@Meddler. About the current state of Elise and Evelynn.
One of the two jungle queens, as we all know, has been making a small comeback. Eve. Players who invest their time into mastering her complexity (stealth, q range, kiting, flanking) do get rewarded. I think her kit is in a good spot. Her Q is good, her E is good after the on-hit effects buff. But her ult and her w are... 'meh'.. Let's start with her ult.
I agree with your thinking here, Eve should never be able to kill people with her ult. That would be stupid, she is meant to pop that ult and get into the chaos. However,** I do think that her scaling on her ult needs a buff. 1% per 100 AP is very underwhelming. Her Q base damage nerfs and ratio tweaks encouraged people to play her as an assasin again, but while her Q and E do reward people for building damage items, her ult does not.** No matter how fed I become, how much AP I have, her ult does underwhelming damage, for the cooldown it has. And why not give her utility some scaling? Maybe give her shield an AD/AP ratio but reduce its base shield. Or give her slow a ratio. There is so much you can change this underwhelming ult into. But right now it only has two purposes: giving Eve her survivability in team-fights and having a ganking tool. Something like 1% per 50 AP would do the trick. Or give her shield a 0.2 ratio and reduce its base shield by 50..
Now onto her W. Her W is in a weird place. As other Eve players, I would be very happy if her W would have its stacking movespeed buff again. Right now her W is a mediocore gap-closer that has one hell of a cooldown. Her cd reduction passive applied to her W promotes an assasiny play patter but it is not that great considering the fact that you should have killed your target in seconds, refreshing your w, making the passive useless. Not only that, it is really hard for Eve to stick to targets, since her Q missile speed is very clunky. With the old W passive, you could catch up to them and kill them. It's also a nerf to her bruiser playstyle.
Other than that, Eve is pretty decent right now. I feel like with some of these changes, she would be completely viable again.
Now onto Elise (oh my, here we go). This champion is a huge mess right now. I do realize that with some special cinderhulk build, she can become decent again, but Elise is horrible right now. The fact that she is a rare pick in this tank meta says everything. She can only be played two ways: full tank with no damage and unreliable cc, or damage-ish and having no defensive stats and therefore getting blown up instantly. I believe that her kit needs no major tweaks, but solid buffs.
Starting with her Q. Her Q has a huge mana cost. 100 mana at max rank is tough. Not only that, the base damage got continuously gutted, human form and spider form. To be honest, that was kind of understandable. All she had to do was build a haunting guise and sorc boots and she would outdamage a full build mage. Nerfing her Q base damage was ok, but not giving her some scaling buffs is were you went wrong in my opinion. Right now, if she wants to be a damage-threat, she has to build a buttload of AP to deal solid damage with her Q, leaving no space for defensive items, therefore making her very squishy. And does she have long range? No. Does she have solid, reliable mobility? No. Does she have something defensive in her abilities? No. She gets blown up before she can 'assasinate someone'. Buffing her scalings on her Q would be a great start, she would be rewarded building AP. If she'd get high amounts of AP she would be fragile but would deal high damage to tanks and carries, thats what she was known for. And if she'd build pure tank with that build, she would be 'punished' by dealing low damage.
Her spider form w is in a good place in my opinion. But her human form W is not that great. The spider is very unreliable and doesn't move as fast as it should. It also has a long cooldown. Its damage is alright in my opinion. Here Elise gets rewarded building AP, other than in her Q.
Elises spiderlings and her 'ult' (bonus damage on autoattacks) are in a good place. She can deal solid dps with her w on and some spiders out. The heal is good.
Her E is in a bad spot. While its cost and cooldown are in a good spot, her rappel is awful... It is super clunky, very unreliable, has a long cooldown (even after the buff), and its range is sooooo underwhelming. Ganking with her rappel is close to impossible. A range/reliability buff would be appreciated greatly.
Please note that these are just suggestions for buffs and my personal opinion on those champions.
TL;DR: Both need scaling buffs, Eve on her R, Elise on her Q (very badly)
If you read this wall of text lol, thankyou!!!!
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makes you significantly less tanky in the late game compared to tank junglers, without dealing significantly more damage.
when playing AP nuker-assassin in season three, specifically to deal with this problem. Also, Volatile Spiderling should be made more responsive & reliable, as OP said.