In regards to the Karma changes on the PBE (From the player with the 3rd most Karma games NA)
We all knew that Karma nerfs where coming. With such high Pick/Ban in competitive play it was inevitable. This is my opinion on the changes as a Top lane Karma main with over 650 games on her this season.
Here are the changes for those who have not seen: Inspire (E) Shield value lowered to 70/100/130/160/190 from 80/110/140/170/200 Can no longer shield minions. Mantra Bonus - Defiance (R+E) now has same movement speed as E shield (40/45/50/55/60%) instead of 60%.
For the most part I am ok with these changes. For Karma, Ult E is very strong and is almost universally good in any team comp. Huge shield to protect against burst. AoE speed for a hard engage comp. AoE Speed for a poke and kite comp. It is a very powerful ability and toning it down a bit is probably warranted.
The problem I have with the change is removing the ability to shield minions. Riot SmashGizmo said on Twitter "In general we don't like these sort of direct denial plays in LoL and they encourage some bad uses of shielding abilities." I can understand the idea behind it, however I think that over all it will remove depth from the champion if this change goes through.
There are 3 ways shielding minions can be useful to a Karma player.
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As mentioned** denial of last hits.** This is a pretty cheesy tactic when you shield a minion, normally cannon minion, right before the enemy is going to last hit it, keeping it alive so it will hopefully die to another minion. There is a cost to doing this in cool-downs and mana clearly. It gives the opponent 10-8 seconds to try to land some poke that you will not be able to block. It is a tactic that I don't use all that often because I value the shield for trades and top lane Karma likes to trade a lot. But there are times that you have the extra mana and know that you are safe so you can cheese out a cs from your opponent. To me I don't see it as much different from Braum shielding a minion to deny a last hit or Teemo blinding a champ to deny last hits or Yasio using a windwall to block a whole AoE clear messing up last hits under tower.
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The second two are the tactics that I use a lot more often and would be more sad to lose. Number 2 is taking turrets. This is very useful for a top karma player as you tend to do a bit of split pushing but it is nice for support and mid Karma as well. When you get a cannon minion on a turret giving it an Ult-E gives you that extra couple shots to get some more autos on the turret. Very useful tool that I would be sad to see go.
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Using minions to extend your Ult-E range. A very useful trick to get a shield on an ally that is in trouble but is too far away. Your E Range is 800 units, but if you Ult-E a minion that is within 600 units of an ally the ally will get the shield, extending your E range by 600 units. This has saved my allies many times and if removed would take away some of the depth and interaction from Karma.
Bottom line I would be sad if the minion casting changes go through. Removing interesting options from a champion is not the best way to nerf a champion. I feel that Riot is removing a layer of complexity from Karma. Taking away one of her ways she can interact with the game, the map, and the other players. E would just be just a boring shield bomb with no extra interesting interactions.
So Riot if you are reading this, that is my thoughts.
unique...She's generic enough already.