"Unique Passive: Not Unique"
So, I guess most (read: all) of the people on the board probably have a reasonable idea of why some items have a "Unique Passive: (blank)" on them. Tiamat and the Hydra Twins have it because otherwise the melee carries in the game just build 3 or 4 of them and kill entire teams in just a couple of autos. Bloodthirster's life steal was made unique because a full build late game ADC with two of them could life steal tank both nexus turrets. Thornmail's retribution damage is unique because auto attack based champions would be useless if it wasn't. You get the picture.
Some items that are different items have a shared "Unique Passive" too. Bami's Cinder and Sunfire Cape don't stack. Sure, you CAN buy both if you want, but you will only get the burn from Sunfire Cape, because being able to stack that passive burning damage would be pretty stupid, right?
Now that I've gotten all that out of the way, I want to bring up an inconsistency in regards to the Unique Passives. Lethality. Specifically, these two lovely offenders:
&
.
Both of them read "UNIQUE Passive: +15 Lethality"
One problem. If you build both of them, you get +30 Lethality. Its only "unique" in the sense that building 2 Edge of Nights would only give +15 Lethality. Now, that might seem fine, but in that case, why do other different items with the same UNIQUE Passive not stack? How come AP mages/assassins can't get +30 Magic Penetration from building both
&
? I know that One upgrades into the other, but Serrated Dirk DOES stack Lethality with all of the finished Lethality items, meaning that if you get one of each you can have up to +60 Lethality from items.
Now, some will point out that Serrated Dirk stacking with the other fully upgraded Lethality items is fine, because it gives a different amount of Lethality. That is true, however
,
AND
all have different damage, but you can't stack Sunfire Cape, Cinderhulk and Bami's Cinder. This seems to be a really poorly weighted form of balance. Either the Lethality of
&
should not stack, OR it should no longer be considered a "unique passive".
ALSO, yes there's more, the Lethality items ALL share another UNIQUE Passive. They ALL grant +20 movement speed when out of combat. Same number, same passive, on all of them. And guess what? They all stack too. So yes, if you build
,
,
,
, and
, you will get +100 movement speed out of combat. Well, actually when I tested it, I got +98, because diminishing returns on movement speed is a thing. But still, 98 is much more than the +20 movement speed out of combat "UNIQUE" passive suggests. They should also either not stack or not be called "unique".
and
which will stack to do 12% of the target's current health on hit.
Coding wise this is because unamed unique passives are technically named, Unique passive: item name.
tbh