Your Top 3/Worst 3 Champion Designs

OneMustFall·2/3/2019, 7:53:28 AM·2 votes·4,347 views

What in your mind are the best champion designs and what are the worst champion designs in the game and why? I'm not talking about what's OP or broken, I'm talking the actual design of the champion and their kit. What makes them fun to play or not fun to play?

For me:

Best 3:

Kindred : Fun to play as and his mini game of hunting marks is a really cool and interesting concept. I also like how his ult can make or break a game but it's fair in that it doesn't just help him, it can help his enemies too if he doesn't use it right.

AurelionSol : Having a massive dragon who does damage by using stars orbiting around him is just neat. He's a tough champ to master which leads to his playrate ibeing low but if you know how to play him, he can be a force to be reckoned with. Fun to play as or against.

Thresh : One of the iconic champions of League, almost nothing feels more satisfying in a game than landing a hook and going in for the kill. Another champion where there's a huge skillgap and he's a fun champion to master.

Worst 3:

Urgot : Just not a good time to lane against this guy. Because of his ult, you can't really have close fights with this guy. You either beat him down or he'll just press R on you and auto-win the fight. He looks disgusting and isn't fun to interact with.

Irelia : Over the top flashy. It's not that she's tough to beat but she's annoying to watch and have to tangle with. Literally gives me a headache playing against her as she flys all over the screen. And her ability to tower dive and escape without a scratch is beyond frustrating.

Pyke Not fun to play with, not fun to play against. Having a Pyke on your team either means he gets fed or he's useless. Of course watching your team getting multi executed without being able to interact with him is just as unpleasant. He's the opposite of what a support should be and even if he does wind up getting kills, the ADC feels like they are worthless.

Those are my picks, what about you guys?

14 Comments

fire2632/3/2019, 5:27:56 PM3 votes

Best 3: Irelia Before people flame me for her being a complete abomination or whatever, I personally find her one of the most fun champions in league to play as. Her dashes can be annoying, but it can also be extremely fun to be able to reposition yourself so easily by dashing to certain targets again and again. I also love her lore and the stories that come with her. And to fight against her is not as oppressive with the recent nerfs, I think it actually put her in a quite reasonable spot.

Lucian Broken af right now, but even when he's not strong I prefer to play him over all other adc's as he's not as much of an "auto attack to death" but rather you use abilities to get your passive procs. I also like his little dash, as a small thing like that can produce some pretty flashy plays, especially if you have essence reaver and then just dash around everywhere.

Zed Call me an edgelord if you want, but god I love this guy. Not a good design imo, but most bad ones are the ones that are fun to play.

Worst 3: Mordekaiser Just a bad design in general. They tried forcing him to the bot lane, but hes actually just doesn't do well there unless you have a hook support or someone who can cc an adc long enough for his fatass to walk all the way there. He has no way to stick on people, and is just one of the most kitable champions. But then if people actually fight him melee range it becomes a complete abomination with the amount of healing, shielding, and damage output he has. He doesn't have any balance between the fact that he gets kited, but almost always wins 1v1 melee, and it's just not very rewarding to play as, and not fun to play against if your champion fights him head on.

Yasuo Not much to explain, I don't mind any of his mechanics personally. What I do hate about this guy is how no matter how far behind I set him in lane, and generally I can, he always seems to find a way to become a presence in the game against (This could be due to some of his mechanics, idrk). The 0/10 powerspike is not even a meme just because he actually makes it come true by just something stupid like a 3 man ult, and then completely turns the game around. Although I will give him a few points for being somewhat fun to play as.

Karthus He autowins teamfights late game with one button, not healthy at all.

DuskDaUmbreon2/3/2019, 8:53:36 AM2 votes

Best 3, in no order because I don't feel like it:

Akali Playing as her feels super fluid and good. Playing against her is arguably better than playing against old Akali, because it's no longer just "get as fed against her pre-6 as you can, then die anyways when she hits 6".

Evelynn Again, a very fluid champion. The mind games with her are great - always nice to get them to run into you to avoid your W. Doesn't feel too bullshit to play against.

