Can We Give Evelynn Her Identity Back?

Varalessia·8/19/2015, 12:19:36 PM·14 votes·1,934 views

I find that Evelynn is currently in a bad spot right now in a lot of ways, most of them concerning what shes supposed to be good at. Her identity for a long time was a stalker in the shadows waiting for the right chance to strike, a fantasy appealing to many. I was never personally around for old, stun-on-stealth-break Evelynn that wrecked the game but I followed on the coat tails, back when she was hilariously bad and would earn you a report for simply picking her. Either way, I picked her up and had a lot of fun, her play style was really enjoyable for me, but I couldn't keep playing her due to her abysmal state.

I picked her up again after her rework when she was a godly mid laner, and I must say to this day she remains my favorite mid laner. her abilities felt wonderful and cohesive and very, very satisfying. She fit the fantasy of a shadow stalker running amok perfectly, and recently I find myself taking her mid once more because I don't enjoy jungle Evelynn nearly as much, yet once again I'm plagued by her issues.

Riot has expressed their discontent with tank Evelynn before, saying it was a bit odd for a character like her to go one damage item and then full tank, yet have done little to alleviate her issues that force her to build like that in the first place, in fact in a lot of cases they've simply made it worse.

What Riot has done for Evelynn since her rework:

Pros

  • Stealth timer that scales down

Actually a very wonderful change that made your stealth feel much, much better as time went in allowing you to slip in and out of your stealth far easier that lent to her identity of shadow stalker.

  • Increased slow for her ultimate

This is quite a nice change from a gameplay and identity perspective, letting you cripple your foes a bit harder.

Cons

  • Removing the stacking MS off her W and replacing it with 1 second CD reduction for hitting a champ with a spell.

This was a pretty bad change from both a gameplay and identity perspective, from a gameplay perspective, this was what little sticking power she had outside of her ultimate in her kit. It felt wonderful once you put levels into it and made a noticeable difference at all points in the game, and then they replaced it with a cd reduction. Shouldn't you be encouraged to kill someone to get the reset? It feels as if you're encouraged to stick to someone over a long period of time rather get in, burst someone down, and get out, lending itself far more to tank Evelynn rather than Assassin Evelynn.

  • Changing ult to % max health to % current health, reducing the cast range by 150, and increasing the cd by 30 seconds at all ranks.

Yes, these are three points but I compounded them into one for the sake of simplicity and since they all happened at once.

This, this is what really put the nail in the coffin for Assassin Evelynn in my opinion. If I remember correctly, Riots reasoning behind the % change was because they wanted it to be an initiation tool, when then it was instead a finisher. But does that really justify destroying it in any case of it NOT being an initiation? Besides that, in what case does it make sense to make an assassin that relies on lying out of sight and waiting for your time to strike have an initiation?

Increasing the cd was also a god awful nerf, the ult is NOT powerful enough in it's current state to warrant a 150/120/90 second cd, considering in terms of damage it's either "use it at the beginning or it might as well just be a shield/slow."

Reducing the cast range was a fairly alright nerf, considering that when you add the Radius it is still a fairly distant ability for what it does.

What am I suggesting be changed/added?

  • Take away her AD scalings and reinforce her AP scalings.

Aside from just eating at her power budget, building AD is hardly beneficial on Evelynn due to how little they offer her over her AP ratios. Making her solely AP will help clear up how exactly shes supposed to be played, as well as free up a bit of room to work with ap rather then having to factor in both.

As a way to reinforce her ap scalings, an example I suggest that her shield on her ultimate is reduced in number, but given an ap scaling to compensate, encouraging her to build squishy and go big with those ultimates.

  • Add a base damage to her ultimate.

Rito, please, we know you don't want this ultimate to be a finale but nothing feels more awful then ulting someone on ten health and having them live, I'm pretty sure in the fact that this is the only damage ultimate in the game that can not kill someone at 1 health. It doesn't have to be huge, it could be 50/100/150 and tuned from there, but it feels god awful as it is.

  • Undo the W change

The bonus movement speed was as I mentioned, what little sticking power she had outside of her ultimate which is now on an incredibly high cooldown. Not only did it make her more sticky, but it also made her more slippery. It'll encourage her to kite around after going in for a kill. Also, the change in the first place felt kinda bad considering it resets on kill so if you killed someone all that power budget that went into reducing the W cd was wasted.

There are other changes I could recommend that could free up a bit more power budget such as removing her E attack speed and moving that power somewhere else, since outside of jungle evelynn you're not autoing much.

  • TL;DR: Let's give Evelynn her identity of shadow stalking assassin back and take away from this unnatural tank build that shes currently played with.

39 Comments

BastionKross8/19/2015, 2:03:32 PM5 votes

Here's the thing with Eve: When she's strong, she's oppressive and broken. Being able to circumvent wards and gank anyway is a huge advantage that even pros can't find a way to deal with. Sure, you can use a item 2043, but she can just destroy it for the free gold and come back in a little bit. How do you protect yourself from her ganks without all three lanes playing safe? You don't. And that's why Riot has gutted her numbers every single time she saw play. She's not fair to play against.

As long as she can gank with no way to see her coming, Riot will never let Eve be strong or viable.

