@Riot, why can't we have 10 bans in RGM?

Velthios·8/22/2017, 7:19:44 AM·11 votes·499 views

10 bans was a fantastic idea and I love it. However, these days I find summoners rift totally insufferable and only play the RGM (or ARAM when the RGM is lame).

So anyway, why can't we have the same 10 ban system? At least for things like ascension, one for all, DND, nexus siege, etc. Even URF would be more fun (and not random!) with 10 bans. I know the RGM queue players are 2nd class citizens, but you should care about us too!

2 Comments

GeminiRune8/22/2017, 8:34:49 AM1 votes

All that stuff has to be coded or revised into the new client. Seeing as Riot tends to load up a bulk of content each PBE, it's clear they don't prioritize RGMs now that they're made in general - just working with new champions on said modes basically. I just wish they'd make patches and PBE cycles to test and implement each gamemode to make it work in the new client (Hexakill for example).

As for a ban system, if anything Flex 3s needs something first before said RGMs. But also using Hexakill as the example, I doubt that can be offered anytime soon. I mean it's only in the SR main game for a popular demanded reasoning. Given what I've said, nothing else is "super crucial" at the point in time.

Synnx78/22/2017, 2:02:18 PM1 votes

Seeings riot's incompetence that would take 1-2 months to implement. Time wasted , no profit LC$ is a higher priority for them atm