Some math on the average level 6 gank

Verxint·8/27/2018, 10:40:08 PM·28 votes·11,086 views

At level 6, most champions have about 900-1000 HP if they haven't purchased any health besides a doran item. Most champions will have around 25% damage reduction in both resistances, give or take. You get either 12 AD or 20 AP from runes

Ignite: 205 true damage Chilling Smite: 68 true damage Electrocute: 74 (+0.25 AP, 0.4 bonus AD) adaptive damage

post mitigation this comes out to 335 damage when you include AP or AD from a starting item and runes. This is over 1/3 of many champs level 6 HP that is completely independent from the champion's kit

If the enemy jungler has red buff and lands a single autoattack, that total goes up to 377. If your lane opponent got a Hextech Revolver (a very common rush item for AP assassins), that total is now 439.

The highest HP champs at level 6 get around 1100. They often have a Dshield, so 1220. This is still 36% of their HP after mitigation Squishies are more likely to have about 900 HP, or 980 after Dring/Dblade This is 45% of their HP after mitigation

We have a situation where a champion can take anywhere from 1/3 to nearly 1/2 of their HP from damage sources that have nothing to do with the opposing champion and are all essentially targetted.

But there isn't too much damage flying around. No.

PS: Someone will say "You're 2v1, you should lose". Well no shit. There's a difference between "you should lose" and "almost half their damage doesn't actually come from their kits". I'm not advocating that a champion should be able to 2v1 without an outplay. I'm saying that you should be playing against the opponent's champion, not their runes and summoner spells.

32 Comments

Khristophoros8/27/2018, 11:03:03 PM10 votes

Ignite is responsible for most of the damage you're complaining about here. Since it is a summoner spell it's only fair to consider that you can use summoner spells too. You can use a defensive spell to offset that ignite, or if you're strong you can turn around and get a kill 1v2 with your own ignite.

Summoner spells often make or break a skirmish or a gank and keeping track of which summoner spells your opponents have up has always been an important part of the game. So ignite being a high impact influence on the results of a gank does not necessarily indicate a balance problem.

What we can really say is that Ignite has become a lot more common after it was buffed and other summoner spells are seeing less usage. That is what indicates there may be a balance problem.

MrFawknSunshine8/27/2018, 10:42:01 PM6 votes

a gank dont have to result in a kill

that is where people are wrong in most cases. ganks provide and do more then just getting a kill.

BestPudgeNA8/28/2018, 3:07:07 PM3 votes

2 points one was already mentioned but it can't be stated enough. MOST of that damage is from Ignite and if you're gonna account for ignite you should be comparing it to the defensive summons.

2nd, even before JG exp got hard nerfed on 8.10 Jungle was generally just hitting level 5 at the time solo laners hit 6 and now the Jungler will almost always still be 4 when the solo laner is 6. So use level 4 scaling numbers for the jungler and not level 6.

Doge20208/27/2018, 10:42:47 PM1 votes

Could you edit the post and specify what lane this is for? From what I can see it looks like midlane but I want to be sure. I guess it could be applied to other lanes too.

LeBlanc Rose8/28/2018, 11:09:33 AM1 votes

Yes Lets say that every objectively possible damage instance occurs. Great way of finding data.

6Sfool8/28/2018, 10:02:47 PM1 votes

The only thing I'm getting out of this is a deeper hatred of ignite.