What is with the hate for Yasuo???

MorningEspeon·12/13/2015, 11:35:10 AM·6 votes·2,085 views

Okay, I will be completely transparent. I love Yasuo and would main him if I were good enough and played consistently enough to even have a main. Even when I didn't like him, I was completely boggled at how everyone hates him and I never understood why when there are plenty of champions who are legitimately imbalanced **cough cough XinZhao and old Poppy ** received very little attention in the hate aspect. Please add your opinions in the comments but please be respectful!

Now just to make things clear and hopefully dissuade people from going in the comments: > Oh, but MorningEspeon! Yasuo's windwall shuts down every non-melee character in the game for four whole seconds!

I will talk about each of Yasuo's abilities and how I, as someone who faces Yasuo a lot as well as very much enjoys playing him, deals with each one and what it does.

Passive: Intent Yasuo's critical strike chance is doubled, though his damage is multiplicatively reduced by 10% (25% for his Q), meaning that instead of doing 200% damage on crit, Yasuo instead does 180% or 225% with Infinity Edge on his auto attacks. I will admit, the reduction is not quite significant enough for the early power spike it gives. I'm not really good with numbers, but I would either reduce the crit damage slightly more, or have the damage ramp up to the same 180% base with level, much like his other passive which I will now cover. Resolve As Yasuo moves, he gains his resource, Flow. At 100% Flow, the next instance of champion or monster damage will proc the shield (~500 damage at level 18) which lasts one second and consumes all of his Flow. Honestly, this is not at all as strong as people think it is. Yes, it gives him a bit of unexpected effective HP, but it only lasts for one second and is incredibly easy to poke off before trading. I should also mention that Yasuo must move the equivalent length from the center of his fountain to not completely sure but his mid Inner Turret to get his shield, which is quite a long walk. The maximum shield strength is not really that significant either, especially with only a 1 second time frame. 500 damage is an auto attack or two from most AD champions or one single ability from a midlaner, who can easily break through that shield with the same spell. All in all, his double crit chance is a small bit much for the penalty he receives for it, but making it scale with level would immediately remedy the situation.

Q: Steel Tempest. This ability is essentially giving Yasuo the auto-attack capabilities of Azir's Sand Soldiers once. At the lowest, the cooldown of this ability is 1.33 seconds, scaling with Attack Speed. The damage is a flat 20-100 plus his AD and it can critically strike. Every hit stacks the ability for 10 seconds. With two stacks, his next Q will be a thin tornado that knocks up anything struck with the projectile for about 1 second and can be cast during his E for a small AoE circle. The ability isn't much to talk about, really. It's essentially a slightly longer ranged auto attack but when the tornado is cast, it is a very obvious animation and a fairly slow projectile. If you are paying attention and have the space to move, it is very hard for Yasuo to land this knockup. There is a more guaranteed way of using the knockup, but I'll cover that in a little bit.

W: Windwall. This is the one that a lot of people seem to hate. It is a non-colliding wall that goes from behind Yasuo to around Steel Tempest's normal range in front of him. At max rank, the width is the same as Anivia's rank 2 wall on an 18 second cooldown (~10 with 45% CDR). The wall can be walked through by anything, but it block enemy projectiles that attempt to pass through it with some exceptions for 3.75 seconds before it disappears. There are two incredibly easy ways to counter this ability. Firstly, you can simply walk around it, as the wall is very thin and immobile. Secondly, you can bait the ability out, making Yasuo very unsafe; if he does not use it to save it for some ability, then punish him for it by continuing to poke him. It is really that simple to deal with.

E: Sweeping Blade. Yasuo dashes a set distance in the direction of the targeted enemy, dealing magic damage and marking them for at minimum 6 seconds statically. The damage increases up to 50% when multiple dashes are executed in sucession. The spell has next to no cooldown, but cannot be used on the same target while they are still marked. Yasuo can cast his Q mid-dash to perform a circular AoE of damage, knocking up if his Q is stacked. This ability only works on enemy champions and minions, as well as jungle monsters. If you have no minions around, keep a bit of distance and he cannot touch you at all. Period. If he does dash on to you with the intent of using his knockup on you, it is possible to dash or flash away from him, as his dash with only go a set distance.

