pre-season changes impressions so far

FenrirStriker·11/15/2015, 7:45:28 PM·1 votes·462 views

this is a personnal, ill try to adjust but ill simply say it out loud the game feels like it changed for the worst. I do like the fact that riot tries to improve the game, i really do but to be fair, whit the latest patch i feel like the game became a mess. its etheir you stomp or get rekt as some people say. the games are too fast and there is barely any middle ground for attempting to go into late game. the adc are the new juggernauts considering the new items, same can be somewhat said for certain assasins. tanks are pretty much useless, the jungle i beleive is worst then before.

Perhaps its too many changes happening at once and i simply have to adapt, we'll see but here are my complaints

1- the masteries; Kudos for trying to improve your masteries system and give each champion a unique feel via those masteries. however for the most part the masteries seems to be much more focus on damage instead of utility, the resolve and cunning tree feels lacking or simply like some of the masteries could have been rearranged differently example: veteran's scar and runic armor make it a lower tier in the tree but make veteran's scar also buff shields and change runic armor for increased healing effect on self and more base hp regen. another example is the explorer and though skin nods, junglers tend to want the damage reduction and the move speed, especially in the case of tanks. so in short... the idea behind the new masteries isnt bad BUT it needs some thinkinering for anything else that isnt damage oritented.

2- the items I main jungler... and honestly I was hyped about the new machete upgrade, the vision is awesome... but it came at the cost of trailblazer which hurts certain junglers ALOT. I like the idea of the new components for the machete BUT I hate the new machete as the 8% lfesteal only benefits ad champtions... AGAIN, riot... didnt we have that discussion before, the how the on hit healing benefited a certain class of champs only in the early jungle ? the removal of the hp regen component in combat also affects tanks in the jungle and well they pretty much are gone now. the cost for a machete upgdrade is higher now whit the removal of the gold boost from killing stuff in the jungle whit the machete. and considering how fast the gamers are now, falling behind feels much worst now as a jungler. i havent seen many of the new items in play but for those that i've seen i can defenetly say that some of them in combo whit certain champs are just rediculous, though it may not be because of the item concept but the champ deisgn itself ( ex; fizz and the new rageblade ) more damage option for adc is fine, however arent they for the most part etheir supposed to be glass cannon or substain damage dealer that depend on their positionning and kiting ? why all of that damage mitigation and substain ? short version; new items are interesting, may need some tweeks, but the new machete feels like a major step backward in a way

3- the champions aside that the juggernauts were already pretty crazy, now as far as i've heard, graves is pretty much banned most of the time or such so it might be a decent indicators there's a huge power boost to certain ADC, the new items have given power boosts to champs who may have not needed them ( ex fizz, rengo yasuo ) tanks barely have a use anymore unless they can provide damage since they melt too easily and considering their speed...

4- the turrets turrets are too weak early game which makes holding out till mid game to difficult. the games because the enemy can push too easily feels too short

anyways that's my take on the changes soo far. we'll see where thise goes

1 Comments

Kaizokumo11/15/2015, 7:50:18 PM1 votes

tl;dr