The reaction to Cho'Gath, and why I think it's unfair.
So recently, people have been saying nothing but bad things about Cho. Be it complaints about him being unkillable, to his ult being BS. I don't think he deserves the complaints, even more so in a game where we have the likes of Vayne, a champion that kills tanks thanks to her constant true damage output, Draven, who deals lots of damage very quickly, and Veigar, an infinite damage stacking champion with an insane ult.
"His ult is too OP, and should be nerfed." No it shouldn't. They didn't change his ult this patch, so why it's suddenly such a big issue despite it's damage being the way it is since the start of League as a game is beyond me. It's actually in a pretty decent spot right now, with it's infinite stacking helping him be a huge tank for comps who are mostly squishy but still having the downside of making him have an even bigger hitbox. Now that he doesn't lose stacks upon death, rolling him in ARAM isn't a death sentence, while also allowing him to not be completely useless if he falls behind and doesn't get all his stacks during laning phase. The true damage is there mostly because it's a semi long cooldown ability that he's heavily reliant upon getting the execute off for stacks, and having the damage be resisted because of a few extra points of damage resistance would be rage inducing. Sure it may seem BS, but again, this is a game with the likes of Vayne, a champion who can stun you and then get all her true damage off on you before you can move.
"He has too much CC." He's got a slow from his new E, and the most telegraphed knock up in the game for a Q. If you want to count it, he's got a silence, but it's not going to do much unless he's sure you are locked down and close. His Q is insanely easy to dodge for anyone with even an ounce of mobility, and players without mobility normally are a tank or have some form of CC. But still, it's a giant circle on the ground with a decent delay, so it's not like you aren't seeing it coming. Sure his E slow might be annoying, but it's not going to be winning any awards for "Best and most Reliable CC" when you consider that it both decays, and can easily be built against with boots if it's really bogging down your game. He's not Thresh, Blitz, Lulu, Nunu, or other strong CC champs. Most of his CC is purely to help him keep up with his prey because he's a big, slow, obvious threat.
"He's unkillable." No, he's not. Sure he's going to be harder to kill than most tanks, and even maybe dragon because of all his tank stats, but he's not unkillable. He's just not a champ able to be one shot by your ADC like you want him to be. He's a raid boss. Through and through. If you are going to fight him, don't go at him like a Mundo, or a Sion. Go at him like a Baron, or a elder dragon. Make sure that your team is ready, with your cooldowns off and with as much health as you can. When it comes down to it, he's still the slow, large hitbox threat he's always been. If he's got his team with him, fight smart. Take out the high damage ADC, maybe the assassin, the soraka if she's there, then take out the big guy. It's not going to be easy, but it shouldn't be. Your Draven shouldn't walk up to Cho and make mincemeat out of him in 2 seconds flat. It should actually take effort. Otherwise the whole point of Cho'gath goes down the drain. The best course of attack with him, is CC him to make sure he moves as little as possible while your damage dealers dance around him and whittle away. If they get towards that threshold of danger, have them back up and play a little more careful. Ultimately, Cho's got his counters, and the big ones are ones that keep him still, because if he can't close that gap to the low health ADC, he's dead.
Edit: After reading some feedback, what if the %health damage was removed from his E, and maybe a 5% decrease to the current slow for each rank of it.