R: Last Breath. Yasuo blinks to the targeted airborne emeny champion and suspends them and any other nearby airborne champions for 1 second before landing, dealing damage. Yasuo generates maximum Flow and loses all Q stacks as soon as it's cast. Once he lands, Yasuo gains 50% bonus armor penetration for 15 seconds. Basically, this is a context-sensitive AoE stun. The bonus buff only really affects tanks, so unless you built armor, he doesn't get any kind of effective damage buff. The suspension can be cleansed out of, but the damage will be dealt immediately and Yasuo will drop to the ground. As for annoying, the only really bad thing about his Ult is that it gives him a free shield. The armor penetration is something to look out for, but otherwise it is essentially just a glorified stun.

In General The best way to counter a Yasuo is to constantly push and poke off his shield whenever you can before going in to trade. Then, simply bait out his Windwall and CC him. His is incredibly squishy, with or without his shield, so landing one good stun or snare or hook easily takes him out of the fight. Thresh and Blitzcrank both hard counter him as their pulls and chain CC will wreck him nad leave him helpless to the whims of the enemy team. Even with his Windwall, he struggles heavily against all ranged champions simply because of how squishy he is. Even with his dashes, staying away from your minion wave or in the center of it stop him from engaging usually. If you are away from your minions, he cannot get on you. If you are in the center of them, he cannot go on you without taking aggro. Simple hard push against him and back up a bit. He will have to focus on CSing or lose the minions to the turret while he runs at you without minions to jump to. Yes, Warlord's Bloodlust in early preseason was completely broken on him, but now the 15% heal every two seconds on champions isn't worth getting at all, even when accounting for the bonus attack speed. Simply buying a Randuin's Omen either in your tank build or as a defensive item in general is a great counter to Yasuo as it gives armor, AS slow, an active slow, and reduces crit damage.

I hope I have done a sufficient job of explaining how Yasuo works and how to counter his kit. Feel free to respectively comment your thoughts and opinions but do not suggest removing his Windwall please.

52 Comments

Leblancs Boob12/13/2015, 12:02:58 PM9 votes

Because no one likes sitting in lane waiting for Yasuo to make a mistake just to be able to do anything at all.

SSShutTheDuckUp12/13/2015, 12:14:24 PM7 votes

Yasuo is not OP. He is annoying. Because:

  1. recursless
  2. No CD dash
  3. Windwall

I repeat. NOT OP. But yes - annoying as hell

Paroe12/13/2015, 11:45:28 AM4 votes

Yasuo is frustrating to lane against because he has multiple lolnope buttons. the fact he has the most overpowered non-ultimate defensive ability in the game also gives little to his situation.

Yasuo could easily be a powerful champion if windwall were to just... go away. Id suggest making it an AD scaling "projectiles do less damage to champions" thing. Like 50/75/100/125/150+0.25AD champion damage is reduced from projectiles that pass through the wall. thats assuming we keep it at all. Im pretty sure its really hard to code a change to something like nunus iceball when its already thrown.

Turning windwall into a morgana size skill shot that deals total ADas physical damage and slows enemies by 15/20/25/30/35% AND procs the whirlwind (increasing the speed of the projectile by 105/130/155/180/205) would be a GREAT change to yasuo that makes him less frustrating to lane against while giving him another tool to lane with.

PentaDenier12/14/2015, 3:04:43 AM2 votes

He is fine, I can think of a dozen mid or top laners that are much less fun to play against.

Brendy Bear12/13/2015, 5:45:08 PM2 votes

If a player has skill with Yasuo, he can potentially wreck a whole team. The point I'm making is that Yasuo has the highest skill ceiling in the game.

The Jarekat12/13/2015, 12:28:52 PM2 votes

I always found that Yas's barrier can be generated far to quickly, if I play in particular a melee champ (kat or akali etc) or weak early game champs then personally play safe, so i can do the standard poke combos but by the time I have it up again Yas is back to full health WITH a barrier. Poking is all well and good but with his dashing, shield, wall defence and critical impact it can be very hard!

Catastrop12/13/2015, 12:26:08 PM2 votes

It's annoying to go up against someone whose kit has so much shit in it, that he can outplay you in most scenarios. It's especially annoying when you realize any victory you score on him is a result of his mistakes and not you being better.

ZLbSwAR23I12/15/2015, 11:57:18 AM1 votes

OP, you're wasting your time mate. Yasuo is the hate child of these forums. People hate him because they can, because they've read hundreds of times that he's OP.

