Every class got a Rune Set, except Fighters

Omnem Occido··4 votes·952 views

Domination for Assassins, Precision for Marksmen, Sorcery for Mages, Resolve for Tanks, and Inspiration for Supports.

Now, I know, fighters can make use of runes from other groups, but none of them are custom tailored for them specifically.

24 Comments

MorgManBasher7 votes

Mages got a easy to dodge comet keystone, oh boy.

Mhihnj2 votes

I find comet okay on mages like lux because her Q immobilizes the enemy anyway. Same with Xerath's E. Apart from that i prefer taking electrocute, cheap shot, eyeball collection, and ingenious hunter in domination. The permanent item active CDR sets zhonyas at 72 sec cd by late game.

Naqel7 votes

None of this is true.

The paths are arranged by playstyle, and it is perfectly viable for Fighters to pick up something like Grasp of the Undying to boost their HP, Press the Attack to increase the damage output, Glacial Augment to keep the enemy in range of their attacks, Predator to chase enemies down or Phase Rush to get out.

That's at least one viable Keystone in every path, which should be adequate choice regardless of what you want to play like.

ModKnightsKemplar4 votes

In addition to other nice critiques here, Inspiration is not for supports. Those runes are pretty good on a lot of people, and there's even a few that you wouldn't want on a support, like minion dematerializer.

Titanium701 votes

Mentioning it... who would ever go for dematerializer anyway? xD I consider this + Mirror Shed the worst Runes in the game right now.

The one and only Champ I can see it on is a desperate Thresh who wants to proc his relics on the juicy creeps. Who on earth needs 5% more waveclear? You either have Waveclear by Kit or Static or you dont - there's nothing in between! xD

ModKnightsKemplar1 votes

Oh, dematerializer is going to be super interesting. It's not 5%, it's 4% times 6. If you use that just on the melee minions, it's 30% extra, I think, which is substantial (with the extra 1% from all 6 on the same type).

I expect there to be several champions who become viable in lane simply because their whole problem was waveclear. This will be viable on Swain, I think (until rework, at least); his biggest weakness is getting pushed in, and this will almost single-handedly eliminate that.

Titanium701 votes

Ehm no.

Using the Dematerializer grants you once 4% Bonus DMG against the the type of minion you absorbed. Absorbing anohter minion of this type increases this bonus to 5%. The third: 6%

If you're using all 6 on Melee-Creeps, you deal exactly 9% DMG to Melees, 0% to Casters, 0% to Cannons.

9%... In times of Static and Titanic...

If you split 4/1/1. You deal 7% to Melees, 4% to Casters, 4% to Cannons.

That's it. Nothing beyond. That's 5% more waveclear. Noone with waveclear will use it. noone without waveclear becomes the next Anivia.

OK, SOME Champions are balanced around exactly NOT One-Shoting Casters at certain AP-Levels. Lux comes to my mind. And YES this Rune could barely be enough to change that.

But outside those shenanigans... noone except desperates Threshs will use it with success.

ModKnightsKemplar1 votes

Oohhh....

That's not how I read that at all. I'm gonna have to test that once I can get in game.

If you're right, I'd be willing to bet they'll buff it. But yes, if that's indeed how it works, that sucks.

Sukishoo3 votes

Sorcery for Mages and Inspiration for Supports.

What?!

Sorcery has some that are also great for Supports. Plus you know not all Supports are enchanters (which can make fairly good of some things in Inspiration). There's also Resolve, which is good for Tanks but you know that includes Tank Supports. So don't just go lumping them all in thing.

Stars Shaper2 votes

Runes are not classes specific, they are play style specific: Burst, Continous damage, Mana/abilities, Sturdyness.

Each class will have more benefits depending on the combinations of 2 of them. FIghters for example will either go Domination/Precision, Precision/Domination, Domination/Resolve depending on which kind of fighters they are.

GigglesO2 votes

except that resolve gives marginal sturdyness while the rest deal hella more damage.

Stars Shaper2 votes

That doesn't mean that fighters don't have a viable rune path.

GigglesO1 votes

They already had the issue last season of getting to the enemy to deal damage, how is taking the damage paths giving them a viable option to get to the enemy? You still need to touch the enemy to deal damage.

Abyssphere2 votes

Well, there are plenty of movement speed runes and Predator is entirely for getting in range of people? Sounds quite generous to me.

GigglesO1 votes

So then what, all of those are in damage trees, so I die before I touch them.

Tenth Leper2 votes

So rune tank and build an extra damage item or rune damage and build an extra tank item?

GigglesO1 votes

Go play them yourself, and you will know what i'm talking about.

Abyssphere1 votes

So take resolve secondary?

GeminiRune2 votes

Yeah I noticed that when I was running through Rune stuff playing scrappers like Vi, Skarner, and Garen specifically (in offensive means). I personally came to a conclusion that Runes aren't meant to be role/class specific but more style of play. Aggro, Utility, Endurance; a few key terms I felt.

Sona Ping2 votes

To be honest, this sounds like a problem of your own creation. Like, you looked at the trees, saw that there are runes that work for a class, and then decided that means it is "_for _" that class. I could easily look at the Domination tree, see the runes for trading, the farming and scaling runes, and the Dead Man's passive rune, conclude it's the the group for fighters and say the same "I know assassins can make use of the group but it is not custom tailored for them specifically." as well.

Kaptain Kuddles2 votes

To reiterate what most have already said, the paths may appear to be tied to a certain position because they offer the utility you have come to expect from a certain role. The interesting thing about fighters is that they aren't confined to building a specific way and the goal of the new runes is to allow more flexibility in EVERY role.

As a fighter, you can build aggressively or you can go with a more defensive / utility build. It all comes down to personal preference and you should mix and match and test out your theories behind what you believe to be your best playstyle.

Cheers!

DrCyanide1 votes

Out of curiosity, what kinds of Runes would you consider tailored for Fighters?

Omnem Occido1 votes

Sustain (not just lifesteal), healthiness and damage boosts over the course of a fight, and movement bonuses for being withing a certain proximity to enemy units.

Basically, a tree not just for if you get into a long fight, but specifically to make what could be a short fight last longer. Delayed, but powerful bonuses and low health sustain.

Tenth Leper1 votes

There are 3 self sustain runes in resolve, 2 in precision, 2 in domination, and 2 unreliable ones in inspiration.

There are anti kiting runes in precision, resolve, sorcery, and inspiration.

There are no damage runes with 100% uptime any more in any tree in any role, so that is not a fighter specific deficiency. But press the attack, lethal tempo, summon aery (for melee), and grasp of the undying all have very small downtimes.

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