How much do you value uniqueness of a champion?

Glory97·3/5/2018, 11:46:54 PM·6 votes·497 views

Riot has done a very good job at making every single champion of the game feel unique. Almost everytime they release a new champion, it will include a new ability/mechanic that no other champion has. (Rakan R, cc by running into targets, Kayne E, Zoe W,...) Also in buffs/nerfs/reworks riot heavily empathises on giving the champions a unique identity gameplaywise.

But this pursuit after uniqeueness has it's price. There are a lot of examples, where "a unique new kind of ablility, that nobody has ever seen before" ends up being** extremly unhealthy for the game and extremly unfun** to play against ("Let's invent a windwall that can block projectiles", "how about an adc that jumps everytimes he uses aa, just to name the most extreme cases).

Secondly i think this balacing for uniqueness, by heavily empathising the strenght of a champion, but also giving them very exploitable weaknesses. (Nerf Mana Cost of jayce, buff gnar boomerang -> highliting their strenght as lane bullies, veigars continous buffs towards his latgame strenght, while keeping his early game that weak, darius/garen rework -> empathising on their duel potential while making their weak mobility even worse, fiora rework -> focus on shredding tanks/ 1v1) has largely contributed into "Oh im firstpick toplane, guess im fcked"-situation.

I don't know if rather healthy game or unique gameplay experience is better.

7 Comments

zaire903/6/2018, 7:33:25 AM3 votes

If every champs not unique then whats the point of a new champ

xelaker3/6/2018, 4:25:29 AM3 votes

There's a ton you can do with abilities that follow a basic task, say a dash, but has it's own unique feel. Gnar's jump is a good example of this. In principle it's just a basic dash. but he can bounce off of units with it. HoTS always surprises me with how weird and off the wall their stuff can be. League just needs to keep it up. (except for Kai, she's dull as dishwater)

Athenes Lulu3/6/2018, 8:40:26 AM2 votes

I mean, a lot of us see enchanters as the "same", but that one tiny difference in between Lulu, Janna, and Karma makes me onetrick Lulu and not anything else.

So I guess that counts at how "unique" someone is.

Milton Fletcher3/6/2018, 12:55:01 AM1 votes

i dont care if its unique or not as long as its fair to play against, its ok.

playing against singed as a bruiser is NOT fair or fun.

its the opposite of fun.

its exactly like laning vs frozen mallet ad teemo as a melee and riot chose to buff his w to make sure most top laners cant do a single thing against him.

hes literally unkillable in lane.

he rushes tabis and just does circles.

Śhunpo3/6/2018, 8:49:37 AM1 votes

So long as uniqueness doesn't take away from how fun the champion is I'm fine with it. However, a poor example of this was Kat's rework, at least for me, since it took away what was fun about Kat being her speed and reset potential.

Teridax683/6/2018, 1:42:17 PM1 votes

I think it's fine for a champion to recycle some mechanics from previous kits (and, in fact, it's impossible for them not to), but at the end of the day I think a champion needs to play in a manner that is sufficiently distinct from any other champion to be worth the extra champion in the game. A champion needs to have at least one thing going for them that is completely, unambiguously unique, and that unlocks a completely new way for League to be played. If that is missing, then you might as well just take the champion you tried to copy and enable some alternate build for them.

With that said, uniqueness does not equal quality, and I very much agree with the OP that uniqueness purely for uniqueness's sake can be harmful to the game if done wrong. At the end of the day, it's important for a champion to be a unique, but it is equally important for that uniqueness to be fun, and so for everyone involved. This doesn't mean that champions can't be allowed to have ridiculously impressive effects (in fact, that can be a great thing), but this does mean that the sheer wow factor of those effects should not stop them from getting cut if they turn out to be unhealthy. This is why stuff like "let's give this champion infinite dashes", or "let's give this champion a chance to cast Redemption in lane" needs a lot more consideration beyond just how wacky that kind of thing sounds, since in practice those mechanics have proven to be unhealthy to the point of likely being irredeemable.

One issue I've taken with some more recent designs is that some "unique" things are only unique because they contradict preexisting design rules: Zoe, for example, initially stood out for being designed to literally one-shot people, and while that's interesting from a design meta point of view, in practice it's not fun to deal with, and sometimes feels unfair even to the Zoe player, and not in a good way. Similarly, Ornn's greatest claim to fame upon release was that his ability to buy items outside the shop sounded super broken, but in the end that's not something most players care about all that much, at least not when compared to his raw damage and CC in the past few months. By contrast, someone like Bard stands out not because he "breaks the meta" by abandoning his laner, but because his entire character and playstyle are so unorthodox that it really crafts this fully-fledged experience of going on a magical journey every match.

At the end of the day, a champion exists to provide a gameplay and thematic fantasy, one that should stand out from every other. This means a champion needs to play in a unique manner, but also needs to respect every other pillar of gameplay, namely them being genuinely fun to play and to play against. A champion that's healthy, but not unique, merely takes up unnecessary space, but a champion that is unique, yet unhealthy, actively harms the game whenever they're present. As such, while I am very grateful that Riot has been pushing the envelope and going much bolder on designs, I also think that should never conflict with the need to make those designs properly interactive and beneficial to every player's enjoyment, not just that of one player at a time.

kurnubego3/6/2018, 5:24:31 PM1 votes

As long as it's uniqness in terms of what can champion do and not what the specific details of its kit is, crucially important.