8/2017, 2:47:56 PM2 votes

To reiterate what most have already said, the paths may appear to be tied to a certain position because they offer the utility you have come to expect from a certain role. The interesting thing about fighters is that they aren't confined to building a specific way and the goal of the new runes is to allow more flexibility in EVERY role.

As a fighter, you can build aggressively or you can go with a more defensive / utility build. It all comes down to personal preference and you should mix and match and test out your theories behind what you believe to be your best playstyle.

Cheers!

GeminiRune11/8/2017, 2:28:23 PM2 votes

Yeah I noticed that when I was running through Rune stuff playing scrappers like Vi, Skarner, and Garen specifically (in offensive means). I personally came to a conclusion that Runes aren't meant to be role/class specific but more style of play. Aggro, Utility, Endurance; a few key terms I felt.

Stars Shaper11/8/2017, 2:16:52 PM2 votes

Runes are not classes specific, they are play style specific: Burst, Continous damage, Mana/abilities, Sturdyness.

Each class will have more benefits depending on the combinations of 2 of them. FIghters for example will either go Domination/Precision, Precision/Domination, Domination/Resolve depending on which kind of fighters they are.

DrCyanide11/8/2017, 2:31:34 PM1 votes

Out of curiosity, what kinds of Runes would you consider tailored for Fighters?