Leona a champion I could probably take to any role, and a solid one. Is simple, but also has solid counterplay (Dodge her E). Honestly, her E and Lee's Q should be the model for how all targeted dashes should be. And her E doesn't have the bullshit hitbox Amumu's dash does. She can kick your ass back and forth while tanking everything, but she can also be stayed away from, and doesn't get fucktons of defense and damage at the same time.

Worst 3, in order:

  1. Gnar An actually overloaded kit. Has CC, has poke, has waveclear, has DPS, has tank, has range, has mobility...The only damned thing he's missing is a shield. Fuck Gnar, and fuck FM because of Gnar buying it. Nobody should get to have that much mobility and also get to have that much range and also get to have that much durability.

  2. Heimerdinger Oppressive as fuck against almost any melee or shorter-range ranged. Even if you literally one-shot him you still take assloads of damage, and you'll run out of mana trying to clear his Q nest well before he does. And fuck RQ>Zhonya's. Fuck that bullshit. It's the ultimate "fuck you" to managing to get in range of him. Using Zhonya's should put his turrets in stasis so you don't take 80% of your health because he slapped his keyboard.

  3. Fiddlesticks Oppressive as fuck against everyone. Mindless, unmissable, high-damage poke from an ability that's only slightly lower damage than Brand's ult AND FUCKING SILENCES YOU so you can't retaliate if you aren't a Draven or some other one-shot AA machine, point and click fear to dick you over if you get remotely close to him, W sustain that's just enough to be obnoxious and that you can't afford to not break the tether on because you'll probably never kill him with your abilities if you don't, but you'll spend too much time breaking if you're in melee range, and a huge AoE high damage ult that isn't fucking interrupted by him using Zhonya's, so your entire team loses 60% of its health while he's fucking invulnerable. It's bad when the only fucking healthy part of your kit is your passive, and it's just an even shittier version of hexflash because it only gives MS rather than a flash. Every fucking bad design mechanic in one, and fighting him is arguably the most miserable experience in the game.

5050BS2/3/2019, 8:59:41 AM2 votes

Best 3

Zyra Before all the nerfs

Swain Before the rework (tho I like the new look)

Fizz Was the first champ I worked to get (I had got others but I worked to get him)

Worst 3

Yasuo He needs so much pulled out of his Kit. The players sicken me.

Zoe Just so unfun to play vs. Also another CT "Master Piece"

Riven Not because she is hard to lane vs (she is not) its that why has everything a Melee champ wants and build nothing but AD but gets tankyness too and No mana. Bad Design.

Lhuhz2/3/2019, 11:13:43 AM2 votes

Worst designs:

Azir hiperscaling safe lane bully engage disengage long range shield he's the most broken champ by design released in 5 years.

Kalista impossible to lane against her until she was gutted plus saving your supp life from anything secure Nashor/Drakes gives vision with W.

Ryze a complete abomination best champ in the game for a 1-3-1 ultimate broken on coordinated teams low counterplay set up for ganks with his root he's just too good at what he does which causes that he needs to have 44% winrate to be "balanced"

Warwick Main2/3/2019, 11:42:55 AM2 votes

Top 3:

Warwick - Best reworked champion to date. Not only modernized the design while preserving the feel, but managed to make it balanced. The best this champion will ever be is a FIGHTER. The majority of his abilities have insane AD ratios but do magic damage, so he can never be an assassin. His Q is a great heal, and latch ability that allows skill expression to players who invest in him. His W gives him a lot of map control, vision control, and mind control but is gated by a long cooldown active and the ability to be cancelled by simply putting him in combat. His E is a 1 second feel that animation locks him while giving him some tankiness and dueling potential, but without it he is fairly squishy even as a tank. His R is a skill shot that gets a faster cast and distance radius based on movespeed, but the more movespeed actually hinders the accuracy of this skill believe me. Low skill floor but high skill ceiling.

Ekko - Very healthy AP assassin/Skirmisher. Has waveclear that is weak early. Has a shield and stun gated by a long CD, high mana cost, and very predictable hit box. E gives him some mobility and sheen proc. His R, the "get out of jail free" card has a lot of utility in that it can be an AP nuke, your lifeline heal, or a reliable gap closer. It can also be an INT tool to put you right where you don't want to be. This champion starts the game as a skirmisher, fairly weak but resonably safe. The longer the game goes the more he transitions into an AP assassin. There is plenty of time to shut him down, plenty of champions to shut him down, and plenty of items to shut him down. High skill ceiling champ.

