A question for the Reds about the difference between %Max Health damage and %Current Health damage.
This is not a qq thread, I swear.
So, before the preseason, there were two items meant for countering HP stacking tanks, one of which was Liandry's Torment and the other was Blade of the Ruined King. They work by inflicting bonus damage on an aa/spell-cast equal to a percentage of the targets current health. Some champions like Mundo have %current health damage on an ability since it allows them to deal damage while still building tank items. Other champions such as Poppy, Vayne, Fiora and Gnar have $max health damage, for the same reasons of dealing damage while being tanky and/or countering health stackers.
My question is: What (from a design standpoint) is the difference between %Max and %Current health damage, and what factors lead you to give a champion one form of damage over the other.
PS. I'm not complaining about any of the champions I used as an example here.
not 