I wonder if we could do something about Tear to make it fit better in this faster paced game?
Here's an idea I've been playing around with for a bit: Maybe drop the cost by 350, remove the 250 Mana it starts with and turn it into a starter item perhaps?
#New Item:
Tear of the Goddess (400g)
Unique Passive - Awe: Refund 15% of Mana Spent Unique Passive - Mana Charge: Grants +4 Mana (max +750 Mana) for each spell cast and Mana expenditure. (Occurs up to 2 times every 8 seconds).
Give it a bit of a more early start to help Champs that could make use of the stacking not get neutered due to the lack of any damage or sustain on their first back? I feel it could be fair because unlike most starters it offers nothing but Mana Management compared to more damage and sustain like the others.
For Cheesers looking for that snowball and a potential
for big damage
Reliable start providing AP and a bit of Mana Regen
Reliable start providing AD and HP Sustain
Reliable start providing Defense and help with clearing Minions
Risky start for players that want to rush items
So why not give this tweaked version of
A risky start for players looking to play the long game?
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keeps the 250 base mana, I think this is a solid idea. A potential issue, though, is the combine cost would be 1450 gold. That would make it the most expensive AP combine cost in the entire game. Not that it would make people get it later, but it sure would suck to back with 1300 gold and be able to not afford it.