Jayce High damage champion with a lot going on in his kit. High burst with tons of physical and even HP% magic damage to boot. He offers an AoE speed up, a single target knock back, a long range aoe nuke, atk speed steroid, built in sunfire cloak on W active, armor/mag pen on canonstance enhanced auto, tank resistances on hammer stance and mana sustain on W passive. He is gated by high mana cost and requires mana management to utilize to his full potential. He isn't a very mobile champ, once he jumps into a fight he is there. His long range poke falls off a cliff come the latter half of mid game. Anything with sustain will dumpster him, anything with CC will guarantee he dies to jungle ganks, and anything that builds armor will outscale him. This champion has a mid level skill floor but I believe a high skill ceiling as there are multiple animation cancels to learn and he can hard carry a game if he is skilled enough.

Honorable Mentions: Morgana Nautilus Olaf Nunu

Worst 3:

Akali That shroud is a horribly anti fun mechanic before you even point out the stupid no tower shot BS it was shipped with. I don't mean to beat a dead horse, but screw this champion. That Q healing was also horribly antifun to play against. Glad both mechanics have been gutted and hope she gets the damage compensation to make her viable. She just really was a horribly antifun champion to lane against and even worse to have on your team as she becomes useless.

Riven It's no coincidence the top 10 top laners every season either main or play the fk out of this broken witch of a champion. So many build paths to steal your LP. I'm fortunate that every Riven at my ELO is a feed machine of uselessness, but having seen what this monster can do when combined with mechanical and game knowledge is actually uncomfortable. Too much mobility. Too much damage. Too much utility. Too many steroids. And nothing to gate her spells. Oof.

Zoe This thing will never be balanced. She will either always be Overpowered one shot monster or will always be useless tickle damage loli in the mid lane. No middle ground. I don't find her character annoying though, she's super cute and I don't even mind when she two shots my tank from the fog of war. I'm the tank btw.

Honorable Mentions: Yasuo Galio Fiora Kindred

Linna Excel2/3/2019, 5:39:47 PM1 votes

Best Three

  1. Sona I just like playing her that much.
  2. Zyra, don't get me wrong, she needs work like with her AI, but I think she works pretty well as a mage/CC support
  3. Nami a well designed healer support, I just don't find her as fun to play as the other two

Worst Three 3. Veigar not as bad as the other two, he's mainly here because of how broken event horizon is in ARAM 2. Ivern I think he was a mistake by riot on all levels even though he's got a few fans. He's an enchanter in a role that didn't see many enchanters, his kit is weird, and I don't think his aesthetics are appealing to a wider audience or people who play enchanters. IDK what riot was smoking when they made him, but it's pretty clear drugs are bad.

  1. Evelynn I hate everything about the rework. She lost her AD build and was turned into a second rate Ahri knock-off who is probably perma-banned by the chinese government for her visuals. I don't think giving her a charm was the right direction for her.
Panic Attack2/4/2019, 7:01:57 AM1 votes

Best

  1. Leona THE QUEEN. Leona will always be my favorite champ for the way she can lock down an opponent when it matters most. An experienced Leona can stagger her E, Q, and R to totally pin down slippery champs like Pyke and Fizz. What I really appreciate most however, is her ability to secure 1v1 kills despite how little damage she actually has in her kit. Leo may not hit hard, but she can hit long and keep denying her target the chance to hit back, wearing them down over time as her allies move into position. Her mobility is one-way and she has no innate sustain, meaning every engage has to be thought out first, and it is always important to think before you E.

  2. Warwick Warwick's Blood Hunt is one of the most helpful abilities in the game, especially at lower ELO. There is nothing more dissatisfying than arriving to gank bot just in time to see your ADC get blown up and knowing that getting there 2 seconds sooner could have made the difference. By giving the player not just an obvious indicator that an enemy is vulnerable, but accelerating them towards that target, Warwick is biased to usually be where the action is (for better or worse). The rest of his kit reinforces the idea of chasing down fleeing targets, and he's never boring to play.

