How good are you?

Miku Lv99·12/11/2015, 6:10:42 AM·1 votes·247 views

Here's a funny little system I came up with to determine how good of a player you are:

Start with a number of points equal to the percentage of cs you feel you normally get in a lane. Add the percentage of all exchanges you participate in that you consider yourself to have won, then subtract 50. Explain as many reasons as you can why wards are good. You gain 1 point for each such reason. Explain as many reasons as you can why boots are good. You gain 1 point for each such reason. Gain 1 point for each ward you put up or destroy per game, on average. Lose 1 point for each 10 seconds you spend simply chasing enemy champions each game on average. Gain 5 points for each turret, inhibitor, dragon, or baron you take or at least significantly helped take, on average per game. Consider the percentage of time that you fed in lane. Lose 1 point for every 1% it is higher than 25%. Consider the percentage of the time that you get fed in lane. Gain 1 point for every 1% it is higher than 25%. Take the average amount of the time you get hit by an enemy skillshot that could've easily been avoided. Lose 1 point for every 5% it is higher than 25%. Take the average amount of the time you hit an enemy with a skillshot that could've easily been avoided. Gain 1 point for every 5% it is higher than 25%. How good of a teamfighter are you? Can you very well peel? Can you stay far away if you're a carry and only go in strong when it's safe to do so? Rate how good you are at this on a scale from 1-10, and gain 5x that many points. Do you go gank an enemy that's splitpushing to kill him in a 5v1 while the other 5 enemies take a bunch of towers and inhibitors? If you answered yes, lose 10 points. Do you care more about your kda than winning? If you said yes, lose 10 points. if you said they're equal, lose 5 points. If there's a place where you could go in, and die, but doing so would force the enemy to overcommit so badly that your team would get 3 kills just for you dying, do you go in? If you said yes, gain 5 points. If you said no, lose 5 points. The enemy just got Baron or a Dragon. Is it a great time to just walk up to where the Baron/Dragon was when none of the rest of your team is nearby, and just hope that there's a bunch of enemies you can easily kill, when you have no vision anywhere nearby? If you answered yes, lose 10 points. Is there a such thing as a counter Baron, i.e. one team gets something but is in such bad shape that they're forced to recall, thus allowing the other team to get a Baron? If you said yes, gain 10 points. Gain 1 point for each time per game you help an ally get away safely. How much of the time that your team has the Baron buff are you supposed to spend farming only the jungle on your half of the map? Lose 1 point for every 1% higher than 50% you said. For each time you get caught and killed with virtually no gain for your team past the 14 minute mark, -5 points. For each time you catch out and kill an enemy with virtually no loss for your team past the 14 minute mark, +5 points. Your team just got an ace. What do you normally do? If you recall, -5 points. If you push and take some towers and die, 0 points. If you push, takes some towers, then back off at the last possible moment where you can still get away safely, +5 points.

Here's how good you are: <=50: You're only as good as someone with summoner level = your score/2. And if you're less than summoner 1 level from this, you don't even have the game installed. That's right, you're so bad you have to uninstall the game right now. 51-100: Bronze 101-150: Silver 151-200: Gold 201-250: Platinum 251-300: Diamond 301-350: Master 351+: Challenger

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