The top played assassins no longer fall off anymore.

Highwiseene·6/2/2018, 10:03:00 PM·25 votes·10,396 views

Assassins- a class who is famous for snowballing games out off of small leads. They are a class who offer little to no utility for their team. However, they no longer fall off like they should. Here are some stats taken from op.gg that show the top 3 picked assassins winrate by game length, as well as twisted fate's for comparison.

Why twisted fate? He should play out similar to assassins, as he relies on roaming to create leads and using those to snowball. Twisted fate still has some utility late game with his gold card stun, so while he should fall off he should not fall of as extremely as assassins do. However, as shown by the link given, he falls off while the three assassins listed do not fall off anywhere near the amount he does.

Why am I complaining? Whenever you play against assassins, a lot of people give you the advice to just not feed them, they won't be able to snowball, and they'll be useless. Hell, there's even the whole LB win lane lose game meme because that used to be her counterplay. However, now for whatever reason the top played assassins do not fall off late game. Fizz is a slight exception here, because some champions can abuse his early game(which isn't even that weak anymore due to electocute's all in potential). Anyways, back on topic, the counterplay used to be simply play safe in lane, make sure they don't roam for free, and you'll win the game because you will scale better than them. That doesn't work anymore as they don't fall off very hard anymore. This essentially means that there is no stage of the game where they are actually weak. In my opinion, riot needs to look in to this, as assassins should not be strong early, mid, and late game off of only their damage. They need to either have a longer period in which they need to ramp up(generally accomplished by lower base damages[THIS INCLUDES ELECTROCUTE] and higher scaling) or they need to fall off (higher base damages and lower scaling, as well as increased cooldowns on their safety nets late game).

And no, I don't want to make them useless early or useless late. I just want them to be slightly weaker early or late, matching something like talon's curve for winrate by game duration.

INB4 "just pick x into them, just build x" Yes, I know all about their counterpicks and items that help mitigate their burst. I'm not saying they have no weak matchups, i'm saying they're too strong at every point in the game as a whole. Besides, i'm not the only person on my team. They can always delete someone else on my team then escape to safety.

37 Comments

EA146/3/2018, 5:03:20 AM9 votes

Here's the thing. Those winrates don't accurately reflect whether or not an assassin falls off late. Like ppl said, assassins r supposed to have a good early and mid. Therefore, any decent assassin will roam correct? Roams will help tanks and hyper carries (adcs) scale into the late game, which allows the assassins to win the game.

IP Masquerena6/3/2018, 1:02:15 PM5 votes

If your team has a mage mid, and I am an assassin mid, if I get the kill on your adc late game, even if I die, the team fight is won, because my main damage dealer is alive, while your's isn't.

Even if assassin't don't scale, they can still kill an adc, especially now that people keep trying to play and learn non shielding supports after Riot announced that those will get hit.

It's not that assassins scale or have broken winrates, they have one job and the team does the rest. The team without an adc late game wins fights, and it's the assassin's job to take out that adc.

SpongebobIsLife6/3/2018, 4:53:52 AM4 votes

why should they? They don't have the waveclear, aoe, nor cc that mages have, nor do they have the tankiness that bruisers/fighters have. I see no reason why they have to fall off hard as well.

And I see you haven't been around long enough as these changes to Last Whisper basically take assassins back to what they used to be S2, S3 and S4, which many people will argue was one of the few times assassins were not useless. They even competed with mages for play in the pro league.

Lethality scales like crap because of armor per lvl and tabis and the current LW really helps deal with that, it's as simple as that.

Fear the Kayn6/3/2018, 12:18:34 AM4 votes

I have no issue with assassins being relevant later in the game. It makes late game hyper ADCs actually have someone who can 1v1 them and force them to play smart and avoid unwarded areas. If assassins are too weak late then hyper ADCs are too strong late.

Hyquiem6/2/2018, 10:18:27 PM3 votes

Except during the previous patches when did anyone allow assasins to snowball hard af. Pretty much it was the mages that could roam like tf and Aurelion who also brought cc. Assasins shouldn’t be allowed to fall off if adcs exist in the late game. Take lb for example even if her damage is point and click magic resistance hasn’t been targeted at all, thus anytime some one picks lb some dude can pick an High mr stacking champion vs her and she can’t do anything. Even if she tries to roam you will go after the lb, thus she will be revealed.

The fact your saying AD assasins is kinda bull, b/c most build lethality the build that revolves around cutting armor. (CUTTING ARMOR) if they build items to cut armor vs there job to kill things that barely have any armor why would they fall off? If your going to complain the fact these assasins also have to try hard to even get a lead. Sometimes they don’t get a pot to pee in thus a direct loss is on the road for them. Every assasins is basicaly the do or die. Get a lead and snowball or not get one and Be useless.

Ap assasins are slightly harder to use and work with, they have the most expensive items for assasins. Here’s the factor of waveclear that’s involved the better waveclear they have allows em to get a lead and farm. Magic resistance is easier to get so they can be hard stomped, but, on the other hand magic penetration is not so the game has 3 magic pen items upon which the strongest being the most expensive the voidstaff and only other bits of magic pen are the boots and oblivion orb. So the fact you aren’t stacking magic resistance is one reason ap assasins don’t fall off.

Assasins the majority to be considered wont fall of if there build is geared to cut armor.

Sun Wu Ryuumoku6/3/2018, 3:28:43 AM2 votes

Anyways, back on topic, the counterplay used to be simply play safe in lane, make sure they don't roam for free, and you'll win the game because you will scale better than them.

its still the case. But your role isn't to 1v1 assassins regardless of timeframe. Its same with Yasuo. Your job is to shine in teamfight/skirmishe.

ModKnightsKemplar6/3/2018, 1:22:00 AM2 votes

Good thing to point out. It might be that people need to adjust to the meta for a bit before they go back to normal though.

I know you said not to bring up counterpicks, but people generally knowing them does affect the win rate. The thing that should counter assassins are tanks and fighters. If people aren't playing those into assassins (and I have no idea why that would be), that could be part of the problem. If people adjust to that, it might be fine later.

LatoyaFromTheBX6/3/2018, 12:34:41 PM2 votes

fizz has always scaled well into the late game due to high base damage and scalings
Let's not forget his slipperiness with E and Q and his 500 base damage + 120% AP ratio Level 3 ult

ReshiKillim6/2/2018, 10:18:35 PM2 votes

Leblanc was never one to fall off. And the statistics are skewed by the existence of gathering storm. Any assassin that has gathering storm won't fall off because they never stop scaling.

bbQsauçe6/3/2018, 1:19:45 PM2 votes

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ACTI0NBASTARD6/3/2018, 2:52:06 PM2 votes

Let's be real. This is EXACTLY what riot was gunning for, between the direct and indirect buffs they got. They are hellbent on flashy shit mattering most.

Noor Sakata6/3/2018, 6:33:24 PM2 votes

Yeah , even Talon's winrate after 40 minutes is 56.47% like WTF