Don't you feel like something has to be done with Influence Points?

Skypual·2/22/2016, 8:22:49 PM·70 votes·3,868 views

Either increasing gains or more party rewards twice a moth or something. 70% of the game is about grinding IP for champions and runes. Do you feel like awh I really want to play Lissandra now and you realize that it takes over 70 games to get enough IP for her? or I really want another runepage because people have rune pages against APs and ADs and it's giving them advantage, whoever has grinded more has the upper hand. I'm not saying grinding only means playing for the sake of getting IP, you will of course have fun but it gets tiring.

64 Comments

Amelie2/22/2016, 10:11:03 PM10 votes

I can't say I feel exactly the same way as you, OP, because I have been playing for years and have over 100,000 IP and own all of the champions I am interested in. I COULD buy every champion, but I don't want/care to. I always took advantage of the champion free weeks to try before I buy. I waited to buy champions when they got their IP price reduced. I've only bought rune pages during the occasional buy-1-get-1 deals, and I have ~10 of them now. Have spent zero dollars on champions.

I see it as a trade-off in any free2play game. Either you accept the grind or throw a little cash at the game to get what you want (faster). I do understand that it's especially painful at the beginning, and there's so much you want to try/buy... but literally everybody started that way. A rental system might help that a bit?

jmp2312/22/2016, 8:27:12 PM8 votes

I can't agree more with this post. there are so many champions and runes I want but it takes ages to save up for all this stuff, especially since most champs I want are 4800/6300 and the runes are expensive for a whole page

PhantomGG2/22/2016, 9:02:36 PM7 votes

The problem with this is if your a two year player you eventually buy everything, all runes, all champs, u probabbly invested some RP into some skins and pages, a new name. Then after that the only thing u use IP for is new champs.

Mysticman892/22/2016, 9:49:57 PM5 votes

I completely came into this thread expecting that it was a thread asking for an IP sink due to the massive excess amounts of IP some players accumulate, and was going to point out that it's tricky to balance 'worthwhile' ip sinks and also allowing new-ish players to be competitive.

As it is though, the subtle differences in raw stats is going to be negligible compared to the skill differences that players while accumulate over the course of earning the ip for the runes/runepages/champs. Also, I very much disagree with the assessment of 70% of the game being IP grinding. At most it's 70% of the level 1-30 grind, and I think the process of leveling an account to 30 is a pretty small portion of ones overall league "life" (which has all of ranked and LP grinding ahead of it once it reaches 30).

Over the course of 1-30, you're still learning the fundamentals of the game, and playing random free week champs and focusing on learning game mechanics is the most important thing. By the time you're 30, you have enough IP for a couple full runepages worth of runes along with a handful of champions you really enjoy, and you can go quite far just using those. (A generic AD page and a generic AP page will pretty much cover you for the majority of champs.)

The only time that you really might benefit from that micromanagment of rune pages is once you're at the upper tiers of ranked play, and you'll have 100's if not 1000's of ranked games under your belt by that point, giving you more than enough IP to cover all your needs. Prior to that, the minor differences in stats really won't make nearly as much difference as your raw skill. It's easy to fall into the trap of thinking "No fair you had better runes than me!" rather than "No fair, you were a better player than me!", but really in the vast majority of case, it's the latter statement that is relevant, and if you focus on improving your ability as a player, you'll get an excess of IP falling into your lap at the same time without even thinking about it.

Now it's true that it's frustrating for players who already know what they're doing (e.g. smurf accounts) but they're sortof an edge case not necessarily worth actively supporting even if they're not condemned, and occasionally you'll try a new free week champ and discover you really want it but don't have the IP, but that's part of why champions are buyable with RP too.

Silents4292/22/2016, 9:19:10 PM4 votes

Yes that is how a free to play game works, it revolves around the ingame currency that is not suppose to be completely easy to get because then it nullifies the value of RP.

WadeWilson13372/22/2016, 10:36:27 PM4 votes

Tbh the new player experience is GARBAGE. I have been playing 6 months at this point on a basically daily basis, and this is the only game i have enjoyed playing for the most part and i probably dont even have 30% of the things i can buy in terms of runes and champions, and i even have signifigantly more than most people after 6 months.

Solidair32/22/2016, 9:07:23 PM4 votes

I have too much IP, I just wish there was more I could spend it on.

