%health threshold mechanics could stand to be normalized
A lot of mechanics in the game currently have a threshold tied to them in the form of %remaining health.
W passive
W passive
passive
Absolute Focus, null orb, and Last Stand as runes
And more that I haven't listed or forgot about.
I feel like a lot of these could stand to be normalized in what %health they are looking for, as long as they are similar in gameplay purposes. Warwick hunts weakened targets below 60%, the same as Last Stand's trigger, but absolute focus looks for being below 70. Poppy gets her defensive steroid at 40% health, but Volibear doesn't get his health recovery until 30%.
Null orb and Maw are fine since they look at the same threshold, which is the same threshold for
's pseudo-execute. In that sense, there is a mechanical overlap between the threshold which makes sense and can be grokked easily.
In that sense, it would be nice to see buffs to the weaker of these, especially considering the complete non-use of Absolute Focus and the weak state of Volibear, to the values of their at least slightly stronger comparisons: Volibear's health regen triggering at 40% health and Absoluite Focus lasting until 60%.