NoInteruption12/15/2015, 2:17:14 PM1 votes

I think one of the problems I have with him is the Crit Mastery (Warlord's Bloodlust) in the Ferocity tree. Though yes it is on a 2 second CD, but being healed for such a crazy amount (sometimes 15% of your Max health depending on your health total and Crit and other factors) thats it is dumb to deal with. and with the extra AS it HURTS to play against him.

P.S. Correct me if I am wrong but does the AS from this Mastery help his Q CD? I know it can only go to a max 66% CDR on the ability (0.6% for every 1% Bonus AS to be exact)

ModKnightsKemplar12/19/2015, 7:07:41 PM1 votes

Windwall feels bad to play against because it takes little skill to pull off and wastes enemy cds. That's most of the reason I hate him.

Sintama12/19/2015, 7:24:21 PM1 votes

I hate Yasuo because he's too strong. If he gets Shiv, he can 1v3 with ease. If he gets IE and Shiv, he can 1v5 without any troubles at all. I can play a Zed and destroy him in lane, but as long as he picks up a few farm every now and then, he will eventually completely dominate everyone and you don't have a chance.

NoPaxt12/13/2015, 1:48:39 PM1 votes

He's more annoying than Heimerdinger less annoying than Teemo

I'd say he's a fair champ...

VasilisGreen12/13/2015, 2:00:46 PM1 votes

Actualy, the damage penalty is not additive. The damage penalty is applied on his crit modifier, it's not subtracted from it. What i mean is that it is not (200-10), instead it is 200-10%. His actual crit mod is 180%. But you were right about his crit mod with IE which is indeed 225%.

There is no real need to change anything about him. People just need to learn to counter him, that's all. It's not that hard and to actualy do well with him you need to practice a lot.

hotarse12/13/2015, 6:03:49 PM1 votes

What I believe is the main issue with some of the most hated champs in the game is they deal out too much damage for how much mobility they have. Champs with mobility have access to outplays. I'm talking the Fioras, Leblancs, Fizzes and Rivens of the game. They not only deal out ridiculous damage, but its tremendously difficult to punish their mistakes because they can just dash away in the blink of an eye.

Miku Lv9912/14/2015, 3:28:57 AM1 votes

He's just not fun to play against. You can barely attack him at all in lane with some champions. He has a low cooldown shield. He has a virtually no cd dash, and another gap closer, cc, and huge damage, so if your team doesn't ward, it's like you can't even put up any wards within like 5 miles of his lane without worrying about him just instakilling you for being anywhere remotely close to him. Windwall is like you can't even use some abilities unless it's on cooldown. And it's really hard to hit him with skillshots as he has so much movespeed and extra mobility on top of that, so that again, many more abilities feel like they're just a waste to even try to use on him unless he messes up or gets caught. On the flip side, it seems like he can do anything he wants, any time he wants, as long as he doesn't get caught.

PDE5 Inhibitors12/15/2015, 3:28:09 AM1 votes

You forgot "nerf everything" in your poll.

Shonjl12/15/2015, 11:27:30 AM1 votes

I personally hate him since he is just too unbalanced.

At his very core, there is no learning Yasuo, there is no learning curve with him at all. There is no such thing as a decent Yasuo. You literally are a feeding piece of crap all game and might after 30-40 minutes get your first crit item and be semi useful if you suck at him. Or you are so overbearing that its ridiculous that one champion can do so much when you are good at him. There is no Yasuo that held his own and was a piece of the puzzle called teamwork. He literally is the star player or the shit left on the side of the road that you left behind. Those are your only 2 choices.

I basically view him as no different than Blitzcrank, you either carry the entire game yourself or you might as well be 4v5 since champ select. They both need to be reworked due to it I feel.

That being said, I will admit I still do get kinda rubbed the wrong way that his WW which is on a 10-20 second cooldown can block ults, things with 60-180 second cooldowns. Personally I would make it so it blocks skillshots and auto attacks like it currently does, but if it absorbs an ult, it instantly goes away after it. Also it has to be fixed that why is there a reason to aim which direction it will be facing if Yasuo can walk inside the WW and be impervious from all sides from range. That I feel is a bug and should be fixed. It only blocks from the side you aimed it at.

Need I also remind you why does Yas have the strongest CC or Anti CC ability(WW) in the game(Not even going to mention infinite mobility,knock up, and a knock up suppression) when he is a fighter/assassin? Shouldn't something like that be on a damn support mage?