  3. Taric No other support (not even THE QUEEN) brings more to their allies than the ol' Gem Knight. Being able to twin all of your spells off of an ally is a unique mechanic that creates so many opportunities to walk away saying "I helped!!" (and not in the way JarvanIV does when he traps his allies in with an ulting Fiddlesticks ) With a focus on AoE team buffs including invulnerability, Taric is all about enabling his allies to do what's needed with the understanding that he will keep them alive. And he looks stunning.

Worst

  1. TwistedFate A terrible character in so many ways. His Q is a sad joke. Three tiny projectiles which leisurely drift toward his target in a pattern which literally requires the target to already be stunned to have any chance of hitting. He has two passives and somehow neither is particularly strong or interesting. His point and click stun can't really be called such, as 2/3 times it requires a prep time to actually get the stunning card ready, and after stunning and shooting Q, there is still a very good chance that his opponent will just cc him in response and out trade, if not kill him. At least his ultimate lets him teleport around the map so that he can feed faster. This cowboy is from the past and every part of his kit shows it.

  2. Draven IMO, Draven's kit seems like something that was implemented without any amount of testing beforehand. Unlike TF, Draven's passive grants a meaningful amount of gold on scoring a kill, with the amount increasing each time he catches an axe. What Riot seems to ignore, is that at almost any time that Draven throws an axe, it is going to be spinning. He only has to pay his mana cost once, and he is set. He can blast through nearly any support or marksman unfortunate enough to face him with only a couple of spinning axes. On top of that, his AS/MS steroid effectively has 100% uptime, given that its cooldown resets on catching an axe. This keeps him mobile enough that he can easily out maneuver most of other champs, with his E giving him just enough CC to deal with the few he can't.

  3. Sylas Don't get me wrong, Sylas is a joy to play, but let's be honest: it is easier to name the mechanics that Sylas doesn't have in his kit than the ones he does. The fact that this character has a shield, a heal, a situational damage steroid, a sheen passive, a cleave passive, 2 dashes a knock-up, a slow, AND the ability to copy any non-included ult mechanic in the game, Sylas is the best example to date of a champion whose kit can only be described as entirely overloaded.

Kai Guy2/3/2019, 8:52:26 AM1 votes

Top 3. Bard Nami Sylas

Bard Stands out for his kit. The level of item indepeindance in his kit generated by the power of his abilitys is awesome for an off meta builder like myself. Thing is his power is entirely around how well your using his kit. Even when your good theres games you single handled cost your team a match because you fucked up. When that happens it honestly sucks. The reverse is also true where your able to feel that you single handed gave the edge to your team AS A SUPPORT that won a match. Because of that, the ability to fail your team with a miscast or the power to win off the right decesions Bard to me feels like one of the most skill rewarding champions riot has ever released with out generating the feeling of MEH im just OP AF.

Nami Im probably just biased because shes how I made gold the first time. Also years of tilt for building item 3041 on her then once pros did it supports stacking became acceptiable to meta made me feel pretty validated in my build call. The CC is not brainless, timing her E, making good bounces on W, and the massive impact a good R makes. Just rewarding with out being stupid easy and feeling like a stat check.

Sylas Kindred or Eve might get this slot if he did not come out. Its not complex micro to trigger his passive but it is required to hit his best usages. Knowing what R to steal and how ultis interact with teamcomps adds a lot of depth to the guy. Im having so much fun with him and its been a while I enjoyed a new release or rework this much. Lets call this a tentative fav. might just be in a honeymoon phase.

Now worst 3. Blitzcrank Diana Teemo

Blitzcrank If riot checked it and found that I am the guy who has banned Blitz more then any other NA players I honestly would not be surprised. I have hated his kit from season 1. Just.... one good Q. That's it. One good or lucky Q is enough to decided a match even if the champion was usless the rest of the time. I know this may seem hypocritical given why I expressed I like bard. But its not... after Q lands that's it. No reaction times. Not oppertunitys to counterplay. Oh.. your carrie got snagged. that's a 1v5 and hes dead. Blitz can be garabage and lose lane single handed making his adc hate life.... but if they drag it out its entirely likely that his Freaking Q can decided the match. And that ability is garbage strong from level 1 till a FF or nexus breaks. Just don't like the powerbudget on it. EVERYTHING ELSE IS CRIPPLED FOR THAT Q. Do. NOT. Like this champions kit.