Veraska8/19/2015, 2:13:07 PM2 votes

Personal opinion, assassins are generally snowbally and bursty, and having an assassin you can't see coming be able to do meaningful upfront damage or execute you is really really reeeeeaallly unfair feeling, I'm all for maintaining her assassin identity as its not a good sign when an assassin better built tank (like nocturne and ekko) but I don't wanna play against old ap mid eve or whenever jungle eve is strong because it doesn't feel like you have a lot of options Against gee stealth. You play passive until she shows up somewhere on the map and hope she's bad.

I'm closing, I'm all for helping evelynn feel like an assassin and make her not want to build tank, but not in her current state, stealth needs more counterplay

All my opinion tho

Demonsolder218/19/2015, 2:18:52 PM2 votes

Fuck no evelynn deserves to die. I hope she never becomes viable ever again. Unless Riot reworks her. She deserves to become urgot tier.

A Miss Fortune8/19/2015, 5:39:12 PM2 votes

Take away her AD scalings and reinforce her AP scalings. Aside from just eating at her power budget, building AD is hardly beneficial on Evelynn due to how little they offer her over her AP ratios. Making her solely AP will help clear up how exactly shes supposed to be played, as well as free up a bit of room to work with ap rather then having to factor in both.

As a way to reinforce her ap scalings, an example I suggest that her shield on her ultimate is reduced in number, but given an ap scaling to compensate, encouraging her to build squishy and go big with those ultimates.

No offence, but I think AD Evelynn is significantly better than AP Evelynn. Every time I see an AP Eve It's so cringy.

AD Evelynn clears better and her Q has a higher AD ratio on top of her E applying all on-hit effects such as BoRK and also gives her a 120% Attack Speed buff, which I think is the biggest a champion is allowed to have and only a few champions actually have that buff? Evelynn is an early - mid game champion because of her ganks and her ultimate allowing her to have crazy teamfighting abilities and there's virtually no reason to build AP on Eve besides that her late game is a bit better but Evelynn as a champion falls off hard late game anyways. I think the only reason AP Eve is played in the LCS is because they build her more so as a tank when her abilities only scale off Bonus AD. Though I've seen a few AD Evelynns hard carry.

Trash ADC Btw8/19/2015, 12:56:17 PM2 votes

I fully support this. Good luck in your endeavor.

RogueWill8/19/2015, 4:29:28 PM1 votes

You want better numbers on her damage you have to gut her passive, simple as it. Otherwise she is impossible to deal with

CoolKnightST8/19/2015, 4:40:39 PM1 votes

Actualy the requirement to build a item 3116 now. Is actualy kinda healthy for her. You now litterly can build full AP on her rather than going full tank.

Done258/19/2015, 4:43:32 PM1 votes

I think you're looking at this from the wrong angle. Evelynn is a hybrid champion like Jax or Akali. She builds AD for DPS, and AP for burst.

I would rather argue that her shield should be nerfed and then given AD scaling, to further reinforce this aspect. In exchange they could then use this now freed up power to change the damage back to max HP. Especially since Deathfire Grasp is no longer a thing.

Build examples (off the top of my head):

AD Jungle - Devourer, Ionian Boots, Maw, Frozen Mallet, Omen/Sunfire Cape, Wit's End. (+15% scaling CDR Blues and +5% mastery gets you to 35% at late game CDR without blue buff.)

AP Jungle - Devourer, Ionian Boots, Rylai's, Deathcap, Nashor's Tooth, Zhonya.

CasterGilgamesh8/19/2015, 6:48:05 PM1 votes

i really wish they just remove ad eve and let her be ap

MetalGearTeemu8/19/2015, 7:43:20 PM1 votes

I was under the impression her identity was "Shaco with lategame".

has that changed?

ForgottenLuck8/20/2015, 2:36:01 AM1 votes

I agree to give her identity back as an assassin but the thing is I really love jungle eve and I know that you are mostly talking of mid eve which personally I am not a big fan off I know the difficulty many players have vs her as a jungle yet a part of me still wishes they would buff her

Valderis Vandala8/20/2015, 2:40:56 AM1 votes

If only her splash art didn't make her look like a silly fantasy hooker.

Rebonack8/20/2015, 3:03:44 AM1 votes

But Eve has always been a weird tanky hybrid thing?

The best build on her in the old days was Sunfire Stack.

Then Trinity Tanky got really popular.

AP Assassin Eve was only good after her remake up until Riot made her E physical damage and removed Deathfire.

Burst out of stealth is awful to play against (hey there Knifecat). Eve's focus is on sustained damage. It has always been on sustained damage. She has always had a spammy Q and a giant IAS steroid. Always always always. Turning her into a burst Assassin completely changes what she is and always was.

All that's irrelevant, though.

Riot needs to make it so green wards spot her as if they were champions (and make it so Hate Spike targets and reveals invisible units). Then it becomes a little more possible to play around her and Riot can actually fiddle with the rest of her abilities.

Malicious Metal8/19/2015, 1:53:11 PM1 votes

Bah! Why should a champ get their identity back? Hell, Morde's the next one on the chopping block so better get used to it :(

Silents4298/19/2015, 3:57:10 PM1 votes

Erm, She is doing great in higher elo ranked at the moment, not so much in lower.

She isn't in a perfect spot but she does need a rework to a certain degree because the way her kit is setup makes her to feast and famine like.

AngelSpite8/19/2015, 4:07:30 PM1 votes

Eh, people will do everything not to see Evelynn viable, 2 downvotes...

SwapShadows8/19/2015, 4:18:34 PM1 votes

Wanna know what happened when they reworked kass and wanted to still keep his identity?

yea, keeping identities doesn't always work out.