We gonna talk about the RNG involved in Onslaught?
So I generally agree that the Normal mode is fair, if a bit easy. And as someone who completed Onslaught on their second try, I could definetley see the bullshit shining through.
But that first try on Onslaught, I decided to pick ahri for some reason. Stupid choice but whatever. We were doing fine, and then we get to the 6th(?) stage and we're stuck in a hallway. Not the hallway that moves along with the circle, but a tiny hallway of the map. At round 6, this is BULLSHIT There is no way to do shit. You have Cho Gath Qs the size of 90% of the lane coming from both sides, Kha zix's everywhere, and the damn vel koz ults. That shit it the worst, because there is no way that one of you isn't getting hit with that. It's simply too small of a space to actually deal with any of the shit it throws at you.
Now, on my second try, this level spawned in at level 2. This made things considerably easier. To be fair, I picked a better champ this time, but there were far less enemies to deal with and in general, things felt achievable.
This should not be the case. I should not have to rely on RNG to decide what is fair and what is not. The game mode itself should either
A: Spawn the same amount of enemies regardless of what stage or (And my preference) B: Make the stages the same throughout. It might be a bit more boring, but it's not like the game mode is gonna be there forever. It makes things much more fair and less like a "Oh well I got fucked over by RNG, guess I'm screwed" It may be possible for a coordinated group of 5 with at least 2 platinum players to succeed any given situation and stage they're put into, but I don't think that should be required.