DO NOT LET ADCS BUY LETHALITY

Vesemir·2/7/2017, 10:54:50 AM·2 votes·866 views

I am sick of adcs abusing every item in the game. Cleavers, Youmuus etc... WHY DO YOU LET ADCS BUY ITEMS THAT AN ASSASSIN SHOULD? Only ArmorPen they can buy should be the variants of Last Whisper and thats it! ADCS WERE THE REASON WHY ARMOR PEN GOT REWORKED. NOW THEY ABUSE IT AGAIN FFS.

5 Comments

WS Starky2/7/2017, 11:54:18 AM4 votes

ADCs do what they need to to stay relevant in the meta, the ADC in 2017 meme wasn't a light joke towards the role. It was a very real problem that they were weaker then every other role. It is what it is, this season is jank anyways.

MrHaZeYo2/7/2017, 11:22:50 AM2 votes

That would make to much sense.

Proxy3452/7/2017, 11:59:33 AM1 votes

Its the LoL Circle of Life lol

Sona Ping2/7/2017, 2:15:11 PM1 votes

{quoted}

I am sick of adcs abusing every item in the game. Cleavers, Youmuus etc... WHY DO YOU LET ADCS BUY ITEMS THAT AN ASSASSIN SHOULD? Only ArmorPen they can buy should be the variants of Last Whisper and thats it! ADCS WERE THE REASON WHY ARMOR PEN GOT REWORKED. NOW THEY ABUSE IT AGAIN FFS.

"ADCs buy items that an assassin should" "Cleavers"

You couldn't even get even get two sentences into your complaint about a non-existent problem before you contradicted yourself.

And it looks like we are also going to forget that assassins bought item 3035 all the time before it got changed.

GankedByWindows2/7/2017, 5:40:10 PM1 votes

The "problem" of ADCs buying lethality is a two pronged problem.

  1. Games are now much shorter than they ever were when crit was the go-to build for ADCs. This change was an intentional move by Riot a season or so ago (exactly when I'm unsure), and they have achieved it. This is the reason we have turrets that can be knocked over with a gentle breeze.

  2. Crit damage only really becomes effective once you have at least 2 items, and more like 3 to be relevant.

Keeping both in mind, now ADCs have a choice. Do I build lethality and become useful at one item (or even half an item with a serrated dirk first back) and "risk" falling off comparatively to crit IF the game goes over 35-40 minutes, or do I buy crit and KNOW I will be useless until at least 2-3 items?

The current problem is that because of game length, teams get so far behind and lose before crit gets off the ground. Before this recent lethality patch, the ADC in 2k17 meme was strong because there wasn't even this trade off. ADCs built crit and felt horrible. Now a select few who can use lethality are useful now and feel good to play.

In short, lethality itself isn't an inherent problem on ADCs. The lack of a downside to building lethality because crit is weak is.