Sugar Momma2/23/2016, 12:06:20 AM3 votes

It's a two-fold problem:

  • IP is really time-consuming to grind for new players and serves as an unnecessarily difficult gate to playing the game.

  • IP is essentially useless to people who've played the game for a while and have all the champs/runes they could want.

Quepha2/22/2016, 8:58:20 PM3 votes

It's mainly rune and runepage costs that upset me. I don't understand why Riot thinks it's OK to make players grind for such basic, boring boosts that are still necessary to play the game at a competitive level. There isn't even a financial reason to keep doing this since it's obvious players are more willing to spend IP on champions than runes.

CEXY2/22/2016, 9:08:41 PM2 votes

You are playing a free game, riots income is based partly on the purchase of RP. Why would they want to make it easier to decrease their revenue? Enjoy the grind for IP and master the Champions you have before moving on to the next one. or Follow this easy route!

  • Use IP on runes
  • Buy RP for champs and skins
Mestm972/23/2016, 3:27:38 AM2 votes

I always said it, give first win of the day for each individual map, maybe only 50% of SR still this will help to reduce queue times of maps like TT or HA, and also this could have saved The Crystal Scar, it actually make those map rewarding (hello champion mastery) and help the IP problems all while also helping the queue times! 4

Draven Wun Trick2/23/2016, 7:27:27 PM2 votes

I have all the champs, all the rune pages, and almost all the runes. I still only play a handful of certain champs and use a handful of runepages. It doesn't change much lol.

But i feel your pain in the grinding of IP.

I guess that's where Riot wants to make their money though

KVbqbFsC8e2/22/2016, 9:34:27 PM2 votes

Other than lowering the cost of runes/rune pages, no. There isn't any need to own every champion in the game.

Hyrum Graff2/23/2016, 4:16:35 PM2 votes

There needs to be some type of ongoing IP sink, where you can spend excess IP. That's the only way to balance IP gain for new players vs excess IP for veterans.

Right now the fraction of players who IP is useless to is very small because there's always content to purchase; few people have unlocked it all. If you could quickly unlock all content, IP would become useless after that. Riot doesn't want this, and I don't blame them, it sucks to have too much IP; that's why IP gains are low / costs are high.

If there were a bottomless IP sink, you could safely lower IP costs or increase IP gains without worrying about people unlocking everything. Name changes were a good start to this system; they need more like that.

Skypual2/22/2016, 9:37:45 PM2 votes

I also wish there was ability to hire champion for low price like 600 ip per day or 400 ip per day.

ArtMurder2/23/2016, 4:20:44 PM1 votes

Man i made a very similar thread a little bit ago and i got a lot of replies that said "This is a free game. If you want the champ now you have to pay, otherwise you'll just need to grind. Besides if we increase the IP rate then it'll just stack up for older players who have every champ."

Which i can understand of course. But i would really like more party boosts. I want to get together with friends and say "Hey man this weekend is double ip weekend. Let's play a premade 5!" or something. But nah. There's no reason! Also why does it matter if the IP stacks up, the only people who would be worried about it are new players or people still trying to get every champ, not older players who own everything and wouldn't care otherwise.

Nøble2/23/2016, 5:32:11 AM1 votes

I have bought almost every champion I own with IP as well as all my runes and rune pages, and I feel like to make the IP rates any higher would not be good. It currently takes about a week of consistent play to earn a 6300 champion, and considering that runes don't really cost that much anymore they aren't really that big of an expense. I think that if you want to buy champions with influence points you should have to spend the time to earn those influence points. Not to mention the fact that other MOBAS like Heroes Of the Storm take waaaaay longer to grind points to buy stuff, comparatively league influence points are really fast. Also, helpful tip, not surrendering games will earn you more IP because IP is earned based on how long the game is as well as wining/losing. Long story short the game gives back what you put in, you cant just play ten games and expect a 6300 champion.

John 13 342/23/2016, 2:07:30 PM1 votes

Such a large percent of the T3 runes are junk. Most players pick one or two roles so don't even need all of the "good" runes. Champs are released infrequently enough that you can always have enough IP to buy them when they are released.

I suspect that anyone who has played the game longer than a single season is sitting on several thousand IP they just have no good use for.