The next BOOSTING STRAT Revealed:

woodvsmurph·9/6/2017, 7:10:47 PM·1 votes·265 views

So just got done with a game vs a riven top and tristana jungle. I was on renekton. Our team managed to outplay the boosting strat simply because our mid and bot got super fed in their lanes and the team made way better rotations (and didn't flame) than can be expected in typical gold elo games. I stress the rotation and fed parts because anything around average performance by my team and we would have lost. But now, how does it work?

Riven top, trist jungle. Riven baits you in lvl 1 after leashing buff for her jg and making bad trades. She gets you maybe 50%hp but looks oh so juicy. That's why her lvl 2 trist drops a bomb on your head and lvl 2 rocket jumps to ensure the best you can do is flash away to live. The problem though, you are slowed, and they both have flash. So you either see it coming, play super passive so riven is pushing into you and you have full hp, or you die. Then they shove wave to tower and make you miss xp if they kill you. Plus get good tower damage cuz it's trist. Combo full crit (besides machete starting jg item) trist blowing flash on cd and riven (again using flash whenever she has it), they have the cc and chase to kill you or force you to play super passive, fall behind in some xp and cs, and give up massive damage on tower. Unless you can combo with your jungle early, you see this strat coming and outplay (as best as possible) or you are just 10x better than your opponents, they will easily get a lead on you. And they can snowball VERY hard. Once top tower is gone, you take your lead elsewhere - jumping midlaners solo pushing or bot lane duo if they push up. Take more towers, snowball more. Get more vision denial towards enemy team and deny them the chance to push up any lane solo - which they need to do to catch up in xp and cs.

The idea is a twist on the whole kayle+yi thing but improved too. In the latter (kayle+yi), one champ isn't itemizing normally and cannot 1v1 their lane opponent even when snowballed. They have no damage by themselves and no pushing power. It also requires lvl 6 to really take effect. The former offers: strong tower pushing even when the toplaner is alone (since they should be ahead of their lane opponent), a dual threat (both can 1v1 enemies), pushing power (both have damage/can clear waves), and no wait period (can take effect starting level 2 - not wait for lvl 6 and bloodrazor).

Anyways, just thought I would warn everyone about this potential strat. Again, stalling and farming at tower keeps you alive and close in lvls and xp, but you will quickly lose tower because of trist - so it's only effective if/when team is snowballing elsewhere and GETTING TOWERS. Group early, make warding a team effort, warn mid, jg, etc. so they don't get 2-man jumped by top and jg after they push you in and take your tower. Exploit lack of tank (other than maybe sup or mid) on enemy team. And good luck.

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