Diana Gap closer Stat checky.Akali Used to be worse then Diana but now shes a stand out IMA WIN or IMA LOSE 100% of fights with little regard for other players imput. I don't like that in champions. Jax MonkeyKing Camille MasterYi all kinda have that vibe for me. Diana however stands out for feeling especially awful in bad matchups, if shes behind.

Lose lose imo.

Teemo Ever played top when he hard counters you? Died to a random minion or teammate walking over a shroom? Yea... even riot thinks this champions Satan and his kits all about being Toxic. Also that Blind is so brutal for how it shuts down a champions that are auto reliant.

SEKAI2/4/2019, 7:06:03 AM1 votes

{quoted}

Thresh : One of the iconic champions of League, almost nothing feels more satisfying in a game than landing a hook and going in for the kill. Another champion where there's a huge skillgap and he's a fun champion to master.

He's "iconic" because he's a rip-off and alternative version of another actually iconic champ called Blitz.

Outside of their W, Thresh may as well be an alternative design on Blitz's design board.

To me, Thresh is one of the worst champ in LoL to ever be designed because not only is he such a blatant rip-off of another existing and long established champ, but also because barring his Q and E the champ's kit has nothing to do with his thematic character at all whatsoever.

Thresh is a failure of a champion. It is so bad from a design stand point it can only be surpassed by utter failure such as Zoe.

Netorare2/3/2019, 11:20:38 AM1 votes

Best AurelionSol He is a champ that will always be decent since he still gets countered by almost everything Thresh Pretty much the only supp that requires skill next to Bard Ivern He is the definition of an unique champ

Worst Akali Badly designed "defensive ability" no one likes it Yasuo Badly designed "defensive ability" that counters more than half of the champion rooster Irelia disgusting abomination

Saevum2/3/2019, 11:28:04 AM1 votes

Best 3.

Karthus I like the phrases and special interactions he has with several champions. I also used him as my pocket pick for Jungle after watching a player named Azingy pull of some crazy but effective strats on him. He could solo Dragon and Baron at different stages of the game. The Baron one got fixed, but his Legend still lives within this champion.

Cassiopeia My dear snake girl can get me out of any ELO. And will always defend her on the Boards too even if she deserves a nerf. Don't blame me, blame lux! she freed Sylas! #fklogik

TwistedFate My very first mid laner champion purchase. Picked it because of his entire kit. Really fun to play. Right now one of the best balanced champions that this game has to offer. Used to be late game Assassin threat, he got toned down because he was able to take control of the game by himself. Now he relies more on good team calls and more macro play.

Worst 3.

Pantheon Not fun to play against. When you learn his drill, fun goes out of the window. He can also just stall the lane.

Quinn Not fun to play against as a melee. If its a good Quinn top lane one trick, fun goes out of the window. She can stall too and roam better. She recieved several nerfs, it is still good and can cheese if picked correctly and played properly. I like the Valor jokes tho.

AurelionSol Ao Shin, i was deceived. We waited for you for so long, in our dreams we saw you in Top lane as a conqueror of the skies, as the ultimate fantasy opponent that we would fear. Your roar would tear us apart countless victims would spill their blood on your path... Mid laner? AP? no fury? no anger? no roar? no sky fiend demon? no nothing?

Aurelion Sol. The biggest fantasy deception, and the most boring 'dragon' that i have ever seen.

I rather just pick morde and ult in the dragon pit.

Moody P2/3/2019, 11:31:17 AM1 votes

Top 3 Volibear for all 3

Worst 3 Zilean Ornn Kayle

Daddy Ants2/3/2019, 4:35:48 PM1 votes

The 3 I think are well designed: Nami Nunu Jinx

The 3 I think are the worst designed - Zoe Yasuo Pyke