We gonna talk about the RNG involved in Onslaught?

Hello I am Bird·9/10/2017, 3:00:38 AM·30 votes·1,558 views

So I generally agree that the Normal mode is fair, if a bit easy. And as someone who completed Onslaught on their second try, I could definetley see the bullshit shining through.

But that first try on Onslaught, I decided to pick ahri for some reason. Stupid choice but whatever. We were doing fine, and then we get to the 6th(?) stage and we're stuck in a hallway. Not the hallway that moves along with the circle, but a tiny hallway of the map. At round 6, this is BULLSHIT There is no way to do shit. You have Cho Gath Qs the size of 90% of the lane coming from both sides, Kha zix's everywhere, and the damn vel koz ults. That shit it the worst, because there is no way that one of you isn't getting hit with that. It's simply too small of a space to actually deal with any of the shit it throws at you.

Now, on my second try, this level spawned in at level 2. This made things considerably easier. To be fair, I picked a better champ this time, but there were far less enemies to deal with and in general, things felt achievable.

This should not be the case. I should not have to rely on RNG to decide what is fair and what is not. The game mode itself should either

A: Spawn the same amount of enemies regardless of what stage or (And my preference) B: Make the stages the same throughout. It might be a bit more boring, but it's not like the game mode is gonna be there forever. It makes things much more fair and less like a "Oh well I got fucked over by RNG, guess I'm screwed" It may be possible for a coordinated group of 5 with at least 2 platinum players to succeed any given situation and stage they're put into, but I don't think that should be required.

15 Comments

cocacolalips9/10/2017, 3:12:52 PM11 votes

the bridge is a dps race, if you don't kill stuff fast enough (notably the khazix), you get overwhelmed by all the crap on the bridge. the big velkoz is only a matter of ppl being familiar with the map, 1-2 ppl flashing to kill it as soon as it spawns is enough.

I only play solo and I won 10 out of my last 14 onslaught games, eventually ppl get better, know all the maps by heart and everything will be easier. it only takes 2-3 competent players to beat anything.

AirKingNeo9/10/2017, 5:19:41 AM6 votes

There's only one impossible part of this gamemode.

Getting the bridge (stuck in circle) beyond round 2. There's legit no way to beat it as you have no room to move around or stop the Vel'koz

Fairyfleur9/10/2017, 4:22:38 PM4 votes

Please don't remove variance.

DemainaNyx9/10/2017, 12:14:39 PM4 votes

Most of beating Onslaught is recognizing patterns and having some one focus on the important factors.

For instance, there is the one round where you spawn in the big area, run up and to the left to kill some Vel's, and then the circle appears and Chos spawn, followed by Reks, followed by Kogs. A Soraka holding Silence for the Kogs on the right cans allow your team to focus the Kogs on the left, making this encounter easier even with the Chos and Reks knocking everyone around.

Same with the small bridge level. Having a Soraka or anyone with CC sit near the top and be ready to use it when he spawns to negate him. Have an ADC be there also to finish it off and now that Vel does nothing in the fight. I had a round as Syndra where I QER'd him and my Jinx ulted to finish him off.

Just make sure people understand what is important and it isn't too bad. And if you end up redoing a round, make sure to point out what important thing you need to focus next time. Maybe even say, "MF can you save ult for second wave spawn" or "Poppy, save W to stop the big Rek'sai's dash so we don't all get half healthed" so people understand not to just waste cooldowns.

The only map I've had problems with is round 6 with the Velkoz bullet hell map, cause it's always the laser that kills someone and ruins our rank for that mode. Even then, I've had Poppy flash ult the guy to buy use time, or Syndra Flash QE to stun it, so it's doable, just much more difficult especially when the person the laser is following walks into the whole team.

SanKakU9/10/2017, 1:27:40 PM3 votes

Each level has its own difficulties depending on which champions you have. On top of that, there's some sort of progressive difficulty slider depending on which level number you're on. So yes, I agree this randomness is quite crazy, but as a matter of fact, you can beat every level if everyone's aware of what the levels are capable of. It might mean some extra grinding to get familiar with the levels.

Xyntheyxz9/10/2017, 12:23:22 PM2 votes

Theres also the fact that the boss randomly spawns champions. So you could get a constant spawn of Large Velkoz Giant eye shooty thing which would just screw you over with its 500 dps laser.

P0IS0N IVY9/10/2017, 11:20:10 PM2 votes

You're supposed to focus the laser Vel as soon as he appears.

Leaf on Bush9/10/2017, 11:32:55 PM2 votes

RNG would be ok if not 2 of the levels would be so much harder then the others.

Onslaught is still fairly simple but those 2 levels can completely ruin the run.

The final boss is a piece of cake compared to:

  1. that level with tons of mobs swarming the small alley and velkoz ulting your team while nobody can even move, because of all the CC or
  2. the hardest version of the long road with like 10 velkoz shooting over the whole map + a big velkoz laser + tons of skarners and all kinds of other mobs that you can't clear fast enough.
deadlychuck9/11/2017, 3:20:21 AM1 votes

This is the only part of onslaught that i think riot should consider touching. People complain that they can't beat it, well tough shit.

Working harder to beat it is what makes it worth beating. So sick of these hand out game designs [slayer-jinx-unamused]