Mage Item Reworks and Shield Overloading Ideas (Patch 6.2 Proposals)
Over the past few patches I have noticed many AD items become significantly cheaper (for example Zeal and BF Sword both being only 1300g each). I feel like Zeal offers way too much stats compared so an AP item of equivalent power. While it is true Needlessly Large Rod is now 1250g 60AP as compared to its original price of 1600g for 80AP, a lot of the other AP Items have been WAY too expensive for the stat comparison to AD Item equivalence.
Let's look at Exhibit A1: Last Whisper.
Last Whisper:
-Now offers 30% Armor Penetration for only 1300G
-Builds into 2 Items for even MORE Percentage Penetration and bonus stats:
-Mortal Reminder: -2700g
-45% Armor Penetration AND
-Grievous Wounds regardless of where the Enemies Current Health is at.
-Lord Dominik's Regards:
-45% Armor Penetration AND
-GIANT SLAYER: Grants up to +15% bonus physical damage against enemy champions with greater maximum health than you (+1.5% damage per 50 health difference, maxing at 500 health difference).
Conclusion: For 2700 gold you can get 45% Armor Penetration and either Anti-Heal or Anti-Tank.
Now let's look at Exhibit A2: Void Staff.
Void Staff: -2650g -Offers 35% Magic Penetration (not for 1300g like Last Whisper, but at 2650g FULL price) -Does NOT build into Anti-Tank or Anti-Heal items offering 45% Magic Penetration.
Conclusion: For 2650g you get 10% Less Magic Penetration and NO Anti-Tank or Anti-Heal.
We now move onto Exhibit B1: Executioner's Calling.
Executioner's Calling: -800g -15 AD -Physical damage inflicts Grievous Wounds icon Grievous Wounds on enemy champions for 3 seconds. -Builds into Mortal Reminder which is also extremely cost effective.
Conclusion: For only 800g you can counter a whole Heal-Based Team Composition. This is extremely cost effective for price.
Exhibit B2: Morellonomicon.
Morellonomicon: -2550g -80ap -100% Base Mana Regeneration -UNIQUE: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds icon Grievous Wounds to them for 4 seconds.
Conclusion: While this item DOES have extremely cost effective stats for price, this also unfortunately is the ONLY Anti-Heal equivalent to AD Anti-Heal. It also doesn't apply from any Enemy Current Health like the 800g AD Item: Executioner's Calling.
**So a lot of times when champions like Vladimir get super tanky with a high base health, healing, and tons of damage, the opposing Mage is only limited to Ignite and Morellonomicon to attempt to counter Vladimir from healing during fights. In higher elo gameplay usually Ignite can easily be cleansed by Crucible or by Summoner Spell: Cleanse. This means getting Vladimir under 40% health for Morellonomicons Grievous Wound effect becomes even more difficult in comparison to the 800g Executioner's Calling.
Suggestions for Mage Grievous Wounds: -Remove Grievous Wounds from Morellonomicon (It's already cost effective for the base stats per price) -Create a Mage equivalent of Executioner's Calling (800g) and make it build into perhaps a newer improved Void Staff or even a new Mage Item. -Make Void Staff in general a bit more versatile, similar to how Last Whisper was reworked for AD champions.
Overall Thoughts:
While it is fantastic AD Champions are getting fancy reworks, Item Cost reductions, and High Percentage Armor Penetration Versatility, I do still think the Mages deserve a rework in some items like Void Staff and Morellonomicon. Personally Morellonomicon is already cost effective without the Grievous wounds at 40% or below. I think it should have the Grievous Wounds removed and a new Item should be buildable into a full Grievous Wounds effect.
Bonus: Exhibit C: Shield Overloads. I've been playing a lot of other MMO's and RTS games and I've come to enjoy a new mechanic with shields. (Idea from playing Wildstar)
The game I initially played was Wildstar and they had this Spell called Shield Overload: Temporarily Disables opponents Shields for 5 seconds (I used this a lot on my DPS Stalker Assassin in PvP).
I was wondering due to the many shield Items, Barrier, and champions with shielding power, maybe we could either have:
-Have a new champion with Shield Overloading ability -A neutral Item (usable by pretty much all roles) that can Shield Overload: Temporarily Disable Shielding.
Reason: This will give new gameplay mechanics and will offer a new window of opportunity against the shield stackers like Shen, Lulu, Riven, Tahm Kench, and a few others. It would be absolutely phenominal to watch in LCS by pro players using it. Personally I enjoy watching people die in LCS and not really much tanking and a slow victory. Shield Overloading would allow more aggressive gameplay I think and people would